![]() |
VR-Forces 4.0.4 Class Documentation
|
00001 /******************************************************************************* 00002 ** Copyright (c) 2008 MaK Technologies, Inc. 00003 ** All rights reserved. 00004 *******************************************************************************/ 00005 /******************************************************************************* 00006 ** $RCSfile: diGuyCharacterAnimationsEntry.h,v $ $Revision: 1.2 $ $State: Exp $ 00007 ** Created: 4/9/08 MEM 00008 *******************************************************************************/ 00009 00012 00014 00015 #ifndef diGuyCharacterAnimationsEntry_H_ 00016 #define diGuyCharacterAnimationsEntry_H_ 00017 00018 #include "vrfutil/rdrWritr.h" 00019 #include "vrfutil/rwAnimationsList.h" 00020 #include "vrfutil/rwString.h" 00021 00025 00026 #include "vrfutil/vrfutilDefines.h" 00027 class DT_DLL_vrfutil DtDIGuyCharAnimationsEntry : public DtReaderWriter 00028 { 00029 public: 00031 DtDIGuyCharAnimationsEntry(); 00032 00034 DtDIGuyCharAnimationsEntry(const DtString& name, DtReaderWriterRegistry* parentRegistry = NULL); 00035 DtDIGuyCharAnimationsEntry(const DtSymbolString& name, DtReaderWriterRegistry* parentRegistry = NULL); 00036 00038 DtDIGuyCharAnimationsEntry(const DtString& name, 00039 const DtDIGuyCharAnimationsEntry& orig, 00040 DtReaderWriterRegistry* parentRegistry = NULL); 00041 00042 DtDIGuyCharAnimationsEntry(const DtSymbolString& name, 00043 const DtDIGuyCharAnimationsEntry& orig, 00044 DtReaderWriterRegistry* parentRegistry = NULL); 00045 00047 const DtDIGuyCharAnimationsEntry& operator=(const DtDIGuyCharAnimationsEntry & orig); 00048 00049 virtual ~DtDIGuyCharAnimationsEntry(); 00050 00051 virtual DtDIGuyCharAnimationsEntry* clone(const DtString& name, 00052 DtReaderWriterRegistry* parentRegistry = NULL) const; 00053 00054 virtual DtDIGuyCharAnimationsEntry* clone(const DtSymbolString& name, 00055 DtReaderWriterRegistry* parentRegistry = NULL) const; 00056 00059 virtual DtRwDIGuyAnimationsList* animationsList(); 00060 virtual void setAnimationsList(const DtRwDIGuyAnimationsList& munList); 00062 00065 virtual const DtString & characterDisplayName() const; 00066 virtual void setCharacterDisplayName(const DtString& displayName); 00068 00069 protected: 00073 00077 DtRwString myDisplayName; 00081 DtRwDIGuyAnimationsList myAnimationsList; 00082 00084 }; 00085 00086 #endif 00087 00088 00089