VR-Forces 4.1 Class Documentation
makVrv::DtDiGuyCharacterModel Member List

This is the complete list of members for makVrv::DtDiGuyCharacterModel, including all inherited members.

addedToSceneObject(const DtUniqueID &sceneObj, int modelSet, int visualizerType)makVrv::DtModelvirtual
addedToSceneObjectAsProp(const DtUniqueID &sceneObj)makVrv::DtModelvirtual
addToScene(const DtUniqueID &sceneObjectId, int modelSet, int visualizerType)makVrv::DtDiGuyCharacterModelvirtual
addToSceneAsProp(const DtUniqueID &sceneObjectId)makVrv::DtModelinlineprotectedvirtual
autoGenerateActions() const makVrv::DtDiGuyCharacterModel
boundingBoxCenter() const makVrv::DtModel
boundingBoxExtents() const makVrv::DtModel
character()makVrv::DtDiGuyCharacterModel
className() const makVrv::DtDiGuyCharacterModelvirtual
colorBlendingEnabled() const makVrv::DtModelvirtual
contributesToBound() const makVrv::DtModel
Crouched enum valuemakVrv::DtCharacterModel
de()makVrv::DtModelinline
die(const std::string &deathAction)makVrv::DtDiGuyCharacterModelvirtual
DtCharacterModel(DtDe &de, DtUniqueID id)makVrv::DtCharacterModel
DtDiGuyCharacterModel(DtDe &de, DtUniqueID id)makVrv::DtDiGuyCharacterModel
DtModel(DtDe &de, DtUniqueID id)makVrv::DtModel
enableColorBlending(bool b)makVrv::DtModelvirtual
forceAction(const std::string &action, float speed)makVrv::DtDiGuyCharacterModelvirtual
forceTemporaryAction(const std::string &action, double duration)makVrv::DtDiGuyCharacterModelvirtual
fullUpdateNeeded() const makVrv::DtDiGuyCharacterModel
getBlendColor(float &r, float &g, float &b, float &a)makVrv::DtModelvirtual
getBoundingBoxCenter(double &x, double &y, double &z) const makVrv::DtModel
getBoundingBoxComponents(DtVector &minimum, DtVector &maximum)makVrv::DtModel
getBoundingBoxExtents(double &x, double &y, double &z) const makVrv::DtModel
initializeModelInstance()makVrv::DtModelprotectedvirtual
modelInstance()makVrv::DtModelvirtual
modelInstance() const makVrv::DtModelvirtual
modelSet() const makVrv::DtModelvirtual
myCharactermakVrv::DtDiGuyCharacterModelprotected
myDemakVrv::DtModelprotected
myFullUpdateFlagmakVrv::DtDiGuyCharacterModelprotected
myGenerateAutomaticActionFlagmakVrv::DtDiGuyCharacterModelprotected
myObjectToMovemakVrv::DtDiGuyCharacterModelprotected
mySceneConnectormakVrv::DtDiGuyCharacterModelprotected
myUniqueIdmakVrv::DtModelprotected
myWeaponDeployedFlagmakVrv::DtDiGuyCharacterModelprotected
orientation(int vtx=0) const makVrv::DtModel
parentSceneObjectID() const makVrv::DtModel
paused() const makVrv::DtDiGuyCharacterModel
position(int vtx=0) const makVrv::DtModel
Posture enum namemakVrv::DtCharacterModel
Prone enum valuemakVrv::DtCharacterModel
removedFromSceneObject()makVrv::DtModelvirtual
removeFromScene()makVrv::DtDiGuyCharacterModelvirtual
removePosition(int vtx)makVrv::DtModelvirtual
revive(const std::string &aliveAction)makVrv::DtDiGuyCharacterModelvirtual
saveModelToFile(const std::string &filename)makVrv::DtModelvirtual
setAppearance(const std::string &appearanceName)makVrv::DtDiGuyCharacterModelvirtual
setBlendColor(float r, float g, float b, float a)makVrv::DtModelvirtual
setCharacterModel(const std::string &appearanceName)makVrv::DtDiGuyCharacterModelvirtual
setColor(float r, float g, float b, float a)makVrv::DtModelvirtual
setContributesToBound(bool trueOrFalse)makVrv::DtModel
setDefaultAppearance(const std::string &appearanceName)makVrv::DtDiGuyCharacterModelvirtual
setDesiredAction(const std::string &action, float speed)makVrv::DtDiGuyCharacterModelvirtual
setFullUpdateNeeded(bool updated)makVrv::DtDiGuyCharacterModel
setHeadAppearance(const std::string &appearanceName)makVrv::DtDiGuyCharacterModelvirtual
setModelDefinition(const std::string &str)makVrv::DtModelvirtual
setModelInstance(DtModelInstance *modelInstance)makVrv::DtModelvirtual
setModelScalingEnabled(bool b)makVrv::DtDiGuyCharacterModelvirtual
setObjectToMove(DtSceneObject *sceneObject)makVrv::DtDiGuyCharacterModel
setOrientation(int vtx, const DtTaitBryan &orientation)makVrv::DtDiGuyCharacterModelvirtual
setPaused(bool paused)makVrv::DtDiGuyCharacterModelvirtual
setPosition(int vtx, const DtVector &position)makVrv::DtDiGuyCharacterModelvirtual
setPosture(int posture)makVrv::DtDiGuyCharacterModelvirtual
setSolid(bool isSolid)makVrv::DtDiGuyCharacterModelvirtual
setSpeed(float speed)makVrv::DtDiGuyCharacterModelvirtual
setVisible(bool isVisible)makVrv::DtModelvirtual
setWeaponDeployed(bool deployed)makVrv::DtDiGuyCharacterModelvirtual
signal_modelChangedmakVrv::DtModel
signal_modelInstanceCreatedmakVrv::DtModel
signal_modelInstanceToBeDestroyedmakVrv::DtModel
signal_modelToBeDestroyedmakVrv::DtModel
signal_visibilityChangeRequestedmakVrv::DtModel
Sitting enum valuemakVrv::DtCharacterModel
slot_modelInstanceChanged(DtModelInstance *instance)makVrv::DtModelprotected
slot_modelInstanceCreated(DtModelInstance *, DtModel *)makVrv::DtDiGuyCharacterModelprotected
slot_modelInstanceToBeDestroyed(DtModelInstance *, DtModel *)makVrv::DtDiGuyCharacterModelprotected
TransformList typedefmakVrv::DtModelprotected
transformSize() const makVrv::DtModel
Upright enum valuemakVrv::DtCharacterModel
visible() const makVrv::DtModelvirtual
visualizerType() const makVrv::DtModel
weaponDeployed() const makVrv::DtDiGuyCharacterModelvirtual
~DtCharacterModel()makVrv::DtCharacterModelvirtual
~DtDiGuyCharacterModel()makVrv::DtDiGuyCharacterModelvirtual
~DtModel()makVrv::DtModelvirtual

Document ID: Generated on Tue Jan 29 18:21:16 EST 2013 from SVN revision 123193
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