VR-Forces 4.0.4 Class Documentation
include/vrfutil/diGuyCharacterDataMgr.h
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00001 /*******************************************************************************
00002 ** Copyright (c) 2008 MAK Technologies, Inc.
00003 ** All rights reserved.
00004 *******************************************************************************/
00005 /*******************************************************************************
00006 ** $RCSfile: diGuyCharacterDataMgr.h,v $ $Revision: 1.3 $ $State: Exp $
00007 ** Created: 4/4/08 MEM
00008 *******************************************************************************/
00009 
00010 #ifndef diGuyCharacterDataMgr_H_
00011 #define diGuyCharacterDataMgr_H_
00012 
00016 
00019 
00020 #include <libxml/xmlreader.h>
00021 #include <vlutil/vlString.h>
00022 #include <vlutil/vlFilename.h>
00023 #include <map>
00024 #include <list>
00025 #include "vrfutil/diGuyCharacterData.h"
00026 
00027 class DtDIGuyCharacterAnimationTable;
00028 class DtDIGuyCharacterDataManager;
00029 #include "vrfutil/vrfutilDefines.h"
00030 class DT_DLL_vrfutil DtDIGuyCharacterDataManager 
00031 {
00032    public:
00033 
00034    static DtDIGuyCharacterDataManager* characterManager();
00035    static DtDIGuyCharacterDataManager* creator();
00036 
00038    DtDIGuyCharacterDataManager();
00039 
00041    virtual ~DtDIGuyCharacterDataManager();
00042 
00044    DtDIGuyCharacterDataManager(const DtDIGuyCharacterDataManager& orig);
00045 
00047    DtDIGuyCharacterDataManager& operator=(const DtDIGuyCharacterDataManager& orig);
00048 
00050    virtual bool init();
00051 
00052    virtual void setCharacterDataFilename(const DtFilename & data);
00053    virtual void setAnimationsConfigurationFilename(const DtFilename & config);
00054 
00056    virtual bool loadCharacterAnimationsFile(const DtFilename &mtlName);
00057 
00059    virtual bool loadCharacterDataXmlFile(const DtFilename & xmlFile);
00060 
00061    virtual bool readCharacterDataNode(const xmlNodePtr root, xmlNodePtr node);
00062 
00063    virtual DtDIGuyCharacterData * lookupCharacterByName(const DtString & characterName);
00064 
00066    virtual AlternateNamesList * availableCharactersList();
00067 
00068 protected:
00069    
00070    virtual void addCharacterData(DtDIGuyCharacterData * data);
00071 
00072 protected:
00073 
00074    DtFilename                                myCharacterDataFilename;
00075    DtFilename                                myAnimationsConfigurationFilename;
00076    DtDIGuyCharacterAnimationTable *          myAnimationsConfigurationFile;
00077    std::map<DtString,DtDIGuyCharacterData *> myCharacterMap;
00078    std::list<DtString>                       myCharactersList;
00079 
00080 protected:
00081 
00083    static DtDIGuyCharacterDataManager* theCharacterDataManager;
00084    static double theCharacterManagerVersion;
00085   
00086 };
00087 
00088 #endif
00089 

Document ID: Generated on Fri Jun 29 16:33:32 EDT 2012 from SVN revision 116588
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