Public Member Functions |
| | DtEntityDIGuyStateVisualizer (DtBaseConnection &simulation, DtStateListener &listener, int modelSet) |
| | CTOR.
|
| virtual | ~DtEntityDIGuyStateVisualizer () |
| | DTOR.
|
| virtual void | setCharacterPosture (DtCharacterModel::Posture) |
| virtual void | setCharacterAlive (bool) |
| virtual void | setCharacterAppearance (const std::string &appearance) |
| virtual void | setCharacterModel (const std::string &m) |
| virtual void | setCharacterAction (const std::string &action, bool paused) |
| virtual void | setCharacterWeaponAiming (bool aiming) |
| virtual void | setCharacterPaused (bool paused) |
| virtual void | setVisualizerDefinition (const DtVisualizerDefinition &visDef) |
| | process the visual definition record
|
| virtual void | setColorizedColor (float r, float g, float b, float alpha) |
| virtual void | setDisableModelScaling (bool b) |
| | Set whether model scaling is disabled (false by default)
|
virtual const
DtStateVisualizer::TypeInfo & | typeInfo () const |
| | The instance's type info.
|
| | DtEntityStateVisualizer (DtBaseConnection &simulation, DtStateListener &listener, int modelSet) |
| | CTOR.
|
| virtual | ~DtEntityStateVisualizer () |
| | DTOR.
|
| virtual void | setState (int stateNumber, int stateValue) |
| | Override to set the attribute state of agents.
|
| DtEntityStateListener & | entityStateListener () |
| | DtStateVisualizer (DtBaseConnection &connection, DtStateListener &listener, int modelSet) |
| | CTOR.
|
| virtual | ~DtStateVisualizer () |
| | DTOR.
|
| virtual void | setParent (DtStateVisualizer *) |
| | Override to set the parent of this visualizer.
|
| void | setModelDefinition (const std::string &definition) |
| | Sets the model definition and creates agent(s) based on that definition.
|
| const std::string & | modelDefinition () const |
| | Gets the current model definition.
|
| virtual bool | setVisible (bool visible, int context) |
| | Returns true if this context wants to show or hide the item.
|
| virtual void | initialize () |
| | Initialize the visualizer.
|
| virtual bool | isVisible () const |
| | Returns true if visible.
|
| virtual void | setSelected (bool) |
| | Sets selected state.
|
| virtual bool | selected () const |
| void | setName (const std::string &) |
| | Internal name of state visualizer.
|
| const std::string & | name () const |
| virtual void | setPickable (bool) |
| | Sets pickable state.
|
| virtual bool | pickable () const |
| virtual void | setUniqueID (DtUniqueID id) |
| DtUniqueID | uniqueID () const |
| int | visualizerType () const |
| void | setShowHideContext (const std::vector< int > &s) |
| | Set show/hide context without changing visibility of item.
|
| DtStateListener & | listener () |
| DtBaseConnection & | simulation () |
| | Get the connection for this visualizer.
|
| void | setDistribute (bool b) |
| | Whether or not to distribute over the network.
|
| bool | distribute () const |
Additional Inherited Members |
| enum | Type {
AllVisualizerTypes = 0,
EntityVisualizerType = 1,
EnvironmentalVisualizerType,
InteractionVisualizerType,
AggregateVisualizerType,
IntervisibilityVisualizerType,
TacticalSmokeVisualizerType,
UserType = 10000
} |
| | Visualizer class types that are supportable via visualizers. More...
|
boost::signal< void(DtStateVisualizer
*, DtStateVisualizer
*, DtStateVisualizer *)> | signal_reparented |
| | Signaled when the parent of this item changes, called before destroying any model agents.
|
boost::signal< void(DtMouseState
&, const DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> | signal_mouseDown |
| | Emitted when the entity's indicator is clicked.
|
boost::signal< void(DtMouseState
&, const DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> | signal_mouseUp |
boost::signal< void(DtMouseState
&, const DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> | signal_mouseDblClick |
State visualizer for di-guy characters.