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VR-Forces 4.1.1 Class Documentation
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A extended precision 2D quad rendering effect. More...

Public Member Functions | |
| DtProjected2DTexturedEffect (bool textureIsAlpha) | |
| CTOR. | |
| virtual | ~DtProjected2DTexturedEffect () |
| DTOR. | |
| virtual void | setCamera (bool geocentric, float geocentricAlpha, const double position[3], const double projection[16]) |
| Set the camera position. | |
| virtual void | setGroupCount (unsigned int count) |
| Set the number of groups. | |
| virtual void | setBackgroundImageTextureUnit (unsigned int unit) |
| Set the background image texture unit. | |
| virtual void | setVaryingAttributes (size_t stride, const VaryingAttributeAddress &positionAddress, const VaryingAttributeAddress &colorAddress, const VaryingAttributeAddress &offsetAddress, const VaryingAttributeAddress &uvAddress, const VaryingAttributeAddress &rotAddress) |
| virtual void | unsetVaryingAttributes () |
| Unsets the attributes set in setVaryingAttributes(..). | |
Public Member Functions inherited from makVrv::Dt2DEffect | |
| Dt2DEffect () | |
| CTOR. | |
| virtual | ~Dt2DEffect () |
| Virtual DTOR. | |
Public Member Functions inherited from makVrv::DtEffect | |
| DtEffect () | |
| CTOR. | |
| virtual | ~DtEffect () |
| DTORs. | |
| void | releaseResources () |
| Release and HW resources of the effect. | |
| bool | enabled () const |
| Is the effect enabled. | |
| bool | enable () |
| void | disable () |
Protected Member Functions | |
| virtual void | updateUniformLocations () |
| Updates the values of the uniform variables from the program. | |
| virtual void | updateUniforms () |
| Updates the values of the uniform variables from the current state. | |
| virtual void | getShaderSource (const char *&vs, const char *&fs, const char *&gs) |
| Populates the vertex shader, fragment shader, and gshader sources. | |
Protected Attributes | |
| int | myUniform_Texture |
| int | myUniform_CameraPos |
| int | myUniform_CameraMat |
| int | myUniform_GroupCount |
| int | myUniform_Sphere |
| int | myUniform_OccludedAlpha |
| unsigned int | myUnit |
| unsigned int | myGroupCount |
| double | myCameraPos [3] |
| double | myMatrix [16] |
| bool | myTextureIsAlpha |
| bool | myGeocentricFlag |
| float | myGeocentricAlpha |
A extended precision 2D quad rendering effect.
| makVrv::DtProjected2DTexturedEffect::DtProjected2DTexturedEffect | ( | bool | textureIsAlpha | ) |
CTOR.
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DTOR.
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Set the camera position.
Implements makVrv::Dt2DEffect.
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Set the number of groups.
Implements makVrv::Dt2DEffect.
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Set the background image texture unit.
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Unsets the attributes set in setVaryingAttributes(..).
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Updates the values of the uniform variables from the program.
Implements makVrv::DtEffect.
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Updates the values of the uniform variables from the current state.
Implements makVrv::DtEffect.
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Populates the vertex shader, fragment shader, and gshader sources.
Implements makVrv::DtEffect.
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