VR-Forces 4.1 Class Documentation
List of all members | Public Member Functions | Protected Attributes
makVrv::DtBulletHoleUpdater Class Reference

DtBulletHoleUpdater is an updater that is given a position and orientation, and depending on how it is configured, updates a scene object with a position and orientation that are clamped to the underlying terrain. More...

Inheritance diagram for makVrv::DtBulletHoleUpdater:
Inheritance graph
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Public Member Functions

 DtBulletHoleUpdater (DtDe &de, DtUniqueID id, bool suppressTick=false)
 CTOR.
virtual ~DtBulletHoleUpdater ()
 DTOR.
virtual void update (double simTime)
 Calls doGroundClamp() followed by updateSceneObject()
virtual void setEnabled (bool enabled)
 Set the Simple object's ground clamping Note that this only takes effect when setPosition() is called.
virtual void setBulletEnd (const DtVector &end)
 Set the bullet's trajectory, relative to the shot's origin.
virtual void setBulletSource (DtUniqueID sourceId)
 Set the unique ID of the entity that fired the bullet.
- Public Member Functions inherited from makVrv::DtSceneObjectUpdater
 DtSceneObjectUpdater (DtDe &de, DtUniqueID id, bool suppressTick=false)
 CTOR.
virtual ~DtSceneObjectUpdater ()
 Virtual DTOR.
virtual bool needsUpdate (DtTime tNow)
 The check function called by DtTickableManager to verify if an update is required.
virtual void update (DtTime tNow)=0
 The update function called by DtTickableManager during update-ticks.
virtual DtTime lastUpdateTime () const
 Get the time-stamp of the last update.
virtual void setSceneObject (DtSceneObject *sceneObject)
 Set the scene object to be updated.
DtSceneObjectfindSceneObject ()
 Get the current scene object for this updater.
DtUniqueID uniqueId () const
 Returns the distributed object id of this updater.
virtual void setUpdaterPosition (int vtx, const DtVector &pos)
 Set the position of a scene object vertex.
virtual const DtVectorupdaterPosition (int vtx) const
 Get the position of a scene object vertex.
virtual void setUpdaterOrientation (int vtx, const DtTaitBryan &ori)
 Set the orientation of a scene object vertex.
virtual const DtTaitBryan & updaterOrientation (int vtx) const
 Get the orientation of a scene object vertex.
void updateSceneObject (DtTime tNow)
 Update the scene object position and orientation at each vertex and set the last updated time-stamp.
virtual void terrainScaleTransformsIfNeeded ()
 Scales the transforms if the terrain scaling flag is set.

Protected Attributes

DtUniqueID mySource
DtVector myEnd
bool myDirty
- Protected Attributes inherited from makVrv::DtSceneObjectUpdater
DtDemyDe
 The display engine.
DtUniqueID myUniqueId
 This distributed object's unique identifier.
DtSceneObjectmySceneObject
 A pointer to the current scene object being updated.
DtTime myLastUpdateTime
 The last time stamp when the updateSceneObject() was called.
DtSceneObject::TransformList myTransforms
 Local copy of the vertex positions and orientations.
const DtDeSharedStatemyDeSharedState
 This is kept to make terrain scale updating cheaper ( by one virtual function call ).
bool myInManager
 If tick was suppressed, then this updater is not on the tickableManager.

Additional Inherited Members

- Public Attributes inherited from makVrv::DtSceneObjectUpdater
boost::signal< void(const
DtUniqueID &) > 
signal_updaterToBeDeleted
 Signal that this updater is being destroyed.
- Protected Member Functions inherited from makVrv::DtSceneObjectUpdater
virtual void slot_sceneObjectToBeDeleted (const DtUniqueID &id)
 Signal that this updater is being destroyed.
- Protected Member Functions inherited from makVrv::DtTickable
 DtTickable (DtTickableManagerInterface *manager=NULL)
 CTOR.
virtual ~DtTickable ()
 Virtual DTOR.

Detailed Description

DtBulletHoleUpdater is an updater that is given a position and orientation, and depending on how it is configured, updates a scene object with a position and orientation that are clamped to the underlying terrain.

Constructor & Destructor Documentation

makVrv::DtBulletHoleUpdater::DtBulletHoleUpdater ( DtDe de,
DtUniqueID  id,
bool  suppressTick = false 
)

CTOR.

virtual makVrv::DtBulletHoleUpdater::~DtBulletHoleUpdater ( )
virtual

DTOR.

Member Function Documentation

virtual void makVrv::DtBulletHoleUpdater::update ( double  simTime)
virtual

Calls doGroundClamp() followed by updateSceneObject()

virtual void makVrv::DtBulletHoleUpdater::setEnabled ( bool  enabled)
virtual

Set the Simple object's ground clamping Note that this only takes effect when setPosition() is called.

virtual void makVrv::DtBulletHoleUpdater::setBulletEnd ( const DtVector end)
virtual

Set the bullet's trajectory, relative to the shot's origin.

virtual void makVrv::DtBulletHoleUpdater::setBulletSource ( DtUniqueID  sourceId)
virtual

Set the unique ID of the entity that fired the bullet.

Member Data Documentation

DtUniqueID makVrv::DtBulletHoleUpdater::mySource
protected
DtVector makVrv::DtBulletHoleUpdater::myEnd
protected
bool makVrv::DtBulletHoleUpdater::myDirty
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Tue Jan 29 18:21:16 EST 2013 from SVN revision 123193
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