VR-Forces 4.0.4 Class Documentation
Variables
include/vrfobjcore/compTypes.h File Reference

Go to the source code of this file.

Variables

const char DtBaseComponentType [] = "base-component"
 Contains the definition of constants for types of DtSimComponent.
const char DtObstructionSensorType [] = "obstruction-sensor"
 Sensors.
const char DtObjectSensorType [] = "object-sensor"
const char DtRadarObjectSensorType [] = "radar-signature-sensor"
const char DtSignatureObjectSensorType [] = "signature-sensor"
const char DtHumanObstructionSensorType [] = "human-obstruction-sensor"
const char DtSpotReportReceiverType [] = "spot-report-receiver"
const char DtControllerComponentType [] = "controller-component"
 Controllers.
const char DtBaseMountingControllerType [] = "base-mounting-controller"
const char DtMountingControllerType [] = "mounting-controller"
const char DtBaseWeaponControllerType [] = "base-weapon-controller"
const char DtWeaponControllerType [] = "weapon-controller"
const char DtIndirectFireControllerType [] = "indirect-fire-controller"
const char DtIndirectFireWeaponControllerType [] = "indirect-fire-weapon-controller"
const char DtLauncherControllerType [] = "missile-launcher-controller"
const char DtGroundJoyTurretControllerType [] = "ground-turret-joystick-controller"
const char DtTurretScanControllerType [] = "turret-scan-controller"
const char DtTurretAcquireControllerType [] = "turret-acquire-controller"
const char DtBallisticGunControllerType [] = "ballistic-gun-controller"
const char DtBallisticGunJoyControllerType [] = "ballistic-gun-joy-controller"
const char DtWaitControllerType [] = "wait-controller"
const char DtAirVehicleWeaponHoldControllerType [] = "air-vehicle-weapon-hold-controller"
const char DtDefaultLandingGearControllerType [] = "default-landing-gear-controller"
const char DtDirectFireControllerType [] = "direct-fire-weapon-controller"
const char DtHumanAcquireControllerType [] = "human-acquire-controller"
const char DtHumanAimWeaponControllerType [] = "human-aim-weapon-controller"
const char DtHumanLauncherAcquireControllerType [] = "human-launcher-acquire-controller"
const char DtHumanPostureControllerType [] = "human-posture-controller"
const char DtHumanSetControllerType [] = "human-set-controller"
const char DtDIGuyControllerType [] = "di-guy-controller"
const char DtContactFusionControllerType [] = "contact-fusion-controller"
const char DtLaunchSmokeControllerType [] = "launch-smoke-controller"
const char DtLasingComponentType [] = "laser-controller"
const char DtLasingMissileTrackControllerType [] = "lasing-missile-track-controller"
const char DtLaserGuidedLauncherControllerType [] = "laser-guided-launcher-controller"
const char DtIntegratedLaserGuidedLauncherControllerType [] = "integrated-laser-guided-launcher-controller"
const char DtVrfObjectDataMessengerType [] = "vrf-object-data-messenger"
const char DtMovementBasedTerrainPreloadControllerType [] = "movement-based-terrain-preload-controller"
const char DtShapeBasedTerrainPreloadControllerType [] = "shape-based-terrain-preload-controller"
const char DtSpotReportGeneratorControllerType [] = "spot-report-generator-controller"
 Spot reports are not yet implemented. This is a place holder for future work.
const char DtCruiseMissileLaunchControllerType [] = "cruise-missile-launch-controller"
const char DtTargetSelectionControllerType [] = "target-selection-controller"
const char DtLaserDetectorComponentType [] = "laser-detector-controller"
const char DtGroundAutoMovementControllerType [] = "ground-auto-move-controller"
 Basic controllers for movement.
const char DtGroundJoyMoveControllerType [] = "ground-move-joystick-controller"
const char DtGroundStopMovingControllerType [] = "ground-stop-moving-controller"
const char DtFixedWingPilotControllerType [] = "fixed-wing-pilot-controller"
const char DtRotaryWingPilotControllerType [] = "rotary-wing-pilot-controller"
const char DtMissileMovementControllerType [] = "missile-controller"
const char DtSurfaceEntityPilotControllerType [] = "surface-entity-pilot-controller"
const char DtGroundMoveDirectionControllerType [] = "ground-auto-move-direction-controller"
const char DtHumanStopMovingControllerType [] = "human-stop-moving-controller"
const char DtHumanTurnToControllerType [] = "human-turn-to-controller"
const char DtHumanJoystickMovementControllerType [] = "human-joystick-movement-controller"
const char DtFixedWingDefaultControllerType [] = "fixed-wing-default-controller"
 `Stay here' controllers for airplanes
const char DtRotaryWingWaitType [] = "helicopter-wait-controller"
const char DtRotaryWingLoiterType [] = "helicopter-loiter-controller"
const char DtCruiseMissileDefaultControllerType [] = "cruise-missile-default-controller"
const char DtGroundAutoCollisionAvoidanceType [] = "ground-auto-collision-controller"
 Don't run into things controller.
const char DtRotaryWingCollisionAvoidanceType [] = "helicopter-collision-avoidance-controller"
const char DtHumanCollisionAvoidanceControllerType [] = "human-collision-avoidance-controller"
const char DtGroundAutoMoveToDestinationType [] = "ground-auto-move-to-destination-controller"
 Go there.
const char DtGroundAutoMoveToType [] = "ground-auto-move-to-controller"
const char DtGroundAutoMoveToLocationType [] = "ground-auto-move-to-location-controller"
const char DtSimpRotaryWingMoveToType [] = "Simple-Rotary-Wing-move-to-controller"
const char DtRotaryWingMoveToType [] = "helicopter-move-to-controller"
const char DtRotaryWingMoveToLocationType [] = "helicopter-move-to-location-controller"
const char DtFixedWingMoveToControllerType [] = "fixed-wing-move-to-controller"
const char DtFixedWingMoveToLocationControllerType [] = "fixed-wing-move-to-location-controller"
const char DtMissileMoveToType [] = "missile-move-to-controller"
const char DtSurfaceEntityMoveToType [] = "surface-entity-move-to-controller"
const char DtSurfaceEntityMoveToLocationType [] = "surface-entity-move-to-location-controller"
const char DtFixedWingFlyIntoControllerType [] = "fixed-wing-fly-into-controller"
const char DtHumanMoveToControllerType [] = "human-move-to-controller"
const char DtGroundInterceptAndDestroyControllerType [] = "ground-intercept-and-destroy-controller"
const char DtGroundOrbitControllerType [] = "ground-orbit-controller"
 Move around there.
const char DtGroundAutoFollowEntityType [] = "ground-auto-follow-entity-controller"
 Follow him.
const char DtFixedWingFollowEntityControllerType [] = "fixed-wing-follow-entity-controller"
const char DtRotaryWingFollowEntityType [] = "helicopter-follow-entity-controller"
const char DtMissileTrackEntityType [] = "missile-track-entity-controller"
const char DtSurfaceEntityFollowEntityType [] = "surface-entity-follow-entity-controller"
const char DtHumanFollowControllerType [] = "human-follow-controller"
const char DtGroundAutoMoveAlongType [] = "ground-auto-move-along-controller"
 Move along route.
const char DtFixedWingMoveAlongControllerType [] = "fixed-wing-move-along-controller"
const char DtCruiseMissileMoveAlongControllerType [] = "cruise-missile-move-along-controller"
const char DtRotaryWingMoveAlongType [] = "helicopter-move-along-controller"
const char DtSurfaceEntityMoveAlongType [] = "surface-entity-move-along-controller"
const char DtHumanMoveAlongControllerType [] = "human-move-along-controller"
const char DtGroundAutoPatrolRouteType [] = "ground-auto-patrol-route-controller"
 Patrol route.
const char DtFixedWingPatrolRouteControllerType [] = "fixed-wing-patrol-route-controller"
const char DtRotaryWingPatrolRouteType [] = "helicopter-patrol-route-controller"
const char DtSurfaceEntityPatrolRouteType [] = "surface-entity-patrol-route-controller"
const char DtHumanPatrolControllerType [] = "human-patrol-controller"
const char DtGroundAutoPatrolBetweenType [] = "ground-auto-patrol-between-controller"
 Patrol between points.
const char DtFixedWingPatrolBetweenControllerType [] = "fixed-wing-patrol-between-controller"
const char DtRotaryWingPatrolBetweenType [] = "helicopter-patrol-between-controller"
const char DtSurfaceEntityPatrolBetweenType [] = "surface-entity-patrol-between-controller"
const char DtPathMovementType [] = "path-movement-controller"
const char DtRailPathControllerType [] = "rail-path-controller"
const char DtRailMoveAlongType [] = "rail-movement-controller"
const char DtGroundAutoTurnToHeadingType [] = "ground-auto-turn-to-heading-controller"
 Turn to heading.
const char DtRotaryWingTurnToHeadingControllerType [] = "rotary-wing-turn-to-heading-controller"
const char DtEmbarkationControllerType [] = "embarkation-controller"
 Embarkation.
const char DtRotaryWingEmbarkationControllerType [] = "rotary-wing-embarkation-controller"
const char DtFixedWingEmbarkationControllerType [] = "fixed-wing-embarkation-controller"
const char DtOccupancyDirectorControllerType [] = "occupancy-director-controller"
const char DtFixedWingLandingControllerType [] = "fixed-wing-landing-controller"
 Takeoff and landing.
const char DtFixedWingTakeoffControllerType [] = "fixed-wing-takeoff-controller"
const char DtRotaryWingLandingControllerType [] = "rotary-wing-landing-controller"
const char DtFixedWingJoyFlightControllerType [] = "fixed-wing-joy-flight-controller"
const char DtRotaryWingJoyFlightControllerType [] = "rotary-wing-joy-flight-controller"
const char DtLocalEntitySetControllerType [] = "local-entity-set-controller"
const char DtAirVehicleSetControllerType [] = "air-vehicle-set-controller"
const char DtFixedWingEntitySetControllerType [] = "fixed-wing-entity-set-controller"
const char DtCulturalFeatureSetControllerType [] = "cultural-feature-set-controller"
const char DtSendRadioMessageControllerType [] = "send-radio-message-controller"
const char DtHumanEyepointControllerType [] = "human-eyepoint-controller"
const char DtPseudoAggregateOrganizationControllerType [] = "pseudo-aggregate-organization-controller"
const char DtPseudoAggregateSetControllerType [] = "pseudo-aggregate-set-controller"
const char DtPseudoAggregateWaitControllerType [] = "pseudo-aggregate-wait-controller"
const char DtAggregateFormationControllerType [] = "aggregate-formation-controller"
const char DtAggregateMoveAlongControllerType [] = "aggregate-move-along-controller"
const char DtAggregatePatrolAlongControllerType [] = "aggregate-patrol-along-controller"
const char DtAggregateMoveIntoFormationControllerType [] = "aggregate-move-into-formation-controller"
const char DtAggregateTurnToHeadingControllerType [] = "aggregate-turn-to-heading-controller"
const char DtAggregateMoveToControllerType [] = "aggregate-move-to-controller"
const char DtAggregateMoveToLocationControllerType [] = "aggregate-move-to-location-controller"
const char DtAggregatePatrolBetweenControllerType [] = "aggregate-patrol-between-controller"
const char DtAggregateEmbarkationControllerType [] = "aggregate-embarkation-controller"
const char DtAggregateOccupancyDirectorControllerType [] = "aggregate-occupancy-director-controller"
const char DtAggreagateOccupancyDirectorControllerType [] = "aggregate-occupancy-director-controller"
const char DtUncoordinatedAggMoveToControllerType [] = "uncoordinated-aggregate-move-to-controller"
const char DtUncoordinatedAggMoveToLocControllerType [] = "uncoordinated-aggregate-move-to-location-controller"
const char DtIffControllerType [] = "iff-controller"
const char DtEmitterComponentType [] = "emitter-component"
const char DtOrganizationControllerType [] = "organization-controller"
const char DtTopLevelOrganizationControllerType [] = "top-level-organization-controller"
const char DtDetonationControllerType [] = "detonation-controller"
const char DtConvoyTaskControllerType [] = "convoy-task-controller"
const char DtLimitExistenceControllerType [] = "limit-existence-controller"
const char DtFallingFromSkyActuatorType [] = "fall-from-sky-actuator"
const char DtLaunchExpendableResourceControllerType [] = "launch-expendable-resource-controller"
const char DtMissileDistractionControllerType [] = "missile-distraction-controller"
const char DtActuatorComponentType [] = "actuator-component"
 Actuator types.
const char DtAggregateActuatorType [] = "aggregate-actuator"
const char DtAutomotiveActuatorType [] = "automotive-actuator"
const char DtIndirectArtilleryActuatorType [] = "indirect-artillery-actuator"
const char DtFixedWingActuatorType [] = "fixed-wing-actuator"
const char DtRotaryWingActuatorType [] = "rotary-wing-actuator"
const char DtMissileManeuverActuatorType [] = "missile-maneuver-actuator"
const char DtMissileCollisionActuatorType [] = "missile-collision-actuator"
const char DtSurfaceEntityActuatorType [] = "surface-entity-actuator"
const char DtDamageAdjudicationActuatorType [] = "damage-adjudication-actuator"
const char DtMultipleHitDamageActuatorType [] = "multiple-hit-damage-actuator"
const char DtUnderFireDeterminationSensorType [] = "under-fire-determination-sensor"
const char DtPseudoAggregateDamageActuatorType [] = "pseudo-aggregate-damage-actuator"
const char DtTurretActuatorType [] = "turret-actuator"
const char DtWeaponActuatorType [] = "weapon-actuator"
const char DtAzimuthMountActuatorType [] = "azimuth-mount-actuator"
const char DtElevationMountActuatorType [] = "elevation-mount-actuator"
const char DtBallisticGunActuatorType [] = "ballistic-gun-actuator"
const char DtBallisticGunJoyActuatorType [] = "ballistic-gun-joystick-actuator"
const char DtLauncherActuatorType [] = "missile-launcher-actuator"
const char DtIndirectFireActuatorType [] = "indirect-fire-actuator"
const char DtSwingingPartActuatorType [] = "swinging-part-actuator"
const char DtHumanMovementActuatorType [] = "human-movement-actuator"
const char DtWarheadDetonationActuatorType [] = "warhead-detonation-actuator"
const char DtHumanWeaponStateActuatorType [] = "human-weapon-state-actuator"
const char DtTacticalSmokeActuatorType [] = "tactical-smoke-actuator"
const char DtGlobalEnvironmentActuatorType [] = "global-environment-actuator"
const char DtAggregatedResolutionControllerType [] = "aggregate-model-resolution-controller"
const char DtAggregatedMoveAlongControllerType [] = "aggregated-move-along-controller"
const char DtAggregatedMoveToControllerType [] = "aggregated-move-to-controller"
const char DtAggregatedMovementActuatorType [] = "aggregated-movement-actuator"
const char DtAggregatedSetControllerType [] = "aggregated-set-controller"
const char DtAggregatedPatrolControllerType [] = "aggregated-patrol-controller"
const char DtAutoAggregateDisaggregateControllerType [] = "auto-aggregate-disaggregate-controller"
const char DtVerticalLauncherControllerType [] = "vertical-launcher-controller"
const char DtSystemSwitcherControllerType [] = "system-switcher-controller"
const char DtCombatRangeControllerType [] = "combat-range-controller"
const char DtFixedWingFlightCommandControllerType [] = "fixed-wing-flight-command-controller"
const char DtRotaryWingFlightCommandControllerType [] = "rotary-wing-flight-command-controller"
const char DtIndividualLifeFormDamageAdjudicationActuatorType [] = "individual-lifeform-damage-adjudication-actuator"
 Other version of individual lifeform types were deprecated, however this one remains in use for the damage adjudication actuator.

Detailed Description


Variable Documentation

const char DtBaseComponentType[] = "base-component"

Contains the definition of constants for types of DtSimComponent.

const char DtObstructionSensorType[] = "obstruction-sensor"

Sensors.

const char DtObjectSensorType[] = "object-sensor"
const char DtRadarObjectSensorType[] = "radar-signature-sensor"
const char DtSignatureObjectSensorType[] = "signature-sensor"
const char DtHumanObstructionSensorType[] = "human-obstruction-sensor"
const char DtSpotReportReceiverType[] = "spot-report-receiver"
const char DtControllerComponentType[] = "controller-component"

Controllers.

const char DtBaseMountingControllerType[] = "base-mounting-controller"
const char DtMountingControllerType[] = "mounting-controller"
const char DtBaseWeaponControllerType[] = "base-weapon-controller"
const char DtWeaponControllerType[] = "weapon-controller"
const char DtIndirectFireControllerType[] = "indirect-fire-controller"
const char DtIndirectFireWeaponControllerType[] = "indirect-fire-weapon-controller"
const char DtLauncherControllerType[] = "missile-launcher-controller"
const char DtGroundJoyTurretControllerType[] = "ground-turret-joystick-controller"
const char DtTurretScanControllerType[] = "turret-scan-controller"
const char DtTurretAcquireControllerType[] = "turret-acquire-controller"
const char DtBallisticGunControllerType[] = "ballistic-gun-controller"
const char DtBallisticGunJoyControllerType[] = "ballistic-gun-joy-controller"
const char DtWaitControllerType[] = "wait-controller"
const char DtAirVehicleWeaponHoldControllerType[] = "air-vehicle-weapon-hold-controller"
const char DtDefaultLandingGearControllerType[] = "default-landing-gear-controller"
const char DtDirectFireControllerType[] = "direct-fire-weapon-controller"
const char DtHumanAcquireControllerType[] = "human-acquire-controller"
const char DtHumanAimWeaponControllerType[] = "human-aim-weapon-controller"
const char DtHumanLauncherAcquireControllerType[] = "human-launcher-acquire-controller"
const char DtHumanPostureControllerType[] = "human-posture-controller"
const char DtHumanSetControllerType[] = "human-set-controller"
const char DtDIGuyControllerType[] = "di-guy-controller"
const char DtContactFusionControllerType[] = "contact-fusion-controller"
const char DtLaunchSmokeControllerType[] = "launch-smoke-controller"
const char DtLasingComponentType[] = "laser-controller"
const char DtLasingMissileTrackControllerType[] = "lasing-missile-track-controller"
const char DtLaserGuidedLauncherControllerType[] = "laser-guided-launcher-controller"
const char DtIntegratedLaserGuidedLauncherControllerType[] = "integrated-laser-guided-launcher-controller"
const char DtVrfObjectDataMessengerType[] = "vrf-object-data-messenger"
const char DtMovementBasedTerrainPreloadControllerType[] = "movement-based-terrain-preload-controller"
const char DtShapeBasedTerrainPreloadControllerType[] = "shape-based-terrain-preload-controller"
const char DtSpotReportGeneratorControllerType[] = "spot-report-generator-controller"

Spot reports are not yet implemented. This is a place holder for future work.

const char DtCruiseMissileLaunchControllerType[] = "cruise-missile-launch-controller"
const char DtTargetSelectionControllerType[] = "target-selection-controller"
const char DtLaserDetectorComponentType[] = "laser-detector-controller"
const char DtGroundAutoMovementControllerType[] = "ground-auto-move-controller"

Basic controllers for movement.

const char DtGroundJoyMoveControllerType[] = "ground-move-joystick-controller"
const char DtGroundStopMovingControllerType[] = "ground-stop-moving-controller"
const char DtFixedWingPilotControllerType[] = "fixed-wing-pilot-controller"
const char DtRotaryWingPilotControllerType[] = "rotary-wing-pilot-controller"
const char DtMissileMovementControllerType[] = "missile-controller"
const char DtSurfaceEntityPilotControllerType[] = "surface-entity-pilot-controller"
const char DtGroundMoveDirectionControllerType[] = "ground-auto-move-direction-controller"
const char DtHumanStopMovingControllerType[] = "human-stop-moving-controller"
const char DtHumanTurnToControllerType[] = "human-turn-to-controller"
const char DtHumanJoystickMovementControllerType[] = "human-joystick-movement-controller"
const char DtFixedWingDefaultControllerType[] = "fixed-wing-default-controller"

`Stay here' controllers for airplanes

const char DtRotaryWingWaitType[] = "helicopter-wait-controller"
const char DtRotaryWingLoiterType[] = "helicopter-loiter-controller"
const char DtCruiseMissileDefaultControllerType[] = "cruise-missile-default-controller"
const char DtGroundAutoCollisionAvoidanceType[] = "ground-auto-collision-controller"

Don't run into things controller.

const char DtRotaryWingCollisionAvoidanceType[] = "helicopter-collision-avoidance-controller"
const char DtHumanCollisionAvoidanceControllerType[] = "human-collision-avoidance-controller"
const char DtGroundAutoMoveToDestinationType[] = "ground-auto-move-to-destination-controller"

Go there.

const char DtGroundAutoMoveToType[] = "ground-auto-move-to-controller"
const char DtGroundAutoMoveToLocationType[] = "ground-auto-move-to-location-controller"
const char DtSimpRotaryWingMoveToType[] = "Simple-Rotary-Wing-move-to-controller"
const char DtRotaryWingMoveToType[] = "helicopter-move-to-controller"
const char DtRotaryWingMoveToLocationType[] = "helicopter-move-to-location-controller"
const char DtFixedWingMoveToControllerType[] = "fixed-wing-move-to-controller"
const char DtFixedWingMoveToLocationControllerType[] = "fixed-wing-move-to-location-controller"
const char DtMissileMoveToType[] = "missile-move-to-controller"
const char DtSurfaceEntityMoveToType[] = "surface-entity-move-to-controller"
const char DtSurfaceEntityMoveToLocationType[] = "surface-entity-move-to-location-controller"
const char DtFixedWingFlyIntoControllerType[] = "fixed-wing-fly-into-controller"
const char DtHumanMoveToControllerType[] = "human-move-to-controller"
const char DtGroundInterceptAndDestroyControllerType[] = "ground-intercept-and-destroy-controller"
const char DtGroundOrbitControllerType[] = "ground-orbit-controller"

Move around there.

const char DtGroundAutoFollowEntityType[] = "ground-auto-follow-entity-controller"

Follow him.

const char DtFixedWingFollowEntityControllerType[] = "fixed-wing-follow-entity-controller"
const char DtRotaryWingFollowEntityType[] = "helicopter-follow-entity-controller"
const char DtMissileTrackEntityType[] = "missile-track-entity-controller"
const char DtSurfaceEntityFollowEntityType[] = "surface-entity-follow-entity-controller"
const char DtHumanFollowControllerType[] = "human-follow-controller"
const char DtGroundAutoMoveAlongType[] = "ground-auto-move-along-controller"

Move along route.

const char DtFixedWingMoveAlongControllerType[] = "fixed-wing-move-along-controller"
const char DtCruiseMissileMoveAlongControllerType[] = "cruise-missile-move-along-controller"
const char DtRotaryWingMoveAlongType[] = "helicopter-move-along-controller"
const char DtSurfaceEntityMoveAlongType[] = "surface-entity-move-along-controller"
const char DtHumanMoveAlongControllerType[] = "human-move-along-controller"
const char DtGroundAutoPatrolRouteType[] = "ground-auto-patrol-route-controller"

Patrol route.

const char DtFixedWingPatrolRouteControllerType[] = "fixed-wing-patrol-route-controller"
const char DtRotaryWingPatrolRouteType[] = "helicopter-patrol-route-controller"
const char DtSurfaceEntityPatrolRouteType[] = "surface-entity-patrol-route-controller"
const char DtHumanPatrolControllerType[] = "human-patrol-controller"
const char DtGroundAutoPatrolBetweenType[] = "ground-auto-patrol-between-controller"

Patrol between points.

const char DtFixedWingPatrolBetweenControllerType[] = "fixed-wing-patrol-between-controller"
const char DtRotaryWingPatrolBetweenType[] = "helicopter-patrol-between-controller"
const char DtSurfaceEntityPatrolBetweenType[] = "surface-entity-patrol-between-controller"
const char DtPathMovementType[] = "path-movement-controller"
const char DtRailPathControllerType[] = "rail-path-controller"
const char DtRailMoveAlongType[] = "rail-movement-controller"
const char DtGroundAutoTurnToHeadingType[] = "ground-auto-turn-to-heading-controller"

Turn to heading.

const char DtRotaryWingTurnToHeadingControllerType[] = "rotary-wing-turn-to-heading-controller"
const char DtEmbarkationControllerType[] = "embarkation-controller"

Embarkation.

const char DtRotaryWingEmbarkationControllerType[] = "rotary-wing-embarkation-controller"
const char DtFixedWingEmbarkationControllerType[] = "fixed-wing-embarkation-controller"
const char DtOccupancyDirectorControllerType[] = "occupancy-director-controller"
const char DtFixedWingLandingControllerType[] = "fixed-wing-landing-controller"

Takeoff and landing.

const char DtFixedWingTakeoffControllerType[] = "fixed-wing-takeoff-controller"
const char DtRotaryWingLandingControllerType[] = "rotary-wing-landing-controller"
const char DtFixedWingJoyFlightControllerType[] = "fixed-wing-joy-flight-controller"
const char DtRotaryWingJoyFlightControllerType[] = "rotary-wing-joy-flight-controller"
const char DtLocalEntitySetControllerType[] = "local-entity-set-controller"
const char DtAirVehicleSetControllerType[] = "air-vehicle-set-controller"
const char DtFixedWingEntitySetControllerType[] = "fixed-wing-entity-set-controller"
const char DtCulturalFeatureSetControllerType[] = "cultural-feature-set-controller"
const char DtSendRadioMessageControllerType[] = "send-radio-message-controller"
const char DtHumanEyepointControllerType[] = "human-eyepoint-controller"
const char DtPseudoAggregateOrganizationControllerType[] = "pseudo-aggregate-organization-controller"
const char DtPseudoAggregateSetControllerType[] = "pseudo-aggregate-set-controller"
const char DtPseudoAggregateWaitControllerType[] = "pseudo-aggregate-wait-controller"
const char DtAggregateFormationControllerType[] = "aggregate-formation-controller"
const char DtAggregateMoveAlongControllerType[] = "aggregate-move-along-controller"
const char DtAggregatePatrolAlongControllerType[] = "aggregate-patrol-along-controller"
const char DtAggregateMoveIntoFormationControllerType[] = "aggregate-move-into-formation-controller"
const char DtAggregateTurnToHeadingControllerType[] = "aggregate-turn-to-heading-controller"
const char DtAggregateMoveToControllerType[] = "aggregate-move-to-controller"
const char DtAggregateMoveToLocationControllerType[] = "aggregate-move-to-location-controller"
const char DtAggregatePatrolBetweenControllerType[] = "aggregate-patrol-between-controller"
const char DtAggregateEmbarkationControllerType[] = "aggregate-embarkation-controller"
const char DtAggregateOccupancyDirectorControllerType[] = "aggregate-occupancy-director-controller"
const char DtAggreagateOccupancyDirectorControllerType[] = "aggregate-occupancy-director-controller"
const char DtUncoordinatedAggMoveToControllerType[] = "uncoordinated-aggregate-move-to-controller"
const char DtUncoordinatedAggMoveToLocControllerType[] = "uncoordinated-aggregate-move-to-location-controller"
const char DtIffControllerType[] = "iff-controller"
const char DtEmitterComponentType[] = "emitter-component"
const char DtOrganizationControllerType[] = "organization-controller"
const char DtTopLevelOrganizationControllerType[] = "top-level-organization-controller"
const char DtDetonationControllerType[] = "detonation-controller"
const char DtConvoyTaskControllerType[] = "convoy-task-controller"
const char DtLimitExistenceControllerType[] = "limit-existence-controller"
const char DtFallingFromSkyActuatorType[] = "fall-from-sky-actuator"
const char DtLaunchExpendableResourceControllerType[] = "launch-expendable-resource-controller"
const char DtMissileDistractionControllerType[] = "missile-distraction-controller"
const char DtActuatorComponentType[] = "actuator-component"

Actuator types.

const char DtAggregateActuatorType[] = "aggregate-actuator"
const char DtAutomotiveActuatorType[] = "automotive-actuator"
const char DtIndirectArtilleryActuatorType[] = "indirect-artillery-actuator"
const char DtFixedWingActuatorType[] = "fixed-wing-actuator"
const char DtRotaryWingActuatorType[] = "rotary-wing-actuator"
const char DtMissileManeuverActuatorType[] = "missile-maneuver-actuator"
const char DtMissileCollisionActuatorType[] = "missile-collision-actuator"
const char DtSurfaceEntityActuatorType[] = "surface-entity-actuator"
const char DtDamageAdjudicationActuatorType[] = "damage-adjudication-actuator"
const char DtMultipleHitDamageActuatorType[] = "multiple-hit-damage-actuator"
const char DtUnderFireDeterminationSensorType[] = "under-fire-determination-sensor"
const char DtPseudoAggregateDamageActuatorType[] = "pseudo-aggregate-damage-actuator"
const char DtTurretActuatorType[] = "turret-actuator"
const char DtWeaponActuatorType[] = "weapon-actuator"
const char DtAzimuthMountActuatorType[] = "azimuth-mount-actuator"
const char DtElevationMountActuatorType[] = "elevation-mount-actuator"
const char DtBallisticGunActuatorType[] = "ballistic-gun-actuator"
const char DtBallisticGunJoyActuatorType[] = "ballistic-gun-joystick-actuator"
const char DtLauncherActuatorType[] = "missile-launcher-actuator"
const char DtIndirectFireActuatorType[] = "indirect-fire-actuator"
const char DtSwingingPartActuatorType[] = "swinging-part-actuator"
const char DtHumanMovementActuatorType[] = "human-movement-actuator"
const char DtWarheadDetonationActuatorType[] = "warhead-detonation-actuator"
const char DtHumanWeaponStateActuatorType[] = "human-weapon-state-actuator"
const char DtTacticalSmokeActuatorType[] = "tactical-smoke-actuator"
const char DtGlobalEnvironmentActuatorType[] = "global-environment-actuator"
const char DtAggregatedResolutionControllerType[] = "aggregate-model-resolution-controller"
const char DtAggregatedMoveAlongControllerType[] = "aggregated-move-along-controller"
const char DtAggregatedMoveToControllerType[] = "aggregated-move-to-controller"
const char DtAggregatedMovementActuatorType[] = "aggregated-movement-actuator"
const char DtAggregatedSetControllerType[] = "aggregated-set-controller"
const char DtAggregatedPatrolControllerType[] = "aggregated-patrol-controller"
const char DtAutoAggregateDisaggregateControllerType[] = "auto-aggregate-disaggregate-controller"
const char DtVerticalLauncherControllerType[] = "vertical-launcher-controller"
const char DtSystemSwitcherControllerType[] = "system-switcher-controller"
const char DtCombatRangeControllerType[] = "combat-range-controller"
const char DtFixedWingFlightCommandControllerType[] = "fixed-wing-flight-command-controller"
const char DtRotaryWingFlightCommandControllerType[] = "rotary-wing-flight-command-controller"
const char DtIndividualLifeFormDamageAdjudicationActuatorType[] = "individual-lifeform-damage-adjudication-actuator"

Other version of individual lifeform types were deprecated, however this one remains in use for the damage adjudication actuator.

Most were replaced by human components (DtHuman*Type components).


Document ID: Generated on Fri Jun 29 16:33:32 EDT 2012 from SVN revision 116588
Copyright © 2005-2012 VT MÄK Inc. All Rights Reserved (www.mak.com)