VR-Forces 4.1 Class Documentation
List of all members | Public Member Functions | Static Public Member Functions | Protected Member Functions
makVrv::DtDetonationInteractionVisualizer Class Reference

Visualizer for detonation interactions. More...

Inheritance diagram for makVrv::DtDetonationInteractionVisualizer:
Inheritance graph
[legend]

Public Member Functions

 DtDetonationInteractionVisualizer (DtBaseConnection &simulation, DtStateListener &listener, int modelSet)
 CTOR.
virtual ~DtDetonationInteractionVisualizer ()
 DTOR.
virtual const
DtStateVisualizer::TypeInfo
typeInfo () const
 The instance's type info.
- Public Member Functions inherited from makVrv::DtInteractionVisualizer
 DtInteractionVisualizer (DtBaseConnection &simulation, DtStateListener &listener, int modelSet)
 CTOR.
virtual ~DtInteractionVisualizer ()
 DTOR.
virtual void setLocation (const DtVector &)
 Call to scene object to set location. Placement is location + origin.
void setDelayTime (double d)
 Duration of interaction.
double delayTime () const
 Get the duration of the interaction.
- Public Member Functions inherited from makVrv::DtSceneObjectVisualizer
 DtSceneObjectVisualizer (DtBaseConnection &simulation, DtStateListener &listener, int modelSet)
virtual ~DtSceneObjectVisualizer ()
virtual DtUniqueID uniqueID () const
 Return unique id of mySceneObjectAgent, if it exists, else returns 0;.
virtual DtSceneObjectAgent * sceneObjectAgent ()
virtual void setParent (DtStateVisualizer *p)
 Override of base class setParent to simply set the parent without destroying/recreating model agents.
virtual void setSceneObjectAgent (DtSceneObjectAgent *)
virtual void setElementID (const DtElementID &elementID)
DtElementID elementID () const
virtual bool show (int)
 Override to show/hide scene object agent (if it exists)
virtual bool hide (int)
 Will call destroyModelAgents(), if, when the context is added, it is the first context in the list.
- Public Member Functions inherited from makVrv::DtStateVisualizer
 DtStateVisualizer (DtBaseConnection &connection, DtStateListener &listener, int modelSet)
 CTOR.
virtual ~DtStateVisualizer ()
 DTOR.
void setModelDefinition (const std::string &definition)
 Sets the model definition and creates agent(s) based on that definition.
const std::string & modelDefinition () const
 Gets the current model definition.
virtual bool setVisible (bool visible, int context)
 Returns true if this context wants to show or hide the item.
virtual void initialize ()
 Initialize the visualizer.
virtual bool isVisible () const
 Returns true if visible.
virtual void setSelected (bool)
 Sets selected state.
virtual bool selected () const
void setName (const std::string &)
 Internal name of state visualizer.
const std::string & name () const
virtual void setPickable (bool)
 Sets pickable state.
virtual bool pickable () const
virtual void setUniqueID (DtUniqueID id)
int visualizerType () const
void setShowHideContext (const std::vector< int > &s)
 Set show/hide context without changing visibility of item.
DtStateListenerlistener ()
DtBaseConnectionsimulation ()
 Get the connection for this visualizer.
void setDistribute (bool b)
 Whether or not to distribute over the network.
bool distribute () const

Static Public Member Functions

static const
DtStateVisualizer::TypeInfo
theTypeInfo ()
 This class's type info.

Protected Member Functions

void createModelAgents ()
 Creates the model agent. If already created, makes it visible.
- Protected Member Functions inherited from makVrv::DtInteractionVisualizer
virtual void destroyModelAgents ()
 Model agent is only destroyed in destructor.
virtual void setVisualizerDefinition (const DtVisualizerDefinition &visDef)
 Set any other additional visualizer information from the visual record.
virtual void setModelDefinitionForAgents ()
 Sets model definition for all the agents that this visualizer might be using.
- Protected Member Functions inherited from makVrv::DtSceneObjectVisualizer
virtual DtSceneObjectAgent * createObjectAgent ()
- Protected Member Functions inherited from makVrv::DtStateVisualizer
virtual void slot_mouseDown (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName)
 Called when the mouse is clicked in this visualizer.
virtual void slot_mouseUp (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName)
virtual void slot_mouseDblClick (DtMouseState &mouseState, const std::string &displayEngineName, const std::string &windowName, const std::string &channelName)
virtual bool supportsShowHideContext (int) const
 Default returns true.
template<typename T , typename C >
void connectAndUpdate (boost::signal< void(T)> &sig, void(C::*fp)(T), T val)
 Connect a signal and update the entity.

Additional Inherited Members

- Public Types inherited from makVrv::DtStateVisualizer
enum  Type {
  AllVisualizerTypes = 0, EntityVisualizerType = 1, EnvironmentalVisualizerType, InteractionVisualizerType,
  AggregateVisualizerType, IntervisibilityVisualizerType, TacticalSmokeVisualizerType, UserType = 10000
}
 Visualizer class types that are supportable via visualizers. More...
- Public Attributes inherited from makVrv::DtStateVisualizer
boost::signal< void(DtStateVisualizer
*, DtStateVisualizer
*, DtStateVisualizer *)> 
signal_reparented
 Signaled when the parent of this item changes, called before destroying any model agents.
boost::signal< void(DtMouseState
&, const DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> 
signal_mouseDown
 Emitted when the entity's indicator is clicked.
boost::signal< void(DtMouseState
&, const DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> 
signal_mouseUp
boost::signal< void(DtMouseState
&, const DtUniqueID &, const
std::string &, const
std::string &, const
std::string
&, DtStateVisualizer *)> 
signal_mouseDblClick
- Protected Attributes inherited from makVrv::DtInteractionVisualizer
DtParticleSystemModelAgent * myParticleSystemModel
DtAnimationModelAgent * myAnimationModel
double myLifeTime
double myDelayTime
std::string mySchema

Detailed Description

Visualizer for detonation interactions.

Constructor & Destructor Documentation

makVrv::DtDetonationInteractionVisualizer::DtDetonationInteractionVisualizer ( DtBaseConnection simulation,
DtStateListener listener,
int  modelSet 
)

CTOR.

virtual makVrv::DtDetonationInteractionVisualizer::~DtDetonationInteractionVisualizer ( )
virtual

DTOR.

Member Function Documentation

virtual const DtStateVisualizer::TypeInfo& makVrv::DtDetonationInteractionVisualizer::typeInfo ( ) const
virtual

The instance's type info.

Implements makVrv::DtStateVisualizer.

static const DtStateVisualizer::TypeInfo& makVrv::DtDetonationInteractionVisualizer::theTypeInfo ( )
static

This class's type info.

void makVrv::DtDetonationInteractionVisualizer::createModelAgents ( )
protectedvirtual

Creates the model agent. If already created, makes it visible.

Reimplemented from makVrv::DtSceneObjectVisualizer.


The documentation for this class was generated from the following file:

Document ID: Generated on Tue Jan 29 18:21:16 EST 2013 from SVN revision 123193
Copyright © 2005-2013 VT MÄK Inc. All Rights Reserved (www.mak.com)