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VR-Forces 4.0.4 Class Documentation
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File: fireForEff.h. More...
Public Attributes | |
| DtNetFloat64 | myDispersionRadius |
| DtNetBoolean | myDispersionRadiusSpecified |
| DtNetFloat64 | myHeightAboveTerrain |
| DtNetBoolean | myHeightAboveTerrainSpecified |
| DtNetInt32 | myNumberOfRounds |
| DtNetBoolean | myNumberOfRoundsSpecified |
| DtNetU8 | myAmmoTypeNameLength |
File: fireForEff.h.
Class: DtFireForEffectTask This struct is the FIXED portion of the simulation network representation of a fire for effect task. It is immediately followed by the variable length string name of the ammo type, and then padded to an 8 byte boundary
| DtNetFloat64 DtNetFireForEffectTask::myDispersionRadius |
| DtNetBoolean DtNetFireForEffectTask::myDispersionRadiusSpecified |
| DtNetFloat64 DtNetFireForEffectTask::myHeightAboveTerrain |
| DtNetInt32 DtNetFireForEffectTask::myNumberOfRounds |
| DtNetBoolean DtNetFireForEffectTask::myNumberOfRoundsSpecified |