VR-Forces 4.1 Class Documentation
List of all members | Public Member Functions | Protected Member Functions | Protected Attributes
makVrv::DtDiGuyCharacterModel Class Reference

Di Guy based Character model. More...

Inheritance diagram for makVrv::DtDiGuyCharacterModel:
Inheritance graph
[legend]

Public Member Functions

 DtDiGuyCharacterModel (DtDe &de, DtUniqueID id)
 CTOR.
virtual ~DtDiGuyCharacterModel ()
 DTOR.
virtual void addToScene (const DtUniqueID &sceneObjectId, int modelSet, int visualizerType)
 Virtual Functions to be implemented, add this model to the scene.
virtual void removeFromScene ()
 Virtual Functions to be implemented, remove this model from the scene.
virtual void setPosition (int vtx, const DtVector &position)
 Set the position of a control vertex in the model.
virtual void setOrientation (int vtx, const DtTaitBryan &orientation)
 Set the orientation of a vertex in the model.
virtual std::string className () const
 Get the class name of the model instance owner.
virtual void setCharacterModel (const std::string &appearanceName)
 Override the character model in the model definition.
virtual void setDefaultAppearance (const std::string &appearanceName)
 Override the character model in the model definition.
virtual void setAppearance (const std::string &appearanceName)
 Override the character model in the model definition.
virtual void setHeadAppearance (const std::string &appearanceName)
 Override the character model in the model definition.
virtual void setDesiredAction (const std::string &action, float speed)
 Set the action to attempt.
virtual void forceAction (const std::string &action, float speed)
 Force an action.
virtual void forceTemporaryAction (const std::string &action, double duration)
 Force an action for a specific amount of time.
virtual void setSpeed (float speed)
 Set the speed of the character.
virtual bool weaponDeployed () const
 Get whether the weapon is deployed.
virtual void setWeaponDeployed (bool deployed)
 Set whether the weapon is deployed.
void setFullUpdateNeeded (bool updated)
 Set if the model has been fully updated, set to true if the diguy character or scenario has been updated.
bool fullUpdateNeeded () const
 Check to see if the model needs a full update.
virtual void die (const std::string &deathAction)
 Tell the character to 'die.
virtual void revive (const std::string &aliveAction)
 Revive a previously dead character.
virtual void setPaused (bool paused)
 Set the paused state.
bool paused () const
 Get if the model is paused.
diguyCharacter * character ()
 Get the character.
virtual void setPosture (int posture)
 Set the posture of the model.
bool autoGenerateActions () const
 Get if the character will need to auto generate actions.
void setObjectToMove (DtSceneObject *sceneObject)
 Sets the attachable scene object to move.
virtual void setSolid (bool isSolid)
 Set whether or not other scene objects can ground clamp to this model.
virtual void setModelScalingEnabled (bool b)
 Indicate whether or not this model may be model-scaled Default is false.
- Public Member Functions inherited from makVrv::DtCharacterModel
 DtCharacterModel (DtDe &de, DtUniqueID id)
 CTOR.
virtual ~DtCharacterModel ()
- Public Member Functions inherited from makVrv::DtModel
 DtModel (DtDe &de, DtUniqueID id)
 CTOR.
virtual ~DtModel ()
 DTOR.
virtual void setModelDefinition (const std::string &str)
 Set the model definition.
virtual void saveModelToFile (const std::string &filename)
unsigned int transformSize () const
 Get the number of position/orientations this model has.
virtual void removePosition (int vtx)
 Remove a transform at the given position.
const DtVectorposition (int vtx=0) const
 Get the Position of a given point.
const DtTaitBryan & orientation (int vtx=0) const
 Get the Orientation of a given point.
virtual void enableColorBlending (bool b)
 Enable / disable color blending for this model.
virtual void setBlendColor (float r, float g, float b, float a)
 Set color to use if color blending is enabled.
virtual void getBlendColor (float &r, float &g, float &b, float &a)
 Returns the blend color.
virtual bool colorBlendingEnabled () const
 Returns whether or not blending is enabled.
virtual void setColor (float r, float g, float b, float a)
 set the model's color
virtual int modelSet () const
 Get the model set this model is part of.
const DtVectorboundingBoxExtents () const
 Get the bounding box extents of the model instance.
void getBoundingBoxExtents (double &x, double &y, double &z) const
 Get the bounding box extents of the model instance.
const DtVectorboundingBoxCenter () const
 Get the bounding box center of the model instance.
void getBoundingBoxCenter (double &x, double &y, double &z) const
 Get the bounding box center of the model instance.
void getBoundingBoxComponents (DtVector &minimum, DtVector &maximum)
void setContributesToBound (bool trueOrFalse)
 Set whether this model instance contributes to an object's overall bounding volume.
bool contributesToBound () const
 Get whether this model instance contributes to an object's overall bounding volume.
DtDede ()
 Get the DtDe object.
virtual void setModelInstance (DtModelInstance *modelInstance)
 Internally set the model instance pointer.
virtual void setVisible (bool isVisible)
 Set the visible state of the model.
virtual bool visible () const
 Get the visible state of the model.
DtUniqueID parentSceneObjectID () const
 Parent of the model.
virtual void addedToSceneObjectAsProp (const DtUniqueID &sceneObj)
 Called when a scene object added the model as a prop.
virtual void addedToSceneObject (const DtUniqueID &sceneObj, int modelSet, int visualizerType)
 Called when a scene object added the model with the given model set and visualizer type.
virtual void removedFromSceneObject ()
 Called when the model was removed from a scene object.
virtual DtModelInstancemodelInstance ()
 Get the model instance.
virtual const DtModelInstancemodelInstance () const
 Get the model instance.
int visualizerType () const
 The visualizer type determines which channel-specific group node this model will be parented to, and consequently, which observer setting will cause it to be rendered in which channel.

Protected Member Functions

void slot_modelInstanceToBeDestroyed (DtModelInstance *, DtModel *)
 Signal emitted when the model instance is going to be destroyed.
void slot_modelInstanceCreated (DtModelInstance *, DtModel *)
 Signal emitted when the model instance is created.

Protected Attributes

diguyCharacter * myCharacter
DtOsgSceneConnectormySceneConnector
DtSceneObjectmyObjectToMove
bool myGenerateAutomaticActionFlag
bool myWeaponDeployedFlag
bool myFullUpdateFlag

Additional Inherited Members

- Public Types inherited from makVrv::DtCharacterModel
enum  Posture { Upright, Crouched, Prone, Sitting }
- Public Attributes inherited from makVrv::DtModel
boost::signal< void(DtModel *)> signal_modelToBeDestroyed
 Signal emitted when the model is to be destroyed.
boost::signal< void(DtModel *)> signal_modelChanged
boost::signal< bool(DtModel
*, bool), SlotReturnOR
signal_visibilityChangeRequested
 Signal when the visibility has been requested, if any slot returns false, it will not change.
boost::signal< void(DtModelInstance
*, DtModel *)> 
signal_modelInstanceCreated
 Signal emitted when the model instance is created.
boost::signal< void(DtModelInstance
*, DtModel *)> 
signal_modelInstanceToBeDestroyed
 Signal emitted when the model instance is to be destroyed.
- Protected Types inherited from makVrv::DtModel
typedef std::vector
< ObjectTransform
TransformList

Detailed Description

Di Guy based Character model.

Constructor & Destructor Documentation

makVrv::DtDiGuyCharacterModel::DtDiGuyCharacterModel ( DtDe de,
DtUniqueID  id 
)

CTOR.

virtual makVrv::DtDiGuyCharacterModel::~DtDiGuyCharacterModel ( )
virtual

DTOR.

Member Function Documentation

virtual void makVrv::DtDiGuyCharacterModel::addToScene ( const DtUniqueID sceneObjectId,
int  modelSet,
int  visualizerType 
)
virtual

Virtual Functions to be implemented, add this model to the scene.

Implements makVrv::DtModel.

virtual void makVrv::DtDiGuyCharacterModel::removeFromScene ( )
virtual

Virtual Functions to be implemented, remove this model from the scene.

Implements makVrv::DtModel.

virtual void makVrv::DtDiGuyCharacterModel::setPosition ( int  vtx,
const DtVector position 
)
virtual

Set the position of a control vertex in the model.

Reimplemented from makVrv::DtModel.

virtual void makVrv::DtDiGuyCharacterModel::setOrientation ( int  vtx,
const DtTaitBryan &  orientation 
)
virtual

Set the orientation of a vertex in the model.

Reimplemented from makVrv::DtModel.

virtual std::string makVrv::DtDiGuyCharacterModel::className ( ) const
virtual

Get the class name of the model instance owner.

This is used to control how model instances are created.

Reimplemented from makVrv::DtCharacterModel.

virtual void makVrv::DtDiGuyCharacterModel::setCharacterModel ( const std::string &  appearanceName)
virtual

Override the character model in the model definition.

This is necessary when explicitly setting the character via custom network messages.

Implements makVrv::DtCharacterModel.

virtual void makVrv::DtDiGuyCharacterModel::setDefaultAppearance ( const std::string &  appearanceName)
virtual

Override the character model in the model definition.

This is necessary when explicitly setting the character via custom network messages.

Implements makVrv::DtCharacterModel.

virtual void makVrv::DtDiGuyCharacterModel::setAppearance ( const std::string &  appearanceName)
virtual

Override the character model in the model definition.

This is necessary when explicitly setting the character via custom network messages.

Implements makVrv::DtCharacterModel.

virtual void makVrv::DtDiGuyCharacterModel::setHeadAppearance ( const std::string &  appearanceName)
virtual

Override the character model in the model definition.

This is necessary when explicitly setting the character via custom network messages.

Implements makVrv::DtCharacterModel.

virtual void makVrv::DtDiGuyCharacterModel::setDesiredAction ( const std::string &  action,
float  speed 
)
virtual

Set the action to attempt.

Implements makVrv::DtCharacterModel.

virtual void makVrv::DtDiGuyCharacterModel::forceAction ( const std::string &  action,
float  speed 
)
virtual

Force an action.

Implements makVrv::DtCharacterModel.

virtual void makVrv::DtDiGuyCharacterModel::forceTemporaryAction ( const std::string &  action,
double  duration 
)
virtual

Force an action for a specific amount of time.

Implements makVrv::DtCharacterModel.

virtual void makVrv::DtDiGuyCharacterModel::setSpeed ( float  speed)
virtual

Set the speed of the character.

Implements makVrv::DtCharacterModel.

virtual bool makVrv::DtDiGuyCharacterModel::weaponDeployed ( ) const
virtual

Get whether the weapon is deployed.

Implements makVrv::DtCharacterModel.

virtual void makVrv::DtDiGuyCharacterModel::setWeaponDeployed ( bool  deployed)
virtual

Set whether the weapon is deployed.

Implements makVrv::DtCharacterModel.

void makVrv::DtDiGuyCharacterModel::setFullUpdateNeeded ( bool  updated)

Set if the model has been fully updated, set to true if the diguy character or scenario has been updated.

bool makVrv::DtDiGuyCharacterModel::fullUpdateNeeded ( ) const

Check to see if the model needs a full update.

virtual void makVrv::DtDiGuyCharacterModel::die ( const std::string &  deathAction)
virtual

Tell the character to 'die.

Dead characters perform their death action then disable most dynamic behavior (saving CPU cycles).

Implements makVrv::DtCharacterModel.

virtual void makVrv::DtDiGuyCharacterModel::revive ( const std::string &  aliveAction)
virtual

Revive a previously dead character.

Implements makVrv::DtCharacterModel.

virtual void makVrv::DtDiGuyCharacterModel::setPaused ( bool  paused)
virtual

Set the paused state.

Implements makVrv::DtCharacterModel.

bool makVrv::DtDiGuyCharacterModel::paused ( ) const

Get if the model is paused.

diguyCharacter* makVrv::DtDiGuyCharacterModel::character ( )

Get the character.

virtual void makVrv::DtDiGuyCharacterModel::setPosture ( int  posture)
virtual

Set the posture of the model.

Implements makVrv::DtCharacterModel.

bool makVrv::DtDiGuyCharacterModel::autoGenerateActions ( ) const

Get if the character will need to auto generate actions.

Until explicitly set via setDesiredAction or forceAction this is true and the motion model will generate actions.

void makVrv::DtDiGuyCharacterModel::setObjectToMove ( DtSceneObject sceneObject)

Sets the attachable scene object to move.

virtual void makVrv::DtDiGuyCharacterModel::setSolid ( bool  isSolid)
virtual

Set whether or not other scene objects can ground clamp to this model.

Implements makVrv::DtModel.

virtual void makVrv::DtDiGuyCharacterModel::setModelScalingEnabled ( bool  b)
virtual

Indicate whether or not this model may be model-scaled Default is false.

Implements makVrv::DtCharacterModel.

void makVrv::DtDiGuyCharacterModel::slot_modelInstanceToBeDestroyed ( DtModelInstance ,
DtModel  
)
protected

Signal emitted when the model instance is going to be destroyed.

void makVrv::DtDiGuyCharacterModel::slot_modelInstanceCreated ( DtModelInstance ,
DtModel  
)
protected

Signal emitted when the model instance is created.

Member Data Documentation

diguyCharacter* makVrv::DtDiGuyCharacterModel::myCharacter
protected
DtOsgSceneConnector* makVrv::DtDiGuyCharacterModel::mySceneConnector
protected
DtSceneObject* makVrv::DtDiGuyCharacterModel::myObjectToMove
protected
bool makVrv::DtDiGuyCharacterModel::myGenerateAutomaticActionFlag
protected
bool makVrv::DtDiGuyCharacterModel::myWeaponDeployedFlag
protected
bool makVrv::DtDiGuyCharacterModel::myFullUpdateFlag
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Tue Jan 29 18:21:16 EST 2013 from SVN revision 123193
Copyright © 2005-2013 VT MÄK Inc. All Rights Reserved (www.mak.com)