Constructor & Destructor Documentation
| DtDIGuyCharacterDataManager::DtDIGuyCharacterDataManager |
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| virtual DtDIGuyCharacterDataManager::~DtDIGuyCharacterDataManager |
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virtual |
Member Function Documentation
| virtual bool DtDIGuyCharacterDataManager::init |
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Initialization. Must be called before any other functions are called.
| virtual void DtDIGuyCharacterDataManager::setCharacterDataFilename |
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const DtFilename & |
data | ) |
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| virtual void DtDIGuyCharacterDataManager::setAnimationsConfigurationFilename |
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const DtFilename & |
config | ) |
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| virtual bool DtDIGuyCharacterDataManager::loadCharacterAnimationsFile |
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const DtFilename & |
mtlName | ) |
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Load the additional animation file.
| virtual bool DtDIGuyCharacterDataManager::loadCharacterDataXmlFile |
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const DtFilename & |
xmlFile | ) |
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| virtual bool DtDIGuyCharacterDataManager::readCharacterDataNode |
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const xmlNodePtr |
root, |
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xmlNodePtr |
node |
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Returns the list of all the DI-Guy characters available.
Member Data Documentation
| DtFilename DtDIGuyCharacterDataManager::myCharacterDataFilename |
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| DtFilename DtDIGuyCharacterDataManager::myAnimationsConfigurationFilename |
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| std::list<DtString> DtDIGuyCharacterDataManager::myCharactersList |
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So everyone can get at this class when they need to.
| double DtDIGuyCharacterDataManager::theCharacterManagerVersion |
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staticprotected |
The documentation for this class was generated from the following file: