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Typedefs |
| typedef void(* | DtScenarioCallbackFcn )(void *usr) |
| typedef bool(* | DtBackendRemappingFcn )(DtBackendMap *map, void *usr) |
| | Used by loadScenario to get replacements for missing backends.
|
| typedef bool(* | DtPreserveMappingsFcn )(void *usr) |
| | Used by saveScenario to determine if original (true) or new mappings should be saved.
|
| typedef bool(* | DtLoadBalancingFcn )(DtAddressMap *map, const DtList *backends, void *usr) |
| typedef void(* | DtBackendSaveCallbackFcn )(const DtSimulationAddress &addr, DtSaveResult result, void *usr) |
| typedef void(* | DtScenarioSavedCallbackFcn )(DtSaveResult result, void *usr) |
| typedef void(* | DtVrfObjectCreatedCallbackFcn )(const DtString &name, const DtEntityIdentifier &id, void *usr) |
| typedef void(* | DtOverlayCreatedCallbackFcn )(const DtString &name, const DtEntityIdentifier &id, DtVrfOverlayObjectModify *usr) |
| typedef void(* | DtIndirectArtilleryCreatedCallbackFcn )(const DtString &name, const DtEntityIdentifier &id, void *usr) |
| typedef void(* | DtObjectConsoleMessageCallbackFcn )(const DtEntityIdentifier &id, int notifyLevel, const DtString &message, void *usr) |
| typedef void(* | DtBackendConsoleMessageCallbackFcn )(const DtSimulationAddress &id, int notifyLevel, const DtString &message, void *usr) |
| typedef void(* | DtServerRequestResponseCallbackFcn )(const DtIfServerRequestResponse &response, void *usr) |
| | This function ties a request id to a particular server response.
|
Detailed Description
Typedef Documentation
| typedef void(* DtScenarioCallbackFcn)(void *usr) |
Used by loadScenario to get replacements for missing backends.
| typedef bool(* DtPreserveMappingsFcn)(void *usr) |
Used by saveScenario to determine if original (true) or new mappings should be saved.
| typedef bool(* DtLoadBalancingFcn)(DtAddressMap *map, const DtList *backends, void *usr) |
| typedef void(* DtBackendSaveCallbackFcn)(const DtSimulationAddress &addr, DtSaveResult result, void *usr) |
| typedef void(* DtScenarioSavedCallbackFcn)(DtSaveResult result, void *usr) |
| typedef void(* DtVrfObjectCreatedCallbackFcn)(const DtString &name, const DtEntityIdentifier &id, void *usr) |
| typedef void(* DtIndirectArtilleryCreatedCallbackFcn)(const DtString &name, const DtEntityIdentifier &id, void *usr) |
| typedef void(* DtObjectConsoleMessageCallbackFcn)(const DtEntityIdentifier &id, int notifyLevel, const DtString &message, void *usr) |
| typedef void(* DtBackendConsoleMessageCallbackFcn)(const DtSimulationAddress &id, int notifyLevel, const DtString &message, void *usr) |
This function ties a request id to a particular server response.
In order for the server response to be valid and to respond correctly to the client request, it must mirror back the request id from the original response