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VR-Forces 4.1 Class Documentation
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An articulated model manipulator for controlling an articulated model. More...

Public Types | |
| typedef std::vector< osg::Node * > | NodeList |
| typedef boost::unordered_map < int, NodeList > | NodePathCache |
| typedef std::vector < osg::ref_ptr < osgSim::DOFTransform > > | PartTransformList |
| typedef boost::unordered_map < int, PartTransformList > | PartMap |
| typedef std::vector < osg::ref_ptr < osgSim::MultiSwitch > > | StateList |
| typedef boost::unordered_map < int, StateList > | StateMap |
| typedef std::vector < osg::ref_ptr< osg::Sequence > > | AnimationList |
| typedef boost::unordered_map < std::string, AnimationList > | AnimationMap |
Public Types inherited from makVrv::DtArticulatedModel | |
| typedef std::vector< int > | PartList |
Public Member Functions | |
| DtOsgArticulatedModel (DtDe &, DtUniqueID id) | |
| CTOR. | |
| virtual | ~DtOsgArticulatedModel () |
| DTOR. | |
| virtual void | setModelDefinition (const std::string &str) |
| Override the set model definition function. | |
| virtual std::string | className () const |
| Get the class name of the model instance owner. | |
| virtual void | setModelScalingEnabled (bool b) |
| Indicate whether or not this model may be model-scaled Default is false. | |
| virtual void | setLocalModelScalingEnabled (bool enabled) |
| Indicates whether local model scaling for the model is enabled. | |
| virtual void | setLocalModelScalingAmount (float localScl) |
| Sets the amount of local scaling to apply to the model. | |
| virtual void | setPosition (int vtx, const DtVector &position) |
| Set the position of a control vertex in the model. | |
| virtual void | setOrientation (int vtx, const DtTaitBryan &orientation) |
| Set the orientation of a vertex in the model. | |
| virtual void | setVisible (bool isVisible) |
| Set the visible state of the model and scene connector. | |
| virtual void | setPartTranslation (int partNumber, const DtVector &transform, const DtVector &velocity) |
| Update the part translation. | |
| virtual void | setPartOrientation (int partNumber, const DtTaitBryan &orientation, const DtVector &rotationalVelocity) |
| Rotate the part. | |
| virtual void | setState (int stateNumber, int stateValue) |
| Set the state on the model. | |
| virtual void | setAnimationFrame (const std::string &animationName, int frameIndex) |
| Set the current frame of an animation. | |
| virtual void | setAnimationRange (const std::string &animationName, int firstFrameIndex, int lastFrameIndex) |
| Set the animation range. | |
| virtual void | setAnimationSpeed (const std::string &animationName, double framesPerSecond) |
| Set the animation speed. | |
| virtual bool | findPartPositionAndOrientation (int partNumber, DtVector &position, DtQuat &ori) |
| Finds the absolute position and orientation of a part. | |
| DtVector | partTranslation (int partNumber) |
| Get a part translation. | |
| DtTaitBryan | partOrientation (int partNumber) |
| Get a part orientation. | |
| int | state (int stateNumber) |
| Get the state value. | |
| int | animationFrameCount (const std::string &animationName) |
| Get number of frames in an animation. | |
| int | animationCurrentFrame (const std::string &animationName) |
| Get the current frame of an animation. | |
| int | animationFirstFrame (const std::string &animationName) |
| Get the first frame in the current range in an animation. | |
| int | animationLastFrame (const std::string &animationName) |
| Get the last frame in the current range in an animation. | |
| double | animationSpeed (const std::string &animationName) |
| Get the speed of an animation. | |
| const PartMap & | parts () const |
| Get a map of the current parts. | |
| virtual void | getParts (PartList &parts) const |
| Only a list of all the parts. | |
| const StateMap & | states () const |
| Get a map of the current states. | |
| const AnimationMap & | animations () const |
| Get a map of the current animations. | |
| virtual void | addPart (int partNumber, osgSim::DOFTransform *node) |
| Add a part off the DOF transform node and a part Number. | |
| virtual void | addState (int stateNumber, osgSim::MultiSwitch *node) |
| Add a switch off the DOF switch node and a part number. | |
| virtual void | setStateValueExists (int stateNumber, int stateValue) |
| Set when a state value exists; only state values that have had this method called on them will be used. | |
| virtual void | addAnimation (const std::string &animationName, osg::Sequence *node) |
| Add animation Sequence. | |
| virtual void | setColor (float r, float g, float b, float a) |
| Finds the absolute position and orientation of a part. | |
| virtual void | setPartVisibility (int partNumber, bool onOff) |
| Finds the absolute position and orientation of a part. | |
| virtual void | setSolid (bool isSolid) |
| Set whether or not other scene objects can ground clamp to this model. | |
Public Member Functions inherited from makVrv::DtArticulatedModel | |
| DtArticulatedModel (DtDe &, DtUniqueID id) | |
| CTOR. | |
| virtual | ~DtArticulatedModel () |
| DTOR. | |
Public Member Functions inherited from makVrv::DtModel | |
| DtModel (DtDe &de, DtUniqueID id) | |
| CTOR. | |
| virtual | ~DtModel () |
| DTOR. | |
| virtual void | saveModelToFile (const std::string &filename) |
| unsigned int | transformSize () const |
| Get the number of position/orientations this model has. | |
| virtual void | removePosition (int vtx) |
| Remove a transform at the given position. | |
| const DtVector & | position (int vtx=0) const |
| Get the Position of a given point. | |
| const DtTaitBryan & | orientation (int vtx=0) const |
| Get the Orientation of a given point. | |
| virtual void | enableColorBlending (bool b) |
| Enable / disable color blending for this model. | |
| virtual void | setBlendColor (float r, float g, float b, float a) |
| Set color to use if color blending is enabled. | |
| virtual void | getBlendColor (float &r, float &g, float &b, float &a) |
| Returns the blend color. | |
| virtual bool | colorBlendingEnabled () const |
| Returns whether or not blending is enabled. | |
| virtual int | modelSet () const |
| Get the model set this model is part of. | |
| const DtVector & | boundingBoxExtents () const |
| Get the bounding box extents of the model instance. | |
| void | getBoundingBoxExtents (double &x, double &y, double &z) const |
| Get the bounding box extents of the model instance. | |
| const DtVector & | boundingBoxCenter () const |
| Get the bounding box center of the model instance. | |
| void | getBoundingBoxCenter (double &x, double &y, double &z) const |
| Get the bounding box center of the model instance. | |
| void | getBoundingBoxComponents (DtVector &minimum, DtVector &maximum) |
| void | setContributesToBound (bool trueOrFalse) |
| Set whether this model instance contributes to an object's overall bounding volume. | |
| bool | contributesToBound () const |
| Get whether this model instance contributes to an object's overall bounding volume. | |
| DtDe & | de () |
| Get the DtDe object. | |
| virtual void | setModelInstance (DtModelInstance *modelInstance) |
| Internally set the model instance pointer. | |
| virtual bool | visible () const |
| Get the visible state of the model. | |
| DtUniqueID | parentSceneObjectID () const |
| Parent of the model. | |
| virtual void | addedToSceneObjectAsProp (const DtUniqueID &sceneObj) |
| Called when a scene object added the model as a prop. | |
| virtual void | addedToSceneObject (const DtUniqueID &sceneObj, int modelSet, int visualizerType) |
| Called when a scene object added the model with the given model set and visualizer type. | |
| virtual void | removedFromSceneObject () |
| Called when the model was removed from a scene object. | |
| virtual DtModelInstance * | modelInstance () |
| Get the model instance. | |
| virtual const DtModelInstance * | modelInstance () const |
| Get the model instance. | |
| int | visualizerType () const |
| The visualizer type determines which channel-specific group node this model will be parented to, and consequently, which observer setting will cause it to be rendered in which channel. | |
Protected Types | |
| typedef std::vector< bool > | StateExistenceList |
| typedef boost::unordered_map < int, StateExistenceList > | StateExistenceMap |
Protected Member Functions | |
| virtual void | addToScene (const DtUniqueID &sceneObjectId, int modelSet, int visualizerType) |
| Virtual Functions to be implemented, add this model to the scene. | |
| virtual void | removeFromScene () |
| Virtual Functions to be implemented, remove this model from the scene. | |
| virtual void | disablePart (int partNumber) |
| virtual void | enablePart (int partNumber) |
| virtual void | modelInstanceToBeDeleted () |
| virtual void | modelInstanceCreated (bool castShadows) |
Static Protected Member Functions | |
| static void | matrixdToTaitBryan (const osg::Matrixd &rotation, DtTaitBryan &tb) |
| static double | clampUnity (double x) |
Static Protected Attributes | |
| static const unsigned int | theNodePathCacheSize = 4 |
Additional Inherited Members | |
Public Attributes inherited from makVrv::DtModel | |
| boost::signal< void(DtModel *)> | signal_modelToBeDestroyed |
| Signal emitted when the model is to be destroyed. | |
| boost::signal< void(DtModel *)> | signal_modelChanged |
| boost::signal< bool(DtModel *, bool), SlotReturnOR > | signal_visibilityChangeRequested |
| Signal when the visibility has been requested, if any slot returns false, it will not change. | |
| boost::signal< void(DtModelInstance *, DtModel *)> | signal_modelInstanceCreated |
| Signal emitted when the model instance is created. | |
| boost::signal< void(DtModelInstance *, DtModel *)> | signal_modelInstanceToBeDestroyed |
| Signal emitted when the model instance is to be destroyed. | |
An articulated model manipulator for controlling an articulated model.
| typedef std::vector<osg::Node*> makVrv::DtOsgArticulatedModel::NodeList |
| typedef boost::unordered_map<int, NodeList> makVrv::DtOsgArticulatedModel::NodePathCache |
| typedef std::vector<osg::ref_ptr<osgSim::DOFTransform> > makVrv::DtOsgArticulatedModel::PartTransformList |
| typedef boost::unordered_map<int, PartTransformList > makVrv::DtOsgArticulatedModel::PartMap |
| typedef std::vector< osg::ref_ptr<osgSim::MultiSwitch> > makVrv::DtOsgArticulatedModel::StateList |
| typedef boost::unordered_map<int, StateList > makVrv::DtOsgArticulatedModel::StateMap |
| typedef std::vector< osg::ref_ptr<osg::Sequence> > makVrv::DtOsgArticulatedModel::AnimationList |
| typedef boost::unordered_map<std::string, AnimationList > makVrv::DtOsgArticulatedModel::AnimationMap |
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protected |
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| makVrv::DtOsgArticulatedModel::DtOsgArticulatedModel | ( | DtDe & | , |
| DtUniqueID | id | ||
| ) |
CTOR.
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DTOR.
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Override the set model definition function.
Use this to parse a model after it is loaded.
Implements makVrv::DtArticulatedModel.
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Get the class name of the model instance owner.
This is used to control how model instances are created.
Implements makVrv::DtArticulatedModel.
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Indicate whether or not this model may be model-scaled Default is false.
Implements makVrv::DtArticulatedModel.
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Indicates whether local model scaling for the model is enabled.
Local model scaling overrides generic (global) model scaling. Default is false.
Implements makVrv::DtArticulatedModel.
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Sets the amount of local scaling to apply to the model.
Only applies when local model scaling is enabled.
Implements makVrv::DtArticulatedModel.
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Set the position of a control vertex in the model.
Reimplemented from makVrv::DtModel.
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Set the orientation of a vertex in the model.
Reimplemented from makVrv::DtModel.
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Set the visible state of the model and scene connector.
| [in] | isVisible | is the new visible state; true = visible, false = hidden. |
Reimplemented from makVrv::DtModel.
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Update the part translation.
Implements makVrv::DtArticulatedModel.
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Rotate the part.
Implements makVrv::DtArticulatedModel.
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Set the state on the model.
Implements makVrv::DtArticulatedModel.
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Set the current frame of an animation.
Implements makVrv::DtArticulatedModel.
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Set the animation range.
Implements makVrv::DtArticulatedModel.
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Set the animation speed.
Implements makVrv::DtArticulatedModel.
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Finds the absolute position and orientation of a part.
This function is more efficient than calling both the position and orientation functions.
Implements makVrv::DtArticulatedModel.
| DtVector makVrv::DtOsgArticulatedModel::partTranslation | ( | int | partNumber | ) |
Get a part translation.
| 0,0,0 | when the part number is invalid. |
| DtTaitBryan makVrv::DtOsgArticulatedModel::partOrientation | ( | int | partNumber | ) |
Get a part orientation.
| 0,0,0 | when the part number is invalid. |
| int makVrv::DtOsgArticulatedModel::state | ( | int | stateNumber | ) |
Get the state value.
| -1 | when the state number is invalid. |
| int makVrv::DtOsgArticulatedModel::animationFrameCount | ( | const std::string & | animationName | ) |
Get number of frames in an animation.
| -1 | when the animation number is invalid. |
| int makVrv::DtOsgArticulatedModel::animationCurrentFrame | ( | const std::string & | animationName | ) |
Get the current frame of an animation.
| -1 | when the animation number is invalid. |
| int makVrv::DtOsgArticulatedModel::animationFirstFrame | ( | const std::string & | animationName | ) |
Get the first frame in the current range in an animation.
| -1 | when the animation number is invalid. |
| int makVrv::DtOsgArticulatedModel::animationLastFrame | ( | const std::string & | animationName | ) |
Get the last frame in the current range in an animation.
| -1 | when the animation number is invalid. |
| double makVrv::DtOsgArticulatedModel::animationSpeed | ( | const std::string & | animationName | ) |
Get the speed of an animation.
| -1.0 | when the animation number is invalid. |
| const PartMap& makVrv::DtOsgArticulatedModel::parts | ( | ) | const |
Get a map of the current parts.
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Only a list of all the parts.
Implements makVrv::DtArticulatedModel.
| const StateMap& makVrv::DtOsgArticulatedModel::states | ( | ) | const |
Get a map of the current states.
| const AnimationMap& makVrv::DtOsgArticulatedModel::animations | ( | ) | const |
Get a map of the current animations.
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Add a part off the DOF transform node and a part Number.
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Add a switch off the DOF switch node and a part number.
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Set when a state value exists; only state values that have had this method called on them will be used.
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Add animation Sequence.
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Finds the absolute position and orientation of a part.
This function is more efficient than calling both the position and orientation functions.
Reimplemented from makVrv::DtModel.
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Finds the absolute position and orientation of a part.
This function is more efficient than calling both the position and orientation functions.
Implements makVrv::DtArticulatedModel.
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Set whether or not other scene objects can ground clamp to this model.
Implements makVrv::DtModel.
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Virtual Functions to be implemented, add this model to the scene.
Implements makVrv::DtModel.
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Virtual Functions to be implemented, remove this model from the scene.
Implements makVrv::DtModel.
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