15 #include <boost/unordered_map.hpp>
21 class DtOverlayResourceProvider;
22 class DtProjected2DTexturedEffect;
32 unsigned int vertexCount,
bool repeating =
false );
38 virtual void add(
unsigned int* indexPtr );
41 virtual void remove(
unsigned int index );
44 virtual void render(
int mode,
unsigned int groupCount,
bool geocentric,
45 float geocentricAlpha,
const double cameraLocation[3] = 0,
46 const double positionMatrix[16] = 0,
int offset = 0 );
53 virtual void set3DVertexPosition(
unsigned int index,
unsigned int vertex,
54 float x,
float y,
float z,
float w );
57 virtual void get3DVertexPosition(
unsigned int index,
unsigned int vertex,
58 float& x,
float& y,
float& z,
float& w )
const;
61 virtual void set2DVertexPosition(
unsigned int index,
unsigned int vertex,
65 virtual void get2DVertexPosition(
unsigned int index,
unsigned int vertex,
66 float& x,
float& y )
const;
69 virtual void set2DOffsetRotation(
unsigned int index,
70 unsigned int vertIndex,
float angle );
73 virtual void get2DOffsetRotation(
unsigned int index,
74 unsigned int vertIndex,
float& angle )
const;
77 virtual void setColor(
unsigned int index,
unsigned int vertex,
78 float r,
float g,
float b,
float a );
81 virtual void getColor(
unsigned int index,
unsigned int vertex,
82 float& r,
float& g,
float& b,
float& a )
const;
85 virtual void setUVCoordinates(
unsigned int index,
86 unsigned int vertIndex,
float u,
float v );
89 virtual void getUVCoordinates(
unsigned int index,
90 unsigned int vertIndex,
float& u,
float& v )
const;
100 virtual void setFillParameters(
unsigned int index,
void* fill,
101 unsigned int fullStipplePattern[32] = 0 );
105 virtual void getFillParameters(
unsigned int index,
void*& fill,
106 unsigned int fullStipplePattern[32] )
const;
110 virtual void setGroup(
unsigned int index,
float zFactor );
114 virtual float group(
unsigned int index )
const;
121 virtual float* vertexData()
const;
124 virtual unsigned int vertexDataSize()
const;
127 void addIndexedTextureCache(
unsigned int index,
void* textureHandle );
130 void removeIndexedTextureCache(
unsigned int index,
void* textureHandle );