VR-Forces 4.1.1 Class Documentation
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DtTerrainImplementation Class Reference

This is the abstract base class for all terrain implementations. More...

Inheritance diagram for DtTerrainImplementation:
Inheritance graph
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Public Types

typedef std::map< std::string,
std::string > 
TerrainSettings

Public Member Functions

 DtTerrainImplementation (DtConsoleCommandManager *cmdManager)
virtual ~DtTerrainImplementation ()
virtual bool loadTerrain (const makArchives::DtGenericTerrainRecord &rec, MAKVRinTerra::DtFeatureLoader &featureLoader, const TerrainSettings &settings=TerrainSettings())=0
 Loads a terrain given the terrain record and a key/value pair of settings.
virtual const Coordinate_SystemcoordinateSystem () const =0
virtual bool chordIntersect (const DtChord &chord, DtChordIntersectionRecord &record, DtIntersectionRecord::DtIntersectionType irtFlag=DtIntersectionRecord::INT_ALL_DATA, bool *dataAvailable=0, bool overrideBlockingAssert=false) const =0
 Returns topmost intersection of chord with terrain in record.
virtual bool allIntersectsAlongChord (const DtChord &chord, DtChordIntersectRecordList &intList, DtIntersectionRecord::DtIntersectionType irtFlag=DtIntersectionRecord::INT_ALL_DATA, bool *dataAvailable=0, bool overrideBlockingAssert=false) const =0
 Returns all intersections of chord with terrain.
virtual bool sphereIntersect (const DtSphere &sphere, DtSphereIntersectionRecord &record, DtIntersectionRecord::DtIntersectionType irtFlag=DtIntersectionRecord::INT_ALL_DATA, bool *dataAvailable=0, bool overrideBlockingAssert=false) const =0
 Returns intersection of a sphere with the terrain.
virtual void preloadTerrainAreas (const DtTerrainPagingGeometryList &preloadGeometry)
 Specifies a list of terrain areas that should be preloaded by the terrain implementation, in the case of a paging or streaming terrain source.
virtual const
DtTerrainCapabilities
terrainCapabilities () const =0
virtual void setIntersectDataLoadExpireTime (const double &expireTime)
 No-op.
virtual void expireDataLoadRequestsBeforeTime (const double &currentTime)
 No-op.
virtual void processTrianglesInArea (DtTriangleCallbackFcn func, DtTriangleCallbackFinalizeFcn finalize, DtTerrainProcessPolygonsBox &box, void *usr) const
virtual void breakUpChords (const MAKVRinTerra::DtProj &, const DtChord &chord, std::vector< DtChord > &chords)
virtual void setAssertOnBlockingTerrainCalls (bool assertBlock)
 Determines if an exception should be thrown if a blocking terrain call is made.
virtual bool assertOnBlockingTerrainCalls () const
 Determines if an exception should be thrown if a blocking terrain call is made.

Protected Attributes

bool myAssertOnBlockingTerrainCalls
 Determines if an exception should be thrown if a blocking terrain call is made.
TerrainSettings mySettings
 Settings used for this implementation.

Private Member Functions

 DtTerrainImplementation ()
 Not implemented.
 DtTerrainImplementation (const DtTerrainImplementation &orig)
 Not implemented.
DtTerrainImplementationoperator= (const DtTerrainImplementation &orig)
 Not implemented.

Detailed Description

This is the abstract base class for all terrain implementations.

A terrain implementation is used by the DtTerrainInterface to interact with a terrain representation.

Member Typedef Documentation

typedef std::map<std::string, std::string> DtTerrainImplementation::TerrainSettings

Constructor & Destructor Documentation

DtTerrainImplementation::DtTerrainImplementation ( )
private

Not implemented.

DtTerrainImplementation::DtTerrainImplementation ( const DtTerrainImplementation orig)
private

Not implemented.

DtTerrainImplementation::DtTerrainImplementation ( DtConsoleCommandManager cmdManager)
virtual DtTerrainImplementation::~DtTerrainImplementation ( )
virtual

Member Function Documentation

DtTerrainImplementation& DtTerrainImplementation::operator= ( const DtTerrainImplementation orig)
private

Not implemented.

virtual bool DtTerrainImplementation::loadTerrain ( const makArchives::DtGenericTerrainRecord rec,
MAKVRinTerra::DtFeatureLoader featureLoader,
const TerrainSettings settings = TerrainSettings() 
)
pure virtual

Loads a terrain given the terrain record and a key/value pair of settings.

These settings are interpreted (or not) by the implementation

Implemented in DtVantageTerrainImplementation, DtGdbTerrainImplementation, DtTerrainPassThroughLayer, DtExtentTerrainImplementation, and DtEllipsoidTerrainImplementation.

virtual const Coordinate_System* DtTerrainImplementation::coordinateSystem ( ) const
pure virtual
virtual bool DtTerrainImplementation::chordIntersect ( const DtChord chord,
DtChordIntersectionRecord record,
DtIntersectionRecord::DtIntersectionType  irtFlag = DtIntersectionRecord::INT_ALL_DATA,
bool dataAvailable = 0,
bool  overrideBlockingAssert = false 
) const
pure virtual

Returns topmost intersection of chord with terrain in record.

Parameters
Input
chordthe chord to test
irtFlagspecifies what intersection data should be filled in for the record.
Output
recordthe results of the intersection
dataAvailablePlease see "Synchronous and asynchronous calls with paged terrains" in DtTerrainInterface for information on how to specify that this function be blocking or non-blocking. If this parameter is specified and the required terrain data is not yet paged in, this call will return immediately and dataAvailable will be set to false.
overrideBlockingAssertwhen set to true this parameter will prevent an assertion from being thrown when the terrain implementation has myAssertOnBlockingTerrainCalls set to true. This should only be done when the call is being made from outside the main simulation thread and a blocking call would not cause a a problem.

Implemented in DtVantageTerrainImplementation, DtGdbTerrainImplementation, DtTerrainPassThroughLayer, DtExtentTerrainImplementation, DtEllipsoidTerrainImplementation, and DtIntersectTimerPassThroughLayer.

virtual bool DtTerrainImplementation::allIntersectsAlongChord ( const DtChord chord,
DtChordIntersectRecordList intList,
DtIntersectionRecord::DtIntersectionType  irtFlag = DtIntersectionRecord::INT_ALL_DATA,
bool dataAvailable = 0,
bool  overrideBlockingAssert = false 
) const
pure virtual

Returns all intersections of chord with terrain.

Parameters
Input
chordthe chord to test
irtFlagspecifies what intersection data should be filled in for the record.
Output
intListthe results of the intersection
dataAvailablePlease see "Synchronous and asynchronous calls with paged terrains" in DtTerrainInterface for information on how to specify that this function be blocking or non-blocking. If this parameter is specified and the required terrain data is not yet paged in, this call will return immediately and dataAvailable will be set to false.
overrideBlockingAssertwhen set to true this parameter will prevent an assertion from being thrown when the terrain implementation has myAssertOnBlockingTerrainCalls set to true. This should only be done when the call is being made from outside the main simulation thread and a blocking call would not cause a a problem.

Implemented in DtVantageTerrainImplementation, DtTerrainPassThroughLayer, DtGdbTerrainImplementation, DtExtentTerrainImplementation, DtEllipsoidTerrainImplementation, and DtIntersectTimerPassThroughLayer.

virtual bool DtTerrainImplementation::sphereIntersect ( const DtSphere sphere,
DtSphereIntersectionRecord record,
DtIntersectionRecord::DtIntersectionType  irtFlag = DtIntersectionRecord::INT_ALL_DATA,
bool dataAvailable = 0,
bool  overrideBlockingAssert = false 
) const
pure virtual

Returns intersection of a sphere with the terrain.

Parameters
Input
spherethe sphere to test
irtFlagspecifies what intersection data should be filled in for the record.
Output
recordthe results of the intersection
dataAvailablePlease see "Synchronous and asynchronous calls with paged terrains" in DtTerrainInterface for information on how to specify that this function be blocking or non-blocking. If this parameter is specified and the required terrain data is not yet paged in, this call will return immediately and dataAvailable will be set to false.
overrideBlockingAssertwhen set to true this parameter will prevent an assertion from being thrown when the terrain implementation has myAssertOnBlockingTerrainCalls set to true. This should only be done when the call is being made from outside the main simulation thread and a blocking call would not cause a a problem.

Implemented in DtVantageTerrainImplementation, DtTerrainPassThroughLayer, DtGdbTerrainImplementation, DtExtentTerrainImplementation, and DtEllipsoidTerrainImplementation.

virtual void DtTerrainImplementation::preloadTerrainAreas ( const DtTerrainPagingGeometryList preloadGeometry)
inlinevirtual

Specifies a list of terrain areas that should be preloaded by the terrain implementation, in the case of a paging or streaming terrain source.

The typical use of this is to specify parts of the terrain that are expected to be needed in the near future.

The terrain may not be loaded immediately upon making this call, and there is no guarantee that the terrain areas will be available for intersection immediately after making this call.

Parameters
preloadGeometryA list of the geometric areas that should be preloaded. They can be specified using any of the subclasses of DtTerrainPagingGeometry.
Note
The geometry set with this call completely replaces any geometry previously set using this call.
The default implementation for this is a noop.

Reimplemented in DtVantageTerrainImplementation, and DtTerrainPassThroughLayer.

virtual const DtTerrainCapabilities* DtTerrainImplementation::terrainCapabilities ( ) const
pure virtual
Returns
A DtTerrainCapabilites structure that describes the capabilities of the currently loaded terrain.

Implemented in DtVantageTerrainImplementation, DtTerrainPassThroughLayer, DtExtentTerrainImplementation, DtGdbTerrainImplementation, and DtEllipsoidTerrainImplementation.

virtual void DtTerrainImplementation::setAssertOnBlockingTerrainCalls ( bool  assertBlock)
virtual

Determines if an exception should be thrown if a blocking terrain call is made.

This can help to track down blocking terrain calls which are causing problems with a running simulation. Note that calling the blocking form of any terrain intersection function will cause an assertion; it is not necessary for the call to actually block and even non-paging implementations will assert. This is done to make it easier to find potential problems regardless of the particular terrain or location being used.

Returns
myAssertOnBlockingTerrainCalls
virtual bool DtTerrainImplementation::assertOnBlockingTerrainCalls ( ) const
virtual

Determines if an exception should be thrown if a blocking terrain call is made.

This can help to track down blocking terrain calls which are causing problems with a running simulation. Note that calling the blocking form of any terrain intersection function will cause an assertion; it is not necessary for the call to actually block and even non-paging implementations will assert. This is done to make it easier to find potential problems regardless of the particular terrain or location being used.

Returns
myAssertOnBlockingTerrainCalls
virtual void DtTerrainImplementation::setIntersectDataLoadExpireTime ( const double &  expireTime)
inlinevirtual

No-op.

Override to set the default expiration time for data load requests generated by intersect calls that require data that has not yet been loaded (paged-in).

Parameters
expireTimeThe expiration time to be assigned to load data requests generated by intersect calls on the terrain implementation.

Reimplemented in DtVantageTerrainImplementation, and DtTerrainPassThroughLayer.

virtual void DtTerrainImplementation::expireDataLoadRequestsBeforeTime ( const double &  currentTime)
inlinevirtual

No-op.

Override to expire data load requests generated before the given time. See comment for #setIntersectLoadDataExpireTime.

Parameters
currentTimeThe time to compare to data load requests to determine if they should be expired rather than executed.

Reimplemented in DtVantageTerrainImplementation, and DtTerrainPassThroughLayer.

virtual void DtTerrainImplementation::processTrianglesInArea ( DtTriangleCallbackFcn  func,
DtTriangleCallbackFinalizeFcn  finalize,
DtTerrainProcessPolygonsBox box,
void *  usr 
) const
virtual
virtual void DtTerrainImplementation::breakUpChords ( const MAKVRinTerra::DtProj ,
const DtChord chord,
std::vector< DtChord > &  chords 
)
virtual

Reimplemented in DtVantageTerrainImplementation.

Member Data Documentation

bool DtTerrainImplementation::myAssertOnBlockingTerrainCalls
protected

Determines if an exception should be thrown if a blocking terrain call is made.

This can help to track down blocking terrain calls which are causing problems with a running simulation.

TerrainSettings DtTerrainImplementation::mySettings
protected

Settings used for this implementation.


The documentation for this class was generated from the following file:

Document ID: Generated on Mon Apr 8 19:24:01 EDT 2013 from SVN revision 125877
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