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VR-Forces 4.0.4 Class Documentation
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00001 /******************************************************************************* 00002 ** Copyright (c) 1999-2000 MAK Technologies, Inc. 00003 ** All rights reserved. 00004 *******************************************************************************/ 00005 /******************************************************************************* 00006 ** $RCSfile: munRsrc.h,v $ $Revision: 1.9 $ $State: Exp $ 00007 *******************************************************************************/ 00008 00012 00015 00016 #ifndef munRsrc_H_ 00017 #define munRsrc_H_ 00018 00019 #include <vlutil/vlMachineTypes.h> 00020 #include "vrfutil/intRsrc.h" 00021 #include "vrfutil/simMunition.h" 00022 00023 #include "vrfutil/vrfutilDefines.h" 00024 class DT_DLL_vrfutil DtMunitionResource : public DtIntegerResource 00025 { 00026 00027 public: 00028 00030 DtMunitionResource(); 00031 00036 DtMunitionResource(const DtString& resourceName, DtReaderWriterRegistry* 00037 parentRegistry = 0); 00038 00040 DtMunitionResource(const DtMunitionResource& orig, DtReaderWriterRegistry* 00041 parentRegistry = 0); 00042 00043 protected: 00045 DtMunitionResource& operator=(const DtMunitionResource& orig); 00046 00047 public: 00049 virtual ~DtMunitionResource(); 00050 00052 virtual DtSimResource * clone(DtReaderWriterRegistry* parentRegistry = 0) 00053 const; 00054 00056 virtual DtString type() const; 00057 00058 virtual const DtSimMunition & munitionType() const; 00059 virtual void setMunitionType(const DtSimMunition & munitionType); 00060 00061 static DtSimResource * creator(); 00062 00066 virtual const char* readerWriterType() const; 00067 00068 protected: 00069 00070 DtSimMunition myMunitionType; 00071 00072 }; 00073 00074 #endif