This class will go through a node structure and renames the texture to use a meif.
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Protected Member Functions |
| std::string | getNewFilename (const std::string &originalFileName) |
Detailed Description
This class will go through a node structure and renames the texture to use a meif.
Constructor & Destructor Documentation
| makVrv::DtRenameTextureToMeifVisitor::DtRenameTextureToMeifVisitor |
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const std::string & |
relativePath, |
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bool |
resolveToRelativePath |
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) |
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| virtual makVrv::DtRenameTextureToMeifVisitor::~DtRenameTextureToMeifVisitor |
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virtual |
DTOR Write out all textures in myTextures.
Member Function Documentation
| virtual void makVrv::DtRenameTextureToMeifVisitor::apply |
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osg::Node & |
node | ) |
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virtual |
| virtual void makVrv::DtRenameTextureToMeifVisitor::apply |
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osg::Geode & |
geode | ) |
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virtual |
| void makVrv::DtRenameTextureToMeifVisitor::applyToStateSet |
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osg::StateSet & |
stateset | ) |
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| void makVrv::DtRenameTextureToMeifVisitor::applyToTexture |
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osg::Texture & |
texture | ) |
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Rename images in textures. Add texture to map.
| std::string makVrv::DtRenameTextureToMeifVisitor::getNewFilename |
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const std::string & |
originalFileName | ) |
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protected |
Member Data Documentation
| std::string makVrv::DtRenameTextureToMeifVisitor::myRelativePath |
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protected |
| bool makVrv::DtRenameTextureToMeifVisitor::myResolveToRelativePath |
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protected |
The documentation for this class was generated from the following file: