VR-Forces 4.0.4 Class Documentation
include/vrfobjcore/detonationDesc.h
Go to the documentation of this file.
00001 /*******************************************************************************
00002 ** Copyright (c) 2003 MAK Technologies, Inc.
00003 ** All rights reserved.
00004 *******************************************************************************/
00005 /*******************************************************************************
00006 ** $RCSfile: detonationDesc.h,v $ $Revision: 1.4 $ $State: Exp $
00007 *******************************************************************************/
00008 
00011 
00012 #ifndef DtDetonationDescriptor_H_
00013 #define DtDetonationDescriptor_H_
00014 
00015 #include "vrfutil/rdrWritr.h"
00016 #include "vrfutil/rwString.h"
00017 #include "vrfutil/rwVector.h"
00018 #include "vrfutil/rwInt.h"
00019 #include "vrfutil/rwEntType.h"
00020 #include "vrfobjparam/aPrtDescLst.h"
00021 #include <vl/detonateInter.h>
00022 #include "vrfutil/rwReal.h"
00023 
00033 
00034 #include "vrfobjcore/vrfobjcoreDefines.h"
00035 class DT_DLL_vrfobjcore DtDetonationDescriptor : public DtReaderWriter
00036 {
00037 public:
00038 
00040    DtDetonationDescriptor(const DtString& name, DtReaderWriterRegistry* 
00041       parentRegistry = NULL, bool readonly = false);
00042    DtDetonationDescriptor(const DtSymbolString& name, DtReaderWriterRegistry* 
00043       parentRegistry = NULL, bool readonly = false);
00044 
00046    virtual ~DtDetonationDescriptor();
00047 
00049    DtDetonationDescriptor(const DtString& name, const DtDetonationDescriptor& orig, 
00050       DtReaderWriterRegistry* parentRegistry = NULL);
00051    DtDetonationDescriptor(const DtSymbolString& name, const DtDetonationDescriptor& orig, 
00052       DtReaderWriterRegistry* parentRegistry = NULL);
00053 
00055    DtDetonationDescriptor& operator=(const DtDetonationDescriptor& orig);
00056 
00058    virtual DtDetonationDescriptor* clone(const DtString& name, 
00059       DtReaderWriterRegistry* parentRegistry = NULL) const;
00060    virtual DtDetonationDescriptor* clone(const DtSymbolString& name, 
00061       DtReaderWriterRegistry* parentRegistry = NULL) const;
00062    
00065    virtual void setAttackerId(const DtGlobalObjectDesignator& globalId);
00066    virtual const DtGlobalObjectDesignator& attackerId() const;
00067 
00070    virtual void setTargetId(const DtGlobalObjectDesignator& globalId);
00071    virtual const DtGlobalObjectDesignator& targetId() const;
00072 
00076    virtual void setEventId(const DtEventId& eventId);
00077    virtual const DtEventId& eventId() const;
00078 
00080    virtual void setAttackerName(const DtString& objectName);
00081    virtual const DtString& attackerName() const;
00082 
00084    virtual void setTargetName(const DtString& objectName);
00085    virtual const DtString& targetName() const;
00086 
00088    virtual void setVelocity(const DtVector& velocity);
00089    virtual const DtVector& velocity() const;
00090 
00092    virtual void setEntityLocation(const DtVector& entityLocation);
00093    virtual const DtVector& entityLocation() const;
00094 
00096    virtual void setWorldLocation(const DtVector& worldLocation);
00097    virtual const DtVector& worldLocation() const;
00098 
00100    virtual void setResult(DtDetonationResult result);
00101    virtual DtDetonationResult result() const;
00102 
00104    virtual void setFuzeType(DtDetonatorFuze fuze);
00105    virtual DtDetonatorFuze fuzeType() const;
00106 
00108    virtual void setMunitionType(const DtEntityType& munType);
00109    virtual const DtEntityType& munitionType() const;
00110 
00112    virtual void setQuantity(int quant);
00113    virtual int quantity() const;
00114 
00116    virtual void setRate(int rate);
00117    virtual int rate() const;
00118 
00120    virtual void setWarheadType(DtWarheadType type);
00121    virtual DtWarheadType warheadType() const;
00122 
00124    virtual void setArtParts(const DtSimArtPartDescriptorList& artParts);
00125    virtual const DtSimArtPartDescriptorList& artParts() const;
00126 
00129    virtual void setSimTime(DtTime time);
00130    virtual DtTime simTime() const;
00131 
00132 protected:
00133 
00138    DtGlobalObjectDesignator myAttackerId;
00139    DtGlobalObjectDesignator myTargetId;   
00141    DtEventId myEventId;
00142 
00146 
00147    DtRwString myAttackerName;
00148    DtRwString myTargetName;
00149    DtRwVector myVelocity;
00150    DtRwVector myWorldLocation;
00151    DtRwVector myEntityLocation;
00152    DtRwInt myDetonationResult;
00153    DtRwEntityType myMunitionType;
00154    DtRwInt myWarheadType;
00155    DtRwInt myFuze;
00156    DtRwInt myQuantity;
00157    DtRwInt myRate;
00158    DtSimArtPartDescriptorList myArtPartDescriptorList;
00159    DtRwReal mySimTime;
00160 };
00161 
00162 #endif

Document ID: Generated on Fri Jun 29 16:33:32 EDT 2012 from SVN revision 116588
Copyright © 2005-2012 VT MÄK Inc. All Rights Reserved (www.mak.com)