| addedToSceneObject(const DtUniqueID &sceneObj, int modelSet, int visualizerType) | makVrv::DtModel | virtual |
| addedToSceneObjectAsProp(const DtUniqueID &sceneObj) | makVrv::DtModel | virtual |
| addToScene(const DtUniqueID &sceneObjectId, int modelSet, int visualizerType) | makVrv::DtDiGuyCharacterModel | virtual |
| addToSceneAsProp(const DtUniqueID &sceneObjectId) | makVrv::DtModel | inlineprotectedvirtual |
| autoGenerateActions() const | makVrv::DtDiGuyCharacterModel | |
| boundingBoxCenter() const | makVrv::DtModel | |
| boundingBoxExtents() const | makVrv::DtModel | |
| character() | makVrv::DtDiGuyCharacterModel | |
| className() const | makVrv::DtDiGuyCharacterModel | virtual |
| colorBlendingEnabled() const | makVrv::DtModel | virtual |
| contributesToBound() const | makVrv::DtModel | |
| Crouched enum value | makVrv::DtCharacterModel | |
| de() | makVrv::DtModel | inline |
| die(const std::string &deathAction) | makVrv::DtDiGuyCharacterModel | virtual |
| DtCharacterModel(DtDe &de, DtUniqueID id) | makVrv::DtCharacterModel | |
| DtDiGuyCharacterModel(DtDe &de, DtUniqueID id) | makVrv::DtDiGuyCharacterModel | |
| DtModel(DtDe &de, DtUniqueID id) | makVrv::DtModel | |
| enableColorBlending(bool b) | makVrv::DtModel | virtual |
| forceAction(const std::string &action, float speed) | makVrv::DtDiGuyCharacterModel | virtual |
| forceTemporaryAction(const std::string &action, double duration) | makVrv::DtDiGuyCharacterModel | virtual |
| fullUpdateNeeded() const | makVrv::DtDiGuyCharacterModel | |
| getBlendColor(float &r, float &g, float &b, float &a) | makVrv::DtModel | virtual |
| getBoundingBoxCenter(double &x, double &y, double &z) const | makVrv::DtModel | |
| getBoundingBoxComponents(DtVector &minimum, DtVector &maximum) | makVrv::DtModel | |
| getBoundingBoxExtents(double &x, double &y, double &z) const | makVrv::DtModel | |
| initializeModelInstance() | makVrv::DtModel | protectedvirtual |
| modelInstance() | makVrv::DtModel | virtual |
| modelInstance() const | makVrv::DtModel | virtual |
| modelSet() const | makVrv::DtModel | virtual |
| myCharacter | makVrv::DtDiGuyCharacterModel | protected |
| myDe | makVrv::DtModel | protected |
| myFullUpdateFlag | makVrv::DtDiGuyCharacterModel | protected |
| myGenerateAutomaticActionFlag | makVrv::DtDiGuyCharacterModel | protected |
| myObjectToMove | makVrv::DtDiGuyCharacterModel | protected |
| mySceneConnector | makVrv::DtDiGuyCharacterModel | protected |
| myUniqueId | makVrv::DtModel | protected |
| myWeaponDeployedFlag | makVrv::DtDiGuyCharacterModel | protected |
| orientation(int vtx=0) const | makVrv::DtModel | |
| parentSceneObjectID() const | makVrv::DtModel | |
| paused() const | makVrv::DtDiGuyCharacterModel | |
| position(int vtx=0) const | makVrv::DtModel | |
| Posture enum name | makVrv::DtCharacterModel | |
| Prone enum value | makVrv::DtCharacterModel | |
| removedFromSceneObject() | makVrv::DtModel | virtual |
| removeFromScene() | makVrv::DtDiGuyCharacterModel | virtual |
| removePosition(int vtx) | makVrv::DtModel | virtual |
| revive(const std::string &aliveAction) | makVrv::DtDiGuyCharacterModel | virtual |
| saveModelToFile(const std::string &filename) | makVrv::DtModel | virtual |
| setAppearance(const std::string &appearanceName) | makVrv::DtDiGuyCharacterModel | virtual |
| setBlendColor(float r, float g, float b, float a) | makVrv::DtModel | virtual |
| setCharacterModel(const std::string &appearanceName) | makVrv::DtDiGuyCharacterModel | virtual |
| setColor(float r, float g, float b, float a) | makVrv::DtModel | virtual |
| setContributesToBound(bool trueOrFalse) | makVrv::DtModel | |
| setDefaultAppearance(const std::string &appearanceName) | makVrv::DtDiGuyCharacterModel | virtual |
| setDesiredAction(const std::string &action, float speed) | makVrv::DtDiGuyCharacterModel | virtual |
| setFullUpdateNeeded(bool updated) | makVrv::DtDiGuyCharacterModel | |
| setHeadAppearance(const std::string &appearanceName) | makVrv::DtDiGuyCharacterModel | virtual |
| setModelDefinition(const std::string &str) | makVrv::DtModel | virtual |
| setModelInstance(DtModelInstance *modelInstance) | makVrv::DtModel | virtual |
| setModelScalingEnabled(bool b) | makVrv::DtDiGuyCharacterModel | virtual |
| setObjectToMove(DtSceneObject *sceneObject) | makVrv::DtDiGuyCharacterModel | |
| setOrientation(int vtx, const DtTaitBryan &orientation) | makVrv::DtDiGuyCharacterModel | virtual |
| setPaused(bool paused) | makVrv::DtDiGuyCharacterModel | virtual |
| setPosition(int vtx, const DtVector &position) | makVrv::DtDiGuyCharacterModel | virtual |
| setPosture(int posture) | makVrv::DtDiGuyCharacterModel | virtual |
| setSolid(bool isSolid) | makVrv::DtDiGuyCharacterModel | virtual |
| setSpeed(float speed) | makVrv::DtDiGuyCharacterModel | virtual |
| setVisible(bool isVisible) | makVrv::DtModel | virtual |
| setWeaponDeployed(bool deployed) | makVrv::DtDiGuyCharacterModel | virtual |
| signal_modelChanged | makVrv::DtModel | |
| signal_modelInstanceCreated | makVrv::DtModel | |
| signal_modelInstanceToBeDestroyed | makVrv::DtModel | |
| signal_modelToBeDestroyed | makVrv::DtModel | |
| signal_visibilityChangeRequested | makVrv::DtModel | |
| Sitting enum value | makVrv::DtCharacterModel | |
| slot_modelInstanceChanged(DtModelInstance *instance) | makVrv::DtModel | protected |
| slot_modelInstanceCreated(DtModelInstance *, DtModel *) | makVrv::DtDiGuyCharacterModel | protected |
| slot_modelInstanceToBeDestroyed(DtModelInstance *, DtModel *) | makVrv::DtDiGuyCharacterModel | protected |
| TransformList typedef | makVrv::DtModel | protected |
| transformSize() const | makVrv::DtModel | |
| Upright enum value | makVrv::DtCharacterModel | |
| visible() const | makVrv::DtModel | virtual |
| visualizerType() const | makVrv::DtModel | |
| weaponDeployed() const | makVrv::DtDiGuyCharacterModel | virtual |
| ~DtCharacterModel() | makVrv::DtCharacterModel | virtual |
| ~DtDiGuyCharacterModel() | makVrv::DtDiGuyCharacterModel | virtual |
| ~DtModel() | makVrv::DtModel | virtual |