Public Member Functions |
| | DtDiGuyCharacterModel (DtDe &de, DtUniqueID id) |
| | CTOR.
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| virtual | ~DtDiGuyCharacterModel () |
| | DTOR.
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| virtual void | addToScene (const DtUniqueID &sceneObjectId, int modelSet, int visualizerType) |
| | Virtual Functions to be implemented, add this model to the scene.
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| virtual void | removeFromScene () |
| | Virtual Functions to be implemented, remove this model from the scene.
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| virtual void | setPosition (int vtx, const DtVector &position) |
| | Set the position of a control vertex in the model.
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| virtual void | setOrientation (int vtx, const DtTaitBryan &orientation) |
| | Set the orientation of a vertex in the model.
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| virtual std::string | className () const |
| | Get the class name of the model instance owner.
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| virtual void | setCharacterModel (const std::string &appearanceName) |
| | Override the character model in the model definition.
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| virtual void | setDefaultAppearance (const std::string &appearanceName) |
| | Override the character model in the model definition.
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| virtual void | setAppearance (const std::string &appearanceName) |
| | Override the character model in the model definition.
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| virtual void | setHeadAppearance (const std::string &appearanceName) |
| | Override the character model in the model definition.
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| virtual void | setDesiredAction (const std::string &action, float speed) |
| | Set the action to attempt.
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| virtual void | forceAction (const std::string &action, float speed) |
| | Force an action.
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| virtual void | forceTemporaryAction (const std::string &action, double duration) |
| | Force an action for a specific amount of time.
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| virtual void | setSpeed (float speed) |
| | Set the speed of the character.
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| virtual bool | weaponDeployed () const |
| | Get whether the weapon is deployed.
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| virtual void | setWeaponDeployed (bool deployed) |
| | Set whether the weapon is deployed.
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| void | setFullUpdateNeeded (bool updated) |
| | Set if the model has been fully updated, set to true if the diguy character or scenario has been updated.
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| bool | fullUpdateNeeded () const |
| | Check to see if the model needs a full update.
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| virtual void | die (const std::string &deathAction) |
| | Tell the character to 'die.
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| virtual void | revive (const std::string &aliveAction) |
| | Revive a previously dead character.
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| virtual void | setPaused (bool paused) |
| | Set the paused state.
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| bool | paused () const |
| | Get if the model is paused.
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| diguyCharacter * | character () |
| | Get the character.
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| virtual void | setPosture (int posture) |
| | Set the posture of the model.
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| bool | autoGenerateActions () const |
| | Get if the character will need to auto generate actions.
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| void | setObjectToMove (DtSceneObject *sceneObject) |
| | Sets the attachable scene object to move.
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| virtual void | setSolid (bool isSolid) |
| | Set whether or not other scene objects can ground clamp to this model.
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| virtual void | setModelScalingEnabled (bool b) |
| | Indicate whether or not this model may be model-scaled Default is false.
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| | DtCharacterModel (DtDe &de, DtUniqueID id) |
| | CTOR.
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| virtual | ~DtCharacterModel () |
| | DtModel (DtDe &de, DtUniqueID id) |
| | CTOR.
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| virtual | ~DtModel () |
| | DTOR.
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| virtual void | setModelDefinition (const std::string &str) |
| | Set the model definition.
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| virtual void | saveModelToFile (const std::string &filename) |
| unsigned int | transformSize () const |
| | Get the number of position/orientations this model has.
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| virtual void | removePosition (int vtx) |
| | Remove a transform at the given position.
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| const DtVector & | position (int vtx=0) const |
| | Get the Position of a given point.
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| const DtTaitBryan & | orientation (int vtx=0) const |
| | Get the Orientation of a given point.
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| virtual void | enableColorBlending (bool b) |
| | Enable / disable color blending for this model.
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| virtual void | setBlendColor (float r, float g, float b, float a) |
| | Set color to use if color blending is enabled.
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| virtual void | getBlendColor (float &r, float &g, float &b, float &a) |
| | Returns the blend color.
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| virtual bool | colorBlendingEnabled () const |
| | Returns whether or not blending is enabled.
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| virtual void | setColor (float r, float g, float b, float a) |
| | set the model's color
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| virtual int | modelSet () const |
| | Get the model set this model is part of.
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| const DtVector & | boundingBoxExtents () const |
| | Get the bounding box extents of the model instance.
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| void | getBoundingBoxExtents (double &x, double &y, double &z) const |
| | Get the bounding box extents of the model instance.
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| const DtVector & | boundingBoxCenter () const |
| | Get the bounding box center of the model instance.
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| void | getBoundingBoxCenter (double &x, double &y, double &z) const |
| | Get the bounding box center of the model instance.
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| void | getBoundingBoxComponents (DtVector &minimum, DtVector &maximum) |
| void | setContributesToBound (bool trueOrFalse) |
| | Set whether this model instance contributes to an object's overall bounding volume.
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| bool | contributesToBound () const |
| | Get whether this model instance contributes to an object's overall bounding volume.
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| DtDe & | de () |
| | Get the DtDe object.
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| virtual void | setModelInstance (DtModelInstance *modelInstance) |
| | Internally set the model instance pointer.
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| virtual void | setVisible (bool isVisible) |
| | Set the visible state of the model.
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| virtual bool | visible () const |
| | Get the visible state of the model.
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| DtUniqueID | parentSceneObjectID () const |
| | Parent of the model.
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| virtual void | addedToSceneObjectAsProp (const DtUniqueID &sceneObj) |
| | Called when a scene object added the model as a prop.
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| virtual void | addedToSceneObject (const DtUniqueID &sceneObj, int modelSet, int visualizerType) |
| | Called when a scene object added the model with the given model set and visualizer type.
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| virtual void | removedFromSceneObject () |
| | Called when the model was removed from a scene object.
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| virtual DtModelInstance * | modelInstance () |
| | Get the model instance.
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| virtual const DtModelInstance * | modelInstance () const |
| | Get the model instance.
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| int | visualizerType () const |
| | The visualizer type determines which channel-specific group node this model will be parented to, and consequently, which observer setting will cause it to be rendered in which channel.
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Di Guy based Character model.