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VR-Forces 4.0.4 Class Documentation
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00001 /********************************************************************* 00002 ** Copyright (c) 2004 MAK Technologies, Inc. 00003 ** All rights reserved. 00004 *********************************************************************/ 00005 /********************************************************************* 00006 ** $RCSfile: detonationContext.h,v $ $Revision: 1.6 $ $State: Exp $ 00007 *********************************************************************/ 00008 #ifndef detonationContext_H_ 00009 #define detonationContext_H_ 00010 00013 00014 #include "tdbutil/symStr.h" 00015 #include "vrfutil/simMunition.h" 00016 #include "vrfobjcore/vrfObject.h" 00017 #include <vl/detonateInter.h> 00018 00026 #include "vrfobjcore/vrfobjcoreDefines.h" 00027 class DT_DLL_vrfobjcore DtDetonationContext 00028 { 00029 public: 00030 00031 DtDetonationContext(const DtDetonationInteraction& detonationInteraction); 00032 00033 virtual ~DtDetonationContext(); 00034 00036 virtual const DtDetonationInteraction& detonationInter() const; 00037 00041 virtual void setIsDirectFire(bool isDirect); 00042 virtual bool isDirectFire() const; 00043 00047 virtual void setRange(double range); 00048 virtual double range() const; 00049 00051 virtual void setSurface(const DtSymbolString& surface); 00052 virtual DtSymbolString surface() const; 00053 00055 virtual void setAngleOfIncidence(double angleOfIncidence); 00056 virtual double angleOfIncidence() const; 00057 00059 virtual void setMunition(const DtSimMunition& munition); 00060 virtual const DtSimMunition& munition() const; 00061 00062 private: 00063 00064 const DtDetonationInteraction& myDetonationInteraction; 00066 DtSimMunition myMunition; 00067 bool myIsDirectFire; 00068 DtSymbolString mySurface; 00069 double myAngleOfIncidence; 00070 double myRange; 00071 }; 00072 00073 00074 #endif 00075 00076