| compileProgram(const char *vs, const char *fs, const char *gs) | makVrv::DtEffect | protected |
| disable() | makVrv::DtEffect | |
| Dt2DEffect() | makVrv::Dt2DEffect | |
| DtEffect() | makVrv::DtEffect | |
| DtProjected2DTexturedEffect(bool textureIsAlpha) | makVrv::DtProjected2DTexturedEffect | |
| enable() | makVrv::DtEffect | |
| enabled() const | makVrv::DtEffect | |
| getShaderSource(const char *&vs, const char *&fs, const char *&gs) | makVrv::DtProjected2DTexturedEffect | protectedvirtual |
| myCameraPos | makVrv::DtProjected2DTexturedEffect | protected |
| myEnabledFlag | makVrv::DtEffect | protected |
| myFragmentShader | makVrv::DtEffect | protected |
| myGeocentricAlpha | makVrv::DtProjected2DTexturedEffect | protected |
| myGeocentricFlag | makVrv::DtProjected2DTexturedEffect | protected |
| myGroupCount | makVrv::DtProjected2DTexturedEffect | protected |
| myMatrix | makVrv::DtProjected2DTexturedEffect | protected |
| myProgram | makVrv::DtEffect | protected |
| myTextureIsAlpha | makVrv::DtProjected2DTexturedEffect | protected |
| myUniform_CameraMat | makVrv::DtProjected2DTexturedEffect | protected |
| myUniform_CameraPos | makVrv::DtProjected2DTexturedEffect | protected |
| myUniform_GroupCount | makVrv::DtProjected2DTexturedEffect | protected |
| myUniform_OccludedAlpha | makVrv::DtProjected2DTexturedEffect | protected |
| myUniform_Sphere | makVrv::DtProjected2DTexturedEffect | protected |
| myUniform_Texture | makVrv::DtProjected2DTexturedEffect | protected |
| myUnit | makVrv::DtProjected2DTexturedEffect | protected |
| myVertexShader | makVrv::DtEffect | protected |
| releaseResources() | makVrv::DtEffect | |
| setBackgroundImageTextureUnit(unsigned int unit) | makVrv::DtProjected2DTexturedEffect | virtual |
| setCamera(bool geocentric, float geocentricAlpha, const double position[3], const double projection[16]) | makVrv::DtProjected2DTexturedEffect | virtual |
| setGroupCount(unsigned int count) | makVrv::DtProjected2DTexturedEffect | virtual |
| setVaryingAttributes(size_t stride, const VaryingAttributeAddress &positionAddress, const VaryingAttributeAddress &colorAddress, const VaryingAttributeAddress &offsetAddress, const VaryingAttributeAddress &uvAddress, const VaryingAttributeAddress &rotAddress) | makVrv::DtProjected2DTexturedEffect | virtual |
| unsetVaryingAttributes() | makVrv::DtProjected2DTexturedEffect | virtual |
| updateUniformLocations() | makVrv::DtProjected2DTexturedEffect | protectedvirtual |
| updateUniforms() | makVrv::DtProjected2DTexturedEffect | protectedvirtual |
| ~Dt2DEffect() | makVrv::Dt2DEffect | virtual |
| ~DtEffect() | makVrv::DtEffect | virtual |
| ~DtProjected2DTexturedEffect() | makVrv::DtProjected2DTexturedEffect | virtual |