VR-Forces 4.1.1 Class Documentation
List of all members | Public Member Functions | Protected Attributes
makVrv::DtEntity3dFacade Class Reference

The DtEntity3dFacade is a facade around agents that make up an entity in the 3D model set. More...

Public Member Functions

 DtEntity3dFacade (DtAgentManagerInterface &sceneInterface, DtElementID id, bool distribute=false)
 CTOR Creates a 3d Facade for the 3D model set.
 DtEntity3dFacade (DtAgentManagerInterface &sceneInterface, DtElementID id, int modelset, bool distribute=false)
 CTOR Creates a 3d Facade for the any model set.
virtual ~DtEntity3dFacade ()
 DTOR.
Entity Facade functions

These functions get parameters of the entity facade.

representing the entity.

virtual void setVisible (bool visible)
 set the entity's model hidden or visible
virtual bool visible () const
 Get the visibility of the entity.
virtual DtElementID elementId () const
 Get the element id for the entity facade.
virtual int modelSet () const
 Returns the model set being visualized.
DtSceneObjectAgent & sceneObjectAgent ()
 Returns the scene object agent for this facade.
Spacial Functions

These functions control the spacial parameters of the entity.

virtual void setPosition (const DtVector &position)
 Set the position of the entity.The change in position will be applied during the DtDe's agent update phase (which occurs during the DtDe tick after the Driver update phase).
virtual DtVector position () const
 Gets the current position of the entity.
virtual void setVelocity (const DtVector &velocity)
 Set the velocity of the entity.
virtual DtVector velocity () const
 Gets the current velocity of the entity.
virtual void setAcceleration (const DtVector &acceleration)
 Set the acceleration of the entity.
virtual DtVector acceleration () const
 Gets the current acceleration of the entity.
virtual void setOrientation (const DtTaitBryan &orientation)
 Set the orientation of the entity.
virtual DtTaitBryan orientation () const
 Get the current orientation of the entity.
virtual void setAngularVelocity (const DtVector &angularVelocity)
 Set the angular velocity of the entity.
virtual DtVector angularVelocity () const
 Set the orientation of the entity.
Advanced Spacial Functions

These functions control the advanced spacial behavior including dead-reckoning, smoothing and ground clamping.

virtual void setDeadReckoningEnabled (bool position, bool velocity, bool orientation)
 Set dead reckoning algorithm, whether to dead reckon, position, velocity, and orientation.
virtual void setSmoothingEnabled (bool enabled)
 Set whether the Entity smooths.
virtual void setSmoothingPeriod (float period)
 Set the period for entity smoothing.
virtual void setGroundClampingMode (DtGroundClampingUpdater::GroundClampingMode mode)
 Set ground clamping mode using bit flags defined in DtGroundClampingUpdater::GroundClampingMode.
Articulated Model Functions

These functions control the appearance of an articulated model representing the entity.

virtual void setArticulatedModelDefinition (const std::string &modelName)
 Set the entity's model definition names.
virtual void setModelScalingEnabled (bool enabled)
 Enable/Disable model scaling.
virtual void setPartOrientation (int partNumber, const DtTaitBryan &orientation, const DtVector &angularVelocity)
 Set an articulated part orientation.
virtual void setPartTranslation (int partNumber, const DtVector &translation, const DtVector &velocity)
 Set an articulated part translation.
virtual void setPartVisibility (int partNumber, bool onOff)
 Sets the visibility of an articulated part.

Protected Attributes

DtElementID myElementId
int myModelSet
DtSceneObjectAgent * mySceneObjectAgent
DtArticulatedModelAgent * myModelAgent
DtDeadReckonGroundClampUpdaterAgent * mySceneObjectUpdaterAgent

Detailed Description

The DtEntity3dFacade is a facade around agents that make up an entity in the 3D model set.

Constructor & Destructor Documentation

makVrv::DtEntity3dFacade::DtEntity3dFacade ( DtAgentManagerInterface sceneInterface,
DtElementID  id,
bool  distribute = false 
)

CTOR Creates a 3d Facade for the 3D model set.

makVrv::DtEntity3dFacade::DtEntity3dFacade ( DtAgentManagerInterface sceneInterface,
DtElementID  id,
int  modelset,
bool  distribute = false 
)

CTOR Creates a 3d Facade for the any model set.

virtual makVrv::DtEntity3dFacade::~DtEntity3dFacade ( )
virtual

DTOR.

Member Function Documentation

virtual void makVrv::DtEntity3dFacade::setVisible ( bool  visible)
virtual

set the entity's model hidden or visible

virtual bool makVrv::DtEntity3dFacade::visible ( ) const
virtual

Get the visibility of the entity.

virtual DtElementID makVrv::DtEntity3dFacade::elementId ( ) const
virtual

Get the element id for the entity facade.

virtual int makVrv::DtEntity3dFacade::modelSet ( ) const
virtual

Returns the model set being visualized.

DtSceneObjectAgent& makVrv::DtEntity3dFacade::sceneObjectAgent ( )

Returns the scene object agent for this facade.

virtual void makVrv::DtEntity3dFacade::setPosition ( const DtVector position)
virtual

Set the position of the entity.The change in position will be applied during the DtDe's agent update phase (which occurs during the DtDe tick after the Driver update phase).

virtual DtVector makVrv::DtEntity3dFacade::position ( ) const
virtual

Gets the current position of the entity.

This value will not update until after the DtDe tick This is not the same as the current velocity. If the entity is being dead-reckoned or smoothed the velocity will change.

virtual void makVrv::DtEntity3dFacade::setVelocity ( const DtVector velocity)
virtual

Set the velocity of the entity.

The change in velocity will be applied during the DtDe's agent update phase (which occurs during the DtDe tick after the Driver update phase).

virtual DtVector makVrv::DtEntity3dFacade::velocity ( ) const
virtual

Gets the current velocity of the entity.

This value will not update until after the DtDe tick. This is not the same as the current velocity. If the entity is being dead-reckoned or smoothed the velocity will change.

virtual void makVrv::DtEntity3dFacade::setAcceleration ( const DtVector acceleration)
virtual

Set the acceleration of the entity.

virtual DtVector makVrv::DtEntity3dFacade::acceleration ( ) const
virtual

Gets the current acceleration of the entity.

This value will not update until after the DtDe tick. This is not the same as the last set acceleration. If the entity is being dead-reckoned or smoothed the velocity will change.

virtual void makVrv::DtEntity3dFacade::setOrientation ( const DtTaitBryan &  orientation)
virtual

Set the orientation of the entity.

virtual DtTaitBryan makVrv::DtEntity3dFacade::orientation ( ) const
virtual

Get the current orientation of the entity.

virtual void makVrv::DtEntity3dFacade::setAngularVelocity ( const DtVector angularVelocity)
virtual

Set the angular velocity of the entity.

virtual DtVector makVrv::DtEntity3dFacade::angularVelocity ( ) const
virtual

Set the orientation of the entity.

virtual void makVrv::DtEntity3dFacade::setDeadReckoningEnabled ( bool  position,
bool  velocity,
bool  orientation 
)
virtual

Set dead reckoning algorithm, whether to dead reckon, position, velocity, and orientation.

virtual void makVrv::DtEntity3dFacade::setSmoothingEnabled ( bool  enabled)
virtual

Set whether the Entity smooths.

virtual void makVrv::DtEntity3dFacade::setSmoothingPeriod ( float  period)
virtual

Set the period for entity smoothing.

virtual void makVrv::DtEntity3dFacade::setGroundClampingMode ( DtGroundClampingUpdater::GroundClampingMode  mode)
virtual

Set ground clamping mode using bit flags defined in DtGroundClampingUpdater::GroundClampingMode.

virtual void makVrv::DtEntity3dFacade::setArticulatedModelDefinition ( const std::string &  modelName)
virtual

Set the entity's model definition names.

virtual void makVrv::DtEntity3dFacade::setModelScalingEnabled ( bool  enabled)
virtual

Enable/Disable model scaling.

virtual void makVrv::DtEntity3dFacade::setPartOrientation ( int  partNumber,
const DtTaitBryan &  orientation,
const DtVector angularVelocity 
)
virtual

Set an articulated part orientation.

virtual void makVrv::DtEntity3dFacade::setPartTranslation ( int  partNumber,
const DtVector translation,
const DtVector velocity 
)
virtual

Set an articulated part translation.

virtual void makVrv::DtEntity3dFacade::setPartVisibility ( int  partNumber,
bool  onOff 
)
virtual

Sets the visibility of an articulated part.

Member Data Documentation

DtElementID makVrv::DtEntity3dFacade::myElementId
protected
int makVrv::DtEntity3dFacade::myModelSet
protected
DtSceneObjectAgent* makVrv::DtEntity3dFacade::mySceneObjectAgent
protected
DtArticulatedModelAgent* makVrv::DtEntity3dFacade::myModelAgent
protected
DtDeadReckonGroundClampUpdaterAgent* makVrv::DtEntity3dFacade::mySceneObjectUpdaterAgent
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Mon Apr 8 19:24:01 EDT 2013 from SVN revision 125877
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