VR-Forces 4.1 Class Documentation
List of all members | Public Types | Public Member Functions | Public Attributes | Protected Types | Protected Attributes
makVrv::DtElementData Class Reference

The element data is all the information about all elements in the scene. More...

Public Types

typedef std::vector< DtUniqueIDSceneObjectIdList
typedef boost::unordered_map
< DtElementID, DtElementEntry * > 
ElementEntryMap
 Map of unique id's to DtSimEntry's.
typedef boost::unordered_map
< DtElementID,
SceneObjectIdList
ElementToSceneObjectMap
typedef std::vector
< DtElementEntry * > 
ElementList
 Type for signals.
typedef std::vector< DtElementIDUniqueIdList
 Type for signals.
typedef std::vector
< DtElementAttribute * > 
AttributeList
 Type for signals.
typedef std::pair
< DtElementEntry
*, AttributeList
EntryAttributes
 Type for signals.
typedef std::vector
< EntryAttributes
EntryAttributesList
 Type for signals.

Public Member Functions

 DtElementData (DtDe &de)
 CTOR.
 ~DtElementData ()
 DTOR.
void applyChanges (const DtElementChanges &changes)
 Apply changes via an element changes object.
const ElementEntryMapelements () const
 Get the element map.
const ElementToSceneObjectMapelementToSceneObjectMap () const
 Get the element to scene object map.
DtElementEntryfindElement (DtElementID id)
 Find an element.
void findAll (DtElementEntry::ElementType type, ElementList &outVector, bool sort=true)
 Find all elements of a given type, and return in a array (which by default is sorted according to their ID)
void findAll (const std::vector< DtElementEntry::ElementType > &types, ElementList &outVector, bool sort=true)
 Find all elements of a for several types, and return in a array (which by default is sorted according to their ID)
void findAll (ElementList &outVector, bool sort=true)
 Find all elements and return in a array (which by default is sorted according to their ID)
virtual void addElementID (const DtElementID &elementID, const DtUniqueID &sceneObjectID, int modelSet)
 Tell the mapper about an element ID / scene object ID pairing, as well as the model set the scene object is from.
virtual void addElementID (const DtElementID &elementID, const DtUniqueID &sceneObjectID)
 Tell the mapper about an element ID / scene object ID pairing for an element that is not part of a model set (such as a prop)
virtual void removeElementID (const DtElementID &elementID, const DtUniqueID &sceneObjectID, int modelSet)
 remove and element ID / scene object ID pairing
virtual void removeElementID (const DtElementID &elementID, const DtUniqueID &sceneObjectID)
virtual void getSceneObjectIds (const DtElementID &elementID, SceneObjectIdList &outputList, int modelSet=-1) const
 Get the scene object ID from the specified modelset that is associated with an element ID (or all scene object IDs associated with that element ID)
virtual DtElementID elementId (const DtUniqueID &sceneObjectID) const
 Get the element ID associated with a scene object ID.

Public Attributes

boost::signal< void(const
ElementList &) > 
signal_elementsAdded
 Signal elements added.
boost::signal< void(const
UniqueIdList &) > 
signal_elementsToBeRemoved
 Signal elements to be removed.
boost::signal< void(const
EntryAttributesList &) > 
signal_attributesChanged
 Signal Attribute changed.

Protected Types

typedef boost::unordered_map
< int, ElementToSceneObjectMap
ModelSetToElementSceneObjectMap
typedef boost::unordered_map
< DtUniqueID, DtElementID
SceneObjectToElementMap

Protected Attributes

DtDemyDe
ElementEntryMap myElements
ElementToSceneObjectMap myElementToSceneObjectMap
ModelSetToElementSceneObjectMap myModelSetToElementSceneObjectMap
SceneObjectToElementMap mySceneObjectToElementMap

Detailed Description

The element data is all the information about all elements in the scene.

Member Typedef Documentation

Map of unique id's to DtSimEntry's.

Type for signals.

Type for signals.

Type for signals.

Type for signals.

Type for signals.

typedef boost::unordered_map<DtUniqueID, DtElementID> makVrv::DtElementData::SceneObjectToElementMap
protected

Constructor & Destructor Documentation

makVrv::DtElementData::DtElementData ( DtDe de)

CTOR.

makVrv::DtElementData::~DtElementData ( )

DTOR.

Member Function Documentation

void makVrv::DtElementData::applyChanges ( const DtElementChanges changes)

Apply changes via an element changes object.

const ElementEntryMap& makVrv::DtElementData::elements ( ) const

Get the element map.

const ElementToSceneObjectMap& makVrv::DtElementData::elementToSceneObjectMap ( ) const

Get the element to scene object map.

DtElementEntry* makVrv::DtElementData::findElement ( DtElementID  id)

Find an element.

void makVrv::DtElementData::findAll ( DtElementEntry::ElementType  type,
ElementList outVector,
bool  sort = true 
)

Find all elements of a given type, and return in a array (which by default is sorted according to their ID)

void makVrv::DtElementData::findAll ( const std::vector< DtElementEntry::ElementType > &  types,
ElementList outVector,
bool  sort = true 
)

Find all elements of a for several types, and return in a array (which by default is sorted according to their ID)

void makVrv::DtElementData::findAll ( ElementList outVector,
bool  sort = true 
)

Find all elements and return in a array (which by default is sorted according to their ID)

virtual void makVrv::DtElementData::addElementID ( const DtElementID elementID,
const DtUniqueID sceneObjectID,
int  modelSet 
)
virtual

Tell the mapper about an element ID / scene object ID pairing, as well as the model set the scene object is from.

virtual void makVrv::DtElementData::addElementID ( const DtElementID elementID,
const DtUniqueID sceneObjectID 
)
virtual

Tell the mapper about an element ID / scene object ID pairing for an element that is not part of a model set (such as a prop)

virtual void makVrv::DtElementData::removeElementID ( const DtElementID elementID,
const DtUniqueID sceneObjectID,
int  modelSet 
)
virtual

remove and element ID / scene object ID pairing

virtual void makVrv::DtElementData::removeElementID ( const DtElementID elementID,
const DtUniqueID sceneObjectID 
)
virtual
virtual void makVrv::DtElementData::getSceneObjectIds ( const DtElementID elementID,
SceneObjectIdList outputList,
int  modelSet = -1 
) const
virtual

Get the scene object ID from the specified modelset that is associated with an element ID (or all scene object IDs associated with that element ID)

virtual DtElementID makVrv::DtElementData::elementId ( const DtUniqueID sceneObjectID) const
virtual

Get the element ID associated with a scene object ID.

Member Data Documentation

boost::signal< void (const ElementList&) > makVrv::DtElementData::signal_elementsAdded

Signal elements added.

boost::signal< void (const UniqueIdList&) > makVrv::DtElementData::signal_elementsToBeRemoved

Signal elements to be removed.

boost::signal< void (const EntryAttributesList&) > makVrv::DtElementData::signal_attributesChanged

Signal Attribute changed.

DtDe& makVrv::DtElementData::myDe
protected
ElementEntryMap makVrv::DtElementData::myElements
protected
ElementToSceneObjectMap makVrv::DtElementData::myElementToSceneObjectMap
protected
ModelSetToElementSceneObjectMap makVrv::DtElementData::myModelSetToElementSceneObjectMap
protected
SceneObjectToElementMap makVrv::DtElementData::mySceneObjectToElementMap
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Tue Jan 29 18:21:16 EST 2013 from SVN revision 123193
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