VR-Forces 4.1.1 Class Documentation
List of all members | Public Member Functions | Protected Member Functions | Protected Attributes | Private Types
makVrv::DtOsgTerrainOverlayManager Class Reference

Manager for setting up terrain layers in an OpenSceneGraph terrain. More...

Public Member Functions

 DtOsgTerrainOverlayManager (DtDe &de, osg::Node *terrain)
 ~DtOsgTerrainOverlayManager ()
virtual void setTerrain (osg::Node *terrain)
 Set root terrain node.
virtual void setOverlay (DtOsgTerrainOverlayOperation overlay)
 Add (or replace if extant) selected overlay.
virtual void clearOverlays ()
 Remove all overlays.
virtual void removeOverlay (DtTerrainOverlayOperation::OverlayType type)
 Remove specified overlay.
virtual void setOverlayScale (DtOsgTerrainOverlayOperation::OverlayType type, const std::vector< double > scale)
 Set scale of specified overlay.
virtual void setOverlayOffset (DtOsgTerrainOverlayOperation::OverlayType type, const std::vector< double > offset)
 Set offset of specified overlay.
virtual void setWrapMode (DtOsgTerrainOverlayOperation::OverlayType type, int)
 Set the wrap mode of the overaly.
virtual void setBlendMode (DtOsgTerrainOverlayOperation::OverlayType type, int)
 Set the blend mode of the overaly.
virtual void setRasterLayerPosition (DtOsgTerrainOverlayOperation::OverlayType type, int)
 Sets the raster layer position in the operations list.
virtual OverlayList overlays () const
 Returns list of all active overlays.
virtual std::string overlayDefinition (DtTerrainOverlayOperation::OverlayType type) const
 Returns definition of specified overlay.
virtual std::vector< double > overlayScale (DtTerrainOverlayOperation::OverlayType type) const
 Returns scale of specified overlay.
virtual std::vector< double > overlayOffset (DtTerrainOverlayOperation::OverlayType type) const
 Returns offset of specified overlay.
virtual DtTerrainOverlayOperation defaultOverlay (DtOsgTerrainOverlayOperation::OverlayType type)
 Return a reasonable default overlay of the specified type.
virtual DtTerrainOverlayOperation currentOverlay (DtOsgTerrainOverlayOperation::OverlayType type)
 Return the current overlay of the specified type.
virtual int maxTextureUnits ()
 Returns the number of texture units to use when considering raster textures including contour lines and elevations.

Protected Member Functions

void initializeGraph ()
 Set up backup node before enabling any overlays.
void restoreGraph ()
 Restore scenegraph to pre-initializeGraph() state.
virtual void applyOverlays (bool reset=true)
 Apply all active overlays.

Protected Attributes

OverlayList myOverlays
osg::ref_ptr< osg::Node > myTerrainNode
osg::StateSet * myOriginalState
std::vector< std::string > myOriginalDescriptions
DtDemyDe
bool myInitializedFlag
int myMaxTextureUnits

Private Types

typedef std::deque
< DtOsgTerrainOverlayOperation
OverlayList

Detailed Description

Manager for setting up terrain layers in an OpenSceneGraph terrain.

Member Typedef Documentation

Constructor & Destructor Documentation

makVrv::DtOsgTerrainOverlayManager::DtOsgTerrainOverlayManager ( DtDe de,
osg::Node *  terrain 
)
makVrv::DtOsgTerrainOverlayManager::~DtOsgTerrainOverlayManager ( )

Member Function Documentation

virtual void makVrv::DtOsgTerrainOverlayManager::setTerrain ( osg::Node *  terrain)
virtual

Set root terrain node.

virtual void makVrv::DtOsgTerrainOverlayManager::setOverlay ( DtOsgTerrainOverlayOperation  overlay)
virtual

Add (or replace if extant) selected overlay.

virtual void makVrv::DtOsgTerrainOverlayManager::clearOverlays ( )
virtual

Remove all overlays.

virtual void makVrv::DtOsgTerrainOverlayManager::removeOverlay ( DtTerrainOverlayOperation::OverlayType  type)
virtual

Remove specified overlay.

virtual void makVrv::DtOsgTerrainOverlayManager::setOverlayScale ( DtOsgTerrainOverlayOperation::OverlayType  type,
const std::vector< double >  scale 
)
virtual

Set scale of specified overlay.

virtual void makVrv::DtOsgTerrainOverlayManager::setOverlayOffset ( DtOsgTerrainOverlayOperation::OverlayType  type,
const std::vector< double >  offset 
)
virtual

Set offset of specified overlay.

virtual void makVrv::DtOsgTerrainOverlayManager::setWrapMode ( DtOsgTerrainOverlayOperation::OverlayType  type,
int   
)
virtual

Set the wrap mode of the overaly.

virtual void makVrv::DtOsgTerrainOverlayManager::setBlendMode ( DtOsgTerrainOverlayOperation::OverlayType  type,
int   
)
virtual

Set the blend mode of the overaly.

virtual void makVrv::DtOsgTerrainOverlayManager::setRasterLayerPosition ( DtOsgTerrainOverlayOperation::OverlayType  type,
int   
)
virtual

Sets the raster layer position in the operations list.

virtual OverlayList makVrv::DtOsgTerrainOverlayManager::overlays ( ) const
virtual

Returns list of all active overlays.

virtual std::string makVrv::DtOsgTerrainOverlayManager::overlayDefinition ( DtTerrainOverlayOperation::OverlayType  type) const
virtual

Returns definition of specified overlay.

virtual std::vector<double> makVrv::DtOsgTerrainOverlayManager::overlayScale ( DtTerrainOverlayOperation::OverlayType  type) const
virtual

Returns scale of specified overlay.

virtual std::vector<double> makVrv::DtOsgTerrainOverlayManager::overlayOffset ( DtTerrainOverlayOperation::OverlayType  type) const
virtual

Returns offset of specified overlay.

virtual DtTerrainOverlayOperation makVrv::DtOsgTerrainOverlayManager::defaultOverlay ( DtOsgTerrainOverlayOperation::OverlayType  type)
virtual

Return a reasonable default overlay of the specified type.

virtual DtTerrainOverlayOperation makVrv::DtOsgTerrainOverlayManager::currentOverlay ( DtOsgTerrainOverlayOperation::OverlayType  type)
virtual

Return the current overlay of the specified type.

virtual int makVrv::DtOsgTerrainOverlayManager::maxTextureUnits ( )
virtual

Returns the number of texture units to use when considering raster textures including contour lines and elevations.

This will attempt to (only once) to get this value from the current rendering engine. The value returned will be that value / 2 or 8 (if not found)

void makVrv::DtOsgTerrainOverlayManager::initializeGraph ( )
protected

Set up backup node before enabling any overlays.

void makVrv::DtOsgTerrainOverlayManager::restoreGraph ( )
protected

Restore scenegraph to pre-initializeGraph() state.

virtual void makVrv::DtOsgTerrainOverlayManager::applyOverlays ( bool  reset = true)
protectedvirtual

Apply all active overlays.

Member Data Documentation

OverlayList makVrv::DtOsgTerrainOverlayManager::myOverlays
protected
osg::ref_ptr<osg::Node> makVrv::DtOsgTerrainOverlayManager::myTerrainNode
protected
osg::StateSet* makVrv::DtOsgTerrainOverlayManager::myOriginalState
protected
std::vector<std::string> makVrv::DtOsgTerrainOverlayManager::myOriginalDescriptions
protected
DtDe& makVrv::DtOsgTerrainOverlayManager::myDe
protected
bool makVrv::DtOsgTerrainOverlayManager::myInitializedFlag
protected
int makVrv::DtOsgTerrainOverlayManager::myMaxTextureUnits
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Mon Apr 8 19:24:01 EDT 2013 from SVN revision 125877
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