VR-Forces 4.0.4 Class Documentation
Public Member Functions | Protected Attributes
DtDetonationDescriptor Class Reference

class DtDetonationDescriptor: More...

Inheritance diagram for DtDetonationDescriptor:
Inheritance graph
[legend]

List of all members.

Public Member Functions

 DtDetonationDescriptor (const DtString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false)
 constructor
 DtDetonationDescriptor (const DtSymbolString &name, DtReaderWriterRegistry *parentRegistry=NULL, bool readonly=false)
virtual ~DtDetonationDescriptor ()
 destructor
 DtDetonationDescriptor (const DtString &name, const DtDetonationDescriptor &orig, DtReaderWriterRegistry *parentRegistry=NULL)
 copy constructor
 DtDetonationDescriptor (const DtSymbolString &name, const DtDetonationDescriptor &orig, DtReaderWriterRegistry *parentRegistry=NULL)
DtDetonationDescriptoroperator= (const DtDetonationDescriptor &orig)
 assignment operator
virtual DtDetonationDescriptorclone (const DtString &name, DtReaderWriterRegistry *parentRegistry=NULL) const
 clone - return a newly created copy of ourself.
virtual DtDetonationDescriptorclone (const DtSymbolString &name, DtReaderWriterRegistry *parentRegistry=NULL) const
virtual void setAttackerId (const DtGlobalObjectDesignator &globalId)
 Set/get global Id of attacker (not a reader/writer parameter - attacker object name is stored instead).
virtual const
DtGlobalObjectDesignator & 
attackerId () const
virtual void setTargetId (const DtGlobalObjectDesignator &globalId)
 Set/get global Id of target (not a reader/writer parameter - target object name is stored instead).
virtual const
DtGlobalObjectDesignator & 
targetId () const
virtual void setEventId (const DtEventId &eventId)
 Set/get event Id of detonation (not a reader/writer parameter - useful to identify detonation event during runtime - does not persist across runs, however).
virtual const DtEventId & eventId () const
virtual void setAttackerName (const DtString &objectName)
 Set/get object name of attacker.
virtual const DtStringattackerName () const
virtual void setTargetName (const DtString &objectName)
 Set/get object name of target.
virtual const DtStringtargetName () const
virtual void setVelocity (const DtVector &velocity)
 Set/get velocity (world coordinates, meters/second).
virtual const DtVectorvelocity () const
virtual void setEntityLocation (const DtVector &entityLocation)
 Set/get location of the detonation in entity coordinates (meters).
virtual const DtVectorentityLocation () const
virtual void setWorldLocation (const DtVector &worldLocation)
 Set/get location of detonation in world coordinates (meters).
virtual const DtVectorworldLocation () const
virtual void setResult (DtDetonationResult result)
 Set/get detonation result (enumeration defined in disEnums.h).
virtual DtDetonationResult result () const
virtual void setFuzeType (DtDetonatorFuze fuze)
 Set/Get the detonator fuze type (enumeration defined in disEnums.h).
virtual DtDetonatorFuze fuzeType () const
virtual void setMunitionType (const DtEntityType &munType)
 Set/get the munition entity type.
virtual const DtEntityType & munitionType () const
virtual void setQuantity (int quant)
 Set/get the quantity of munition rounds.
virtual int quantity () const
virtual void setRate (int rate)
 Set/get the rate (per second).
virtual int rate () const
virtual void setWarheadType (DtWarheadType type)
 Set/get the warhead type (enumeration defined in disEnums.h).
virtual DtWarheadType warheadType () const
virtual void setArtParts (const DtSimArtPartDescriptorList &artParts)
 Set/get the articulated parts list.
virtual const
DtSimArtPartDescriptorList
artParts () const
virtual void setSimTime (DtTime time)
 Set/get the simulation time (seconds) at which this detonation occurs.
virtual DtTime simTime () const

Protected Attributes

DtGlobalObjectDesignator myAttackerId
 member data valid only for the duration of execution
DtGlobalObjectDesignator myTargetId
DtEventId myEventId
 detonation interaction event Id
DtRwString myAttackerName
 read/writer member data (data that can be stored/restored across runs)
DtRwString myTargetName
DtRwVector myVelocity
DtRwVector myWorldLocation
DtRwVector myEntityLocation
DtRwInt myDetonationResult
DtRwEntityType myMunitionType
DtRwInt myWarheadType
DtRwInt myFuze
DtRwInt myQuantity
DtRwInt myRate
DtSimArtPartDescriptorList myArtPartDescriptorList
DtRwReal mySimTime

Detailed Description

class DtDetonationDescriptor:

Instances of DtDetonationDescriptor are readable/writeable objects used to hold the information needed to construct a DtDetonation object. Note that object names are preserved, rather than object Ids (object names can persist from run to run, while object Ids are only valid during a given run). Also note that simulation time of the detonation is included (not part of a detonation PDU or interaction, but its useful to store the time at which this detonation should occur).


Constructor & Destructor Documentation

DtDetonationDescriptor::DtDetonationDescriptor ( const DtString name,
DtReaderWriterRegistry parentRegistry = NULL,
bool  readonly = false 
)

constructor

DtDetonationDescriptor::DtDetonationDescriptor ( const DtSymbolString name,
DtReaderWriterRegistry parentRegistry = NULL,
bool  readonly = false 
)

destructor

DtDetonationDescriptor::DtDetonationDescriptor ( const DtString name,
const DtDetonationDescriptor orig,
DtReaderWriterRegistry parentRegistry = NULL 
)

copy constructor


Member Function Documentation

DtDetonationDescriptor& DtDetonationDescriptor::operator= ( const DtDetonationDescriptor orig)

assignment operator

virtual DtDetonationDescriptor* DtDetonationDescriptor::clone ( const DtString name,
DtReaderWriterRegistry parentRegistry = NULL 
) const [virtual]

clone - return a newly created copy of ourself.

virtual DtDetonationDescriptor* DtDetonationDescriptor::clone ( const DtSymbolString name,
DtReaderWriterRegistry parentRegistry = NULL 
) const [virtual]
virtual void DtDetonationDescriptor::setAttackerId ( const DtGlobalObjectDesignator &  globalId) [virtual]

Set/get global Id of attacker (not a reader/writer parameter - attacker object name is stored instead).

virtual const DtGlobalObjectDesignator& DtDetonationDescriptor::attackerId ( ) const [virtual]
virtual void DtDetonationDescriptor::setTargetId ( const DtGlobalObjectDesignator &  globalId) [virtual]

Set/get global Id of target (not a reader/writer parameter - target object name is stored instead).

virtual const DtGlobalObjectDesignator& DtDetonationDescriptor::targetId ( ) const [virtual]
virtual void DtDetonationDescriptor::setEventId ( const DtEventId &  eventId) [virtual]

Set/get event Id of detonation (not a reader/writer parameter - useful to identify detonation event during runtime - does not persist across runs, however).

virtual const DtEventId& DtDetonationDescriptor::eventId ( ) const [virtual]
virtual void DtDetonationDescriptor::setAttackerName ( const DtString objectName) [virtual]

Set/get object name of attacker.

virtual const DtString& DtDetonationDescriptor::attackerName ( ) const [virtual]
virtual void DtDetonationDescriptor::setTargetName ( const DtString objectName) [virtual]

Set/get object name of target.

virtual const DtString& DtDetonationDescriptor::targetName ( ) const [virtual]
virtual void DtDetonationDescriptor::setVelocity ( const DtVector velocity) [virtual]

Set/get velocity (world coordinates, meters/second).

virtual const DtVector& DtDetonationDescriptor::velocity ( ) const [virtual]
virtual void DtDetonationDescriptor::setEntityLocation ( const DtVector entityLocation) [virtual]

Set/get location of the detonation in entity coordinates (meters).

virtual const DtVector& DtDetonationDescriptor::entityLocation ( ) const [virtual]
virtual void DtDetonationDescriptor::setWorldLocation ( const DtVector worldLocation) [virtual]

Set/get location of detonation in world coordinates (meters).

virtual const DtVector& DtDetonationDescriptor::worldLocation ( ) const [virtual]
virtual void DtDetonationDescriptor::setResult ( DtDetonationResult  result) [virtual]

Set/get detonation result (enumeration defined in disEnums.h).

virtual DtDetonationResult DtDetonationDescriptor::result ( ) const [virtual]
virtual void DtDetonationDescriptor::setFuzeType ( DtDetonatorFuze  fuze) [virtual]

Set/Get the detonator fuze type (enumeration defined in disEnums.h).

virtual DtDetonatorFuze DtDetonationDescriptor::fuzeType ( ) const [virtual]
virtual void DtDetonationDescriptor::setMunitionType ( const DtEntityType &  munType) [virtual]

Set/get the munition entity type.

virtual const DtEntityType& DtDetonationDescriptor::munitionType ( ) const [virtual]
virtual void DtDetonationDescriptor::setQuantity ( int  quant) [virtual]

Set/get the quantity of munition rounds.

virtual int DtDetonationDescriptor::quantity ( ) const [virtual]
virtual void DtDetonationDescriptor::setRate ( int  rate) [virtual]

Set/get the rate (per second).

virtual int DtDetonationDescriptor::rate ( ) const [virtual]
virtual void DtDetonationDescriptor::setWarheadType ( DtWarheadType  type) [virtual]

Set/get the warhead type (enumeration defined in disEnums.h).

virtual DtWarheadType DtDetonationDescriptor::warheadType ( ) const [virtual]
virtual void DtDetonationDescriptor::setArtParts ( const DtSimArtPartDescriptorList artParts) [virtual]

Set/get the articulated parts list.

virtual void DtDetonationDescriptor::setSimTime ( DtTime  time) [virtual]

Set/get the simulation time (seconds) at which this detonation occurs.

virtual DtTime DtDetonationDescriptor::simTime ( ) const [virtual]

Member Data Documentation

DtGlobalObjectDesignator DtDetonationDescriptor::myAttackerId [protected]

member data valid only for the duration of execution

detonation interaction global Ids

DtGlobalObjectDesignator DtDetonationDescriptor::myTargetId [protected]
DtEventId DtDetonationDescriptor::myEventId [protected]

detonation interaction event Id

read/writer member data (data that can be stored/restored across runs)


The documentation for this class was generated from the following file:

Document ID: Generated on Fri Jun 29 16:33:32 EDT 2012 from SVN revision 116588
Copyright © 2005-2012 VT MÄK Inc. All Rights Reserved (www.mak.com)