VR-Forces 4.1.1 Class Documentation
DtAttachableDeadReckonUpdater.h
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1 /******************************************************************************
2 ** Copyright (c) 2013 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
9 
10 #pragma once
11 
12 #include <vrvCore/vrvCore.h>
13 #include <vrvCore/DtDe.h>
15 
16 #include <string>
17 
18 class DtVector;
19 class DtTaitBryan;
20 
21 namespace makVrv
22 {
23  class DtAttachableUpdater;
24  class DtDeadReckonUpdater;
25 
31  {
32  public:
33 
35  DtAttachableDeadReckonUpdater(DtDe& de, DtUniqueID id, bool suppressTick = false );
36 
39 
41  virtual void update( DtTime tNow );
42 
46  virtual void deadReckonAndAttach( DtTime tNow );
47 
51  virtual void addAttachedPoint( const DtVector& position, int targetVertexIndex );
52 
56  virtual void addAttachedPoint( DtUniqueID uniqueID, int targetVertexIndex );
57 
61  virtual void addAttachedPoint( DtUniqueID uniqueID, int vtx1, int vtx2,
62  double proportion, int targetVertexIndex );
63 
65  virtual void setPosition(const DtVector& position);
66  virtual void setPosition(const DtVector& position, double simTime);
67 
69  virtual void setOrientation(const DtTaitBryan& ori);
70  virtual void setOrientation(const DtTaitBryan& ori, double simTime);
71 
73  virtual void setVelocity(const DtVector& velocity);
74  virtual void setVelocity(const DtVector& velocity, double simTime);
75 
77  virtual void setAcceleration(const DtVector& acceleration);
78  virtual void setAcceleration(const DtVector& acceleration, double simTime);
79 
81  virtual void setAngularVelocity(const DtVector& angularVelocity);
82  virtual void setAngularVelocity(const DtVector& angularVelocity, double simTime);
83 
85  virtual void setDeadReckoningSettings(bool deadReckonPosition,
86  bool deadReckonVelocity, bool deadReckonOrientation);
87 
89  virtual void setSmoothingEnabled(bool enabled);
90 
92  virtual void setSmoothingPeriod(float period);
93 
95  virtual void updateSpacial(double simulationTime);
96 
98  void setMotionModel(const std::string& modelName);
99 
101  virtual void setSceneObject( DtSceneObject* sceneObject );
102 
105  virtual void setUseAbsoluteTimeStamping(bool);
106 
111  virtual const DtVector& approxLocation(DtTime curTime) const;
112 
115  virtual const DtVector& approxVelocity(DtTime curTime) const;
116 
119  virtual const DtTaitBryan& approxEuler(DtTime curTime) const;
120 
121  virtual const DtVector& acceleration(DtTime curTime) const;
122 
123  virtual const DtVector& rotationalVelocity(DtTime curTime) const;
124 
125  protected:
126 
129 
130  };
131 }

Document ID: Generated on Mon Apr 8 19:24:01 EDT 2013 from SVN revision 125877
Copyright © 2005-2013 VT MÄK. All Rights Reserved (www.mak.com)