VR-Forces 4.1.1 Class Documentation
DtIntersectTimerPassThroughLayer Member List

This is the complete list of members for DtIntersectTimerPassThroughLayer, including all inherited members.

allIntersectsAlongChord(const DtChord &chord, DtChordIntersectRecordList &intList, DtIntersectionRecord::DtIntersectionType irtFlag=DtIntersectionRecord::INT_ALL_DATA, bool *dataAvailable=0, bool overrideBlockingAssert=false) const DtIntersectTimerPassThroughLayervirtual
assertOnBlockingTerrainCalls() const DtTerrainImplementationvirtual
breakUpChords(const MAKVRinTerra::DtProj &, const DtChord &chord, std::vector< DtChord > &chords)DtTerrainImplementationvirtual
chordIntersect(const DtChord &chord, DtChordIntersectionRecord &record, DtIntersectionRecord::DtIntersectionType irtFlag=DtIntersectionRecord::INT_ALL_DATA, bool *dataAvailable=0, bool overrideBlockingAssert=false) const DtIntersectTimerPassThroughLayervirtual
coordinateSystem() const DtTerrainPassThroughLayervirtual
create(DtCreatorParam createParam)DtIntersectTimerPassThroughLayerstatic
DtIntersectTimerPassThroughLayer(DtTerrainImplementation *implementation, DtConsoleCommandManager *cmdMgr)DtIntersectTimerPassThroughLayer
DtTerrainImplementation(DtConsoleCommandManager *cmdManager)DtTerrainImplementation
DtTerrainPassThroughLayer(DtTerrainImplementation *terrainImplementation, DtConsoleCommandManager *cmdMgr)DtTerrainPassThroughLayer
expireDataLoadRequestsBeforeTime(const double &currentTime)DtTerrainPassThroughLayervirtual
loadTerrain(const makArchives::DtGenericTerrainRecord &rec, MAKVRinTerra::DtFeatureLoader &, const std::map< std::string, std::string > &settings=(std::map< std::string, std::string >()))DtTerrainPassThroughLayervirtual
myAssertOnBlockingTerrainCallsDtTerrainImplementationprotected
myCommandListDtIntersectTimerPassThroughLayerprotected
myCommandMgrDtIntersectTimerPassThroughLayerprotected
myDataAvailableIntersectCountDtIntersectTimerPassThroughLayermutableprotected
myDataAvailableIntersectionStatsDtIntersectTimerPassThroughLayermutableprotected
myDataUnavailableIntersectCountDtIntersectTimerPassThroughLayermutableprotected
myDataUnavailableIntersectionStatsDtIntersectTimerPassThroughLayermutableprotected
mySettingsDtTerrainImplementationprotected
myTerrainImplementationDtTerrainPassThroughLayerprotected
preloadTerrainAreas(const DtTerrainPagingGeometryList &preloadGeometry)DtTerrainPassThroughLayervirtual
printStatistic(int statId)DtIntersectTimerPassThroughLayerprotectedvirtual
printStatistics()DtIntersectTimerPassThroughLayervirtual
processTrianglesInArea(DtTriangleCallbackFcn func, DtTriangleCallbackFinalizeFcn finalize, DtTerrainProcessPolygonsBox &box, void *usr) const DtTerrainImplementationvirtual
resetStatistics()DtIntersectTimerPassThroughLayervirtual
setAssertOnBlockingTerrainCalls(bool assertBlock)DtTerrainImplementationvirtual
setIntersectDataLoadExpireTime(const double &expireTime)DtTerrainPassThroughLayervirtual
sphereIntersect(const DtSphere &sphere, DtSphereIntersectionRecord &record, DtIntersectionRecord::DtIntersectionType irtFlag=DtIntersectionRecord::INT_ALL_DATA, bool *dataAvailable=0, bool overrideBlockingAssert=false) const DtTerrainPassThroughLayervirtual
terrainCapabilities() const DtTerrainPassThroughLayervirtual
TerrainSettings typedefDtTerrainImplementation
~DtIntersectTimerPassThroughLayer()DtIntersectTimerPassThroughLayervirtual
~DtTerrainImplementation()DtTerrainImplementationvirtual
~DtTerrainPassThroughLayer()DtTerrainPassThroughLayervirtual

Document ID: Generated on Mon Apr 8 19:24:01 EDT 2013 from SVN revision 125877
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