VR-Forces 4.1 Class Documentation
List of all members | Public Member Functions | Protected Member Functions | Protected Attributes
DtStaticAnimData Class Reference

Gives information on the animation status of the symbol if the symbol is animated. More...

Public Member Functions

 DtStaticAnimData ()
 Constructor.
virtual ~DtStaticAnimData ()
 Destructor.
virtual void setLastSecDraw (int)
 set the last time the frame changed in your animation
virtual int lastSecDraw () const
 get the last time the frame changed in your animation
virtual void setLastFrameDraw (int)
 set the last frame drawn in your animation
virtual int lastFrameDraw () const
 get the last frame drawn in your animation
virtual void setDoneDrawing (bool)
 set whether or not the animation has finished drawing
virtual bool doneDrawing () const
 get whether or not the animation has finished drawing
virtual void reset ()
 Resets all variables.

Protected Member Functions

 DtStaticAnimData (const DtStaticAnimData &orig)
DtStaticAnimDataoperator= (const DtStaticAnimData &orig)

Protected Attributes

int myLastSecDraw
int myLastFrameDraw
bool myDoneDrawing

Detailed Description

Gives information on the animation status of the symbol if the symbol is animated.

This data is static among copies of the same symbol.

Constructor & Destructor Documentation

DtStaticAnimData::DtStaticAnimData ( )

Constructor.

virtual DtStaticAnimData::~DtStaticAnimData ( )
virtual

Destructor.

DtStaticAnimData::DtStaticAnimData ( const DtStaticAnimData orig)
protected

Member Function Documentation

virtual void DtStaticAnimData::setLastSecDraw ( int  )
virtual

set the last time the frame changed in your animation

virtual int DtStaticAnimData::lastSecDraw ( ) const
virtual

get the last time the frame changed in your animation

virtual void DtStaticAnimData::setLastFrameDraw ( int  )
virtual

set the last frame drawn in your animation

virtual int DtStaticAnimData::lastFrameDraw ( ) const
virtual

get the last frame drawn in your animation

virtual void DtStaticAnimData::setDoneDrawing ( bool  )
virtual

set whether or not the animation has finished drawing

virtual bool DtStaticAnimData::doneDrawing ( ) const
virtual

get whether or not the animation has finished drawing

virtual void DtStaticAnimData::reset ( )
virtual

Resets all variables.

DtStaticAnimData& DtStaticAnimData::operator= ( const DtStaticAnimData orig)
protected

Member Data Documentation

int DtStaticAnimData::myLastSecDraw
protected
int DtStaticAnimData::myLastFrameDraw
protected
bool DtStaticAnimData::myDoneDrawing
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Tue Jan 29 18:21:16 EST 2013 from SVN revision 123193
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