VR-Forces 4.1 Class Documentation
makVrv::DtParticleSystemModel Member List

This is the complete list of members for makVrv::DtParticleSystemModel, including all inherited members.

addedToSceneObject(const DtUniqueID &sceneObj, int modelSet, int visualizerType)makVrv::DtModelvirtual
addedToSceneObjectAsProp(const DtUniqueID &sceneObj)makVrv::DtModelvirtual
addToScene(const DtUniqueID &sceneObjectId, int modelSet, int visualizerType)=0makVrv::DtModelprotectedpure virtual
addToSceneAsProp(const DtUniqueID &sceneObjectId)makVrv::DtModelinlineprotectedvirtual
boundingBoxCenter() const makVrv::DtModel
boundingBoxExtents() const makVrv::DtModel
className() const =0makVrv::DtParticleSystemModelpure virtual
colorBlendingEnabled() const makVrv::DtModelvirtual
contributesToBound() const makVrv::DtModel
de()makVrv::DtModelinline
DtModel(DtDe &de, DtUniqueID id)makVrv::DtModel
DtParticleSystemModel(DtDe &de, DtUniqueID id)makVrv::DtParticleSystemModel
enableColorBlending(bool b)makVrv::DtModelvirtual
getBlendColor(float &r, float &g, float &b, float &a)makVrv::DtModelvirtual
getBoundingBoxCenter(double &x, double &y, double &z) const makVrv::DtModel
getBoundingBoxComponents(DtVector &minimum, DtVector &maximum)makVrv::DtModel
getBoundingBoxExtents(double &x, double &y, double &z) const makVrv::DtModel
initializeModelInstance()makVrv::DtModelprotectedvirtual
modelInstance()makVrv::DtModelvirtual
modelInstance() const makVrv::DtModelvirtual
modelSet() const makVrv::DtModelvirtual
myDemakVrv::DtModelprotected
myUniqueIdmakVrv::DtModelprotected
orientation(int vtx=0) const makVrv::DtModel
parentSceneObjectID() const makVrv::DtModel
pause()=0makVrv::DtParticleSystemModelpure virtual
position(int vtx=0) const makVrv::DtModel
removedFromSceneObject()makVrv::DtModelvirtual
removeFromScene()=0makVrv::DtModelprotectedpure virtual
removePosition(int vtx)makVrv::DtModelvirtual
resume()=0makVrv::DtParticleSystemModelpure virtual
saveModelToFile(const std::string &filename)makVrv::DtModelvirtual
setBlendColor(float r, float g, float b, float a)makVrv::DtModelvirtual
setColor(float r, float g, float b, float a)makVrv::DtModelvirtual
setContributesToBound(bool trueOrFalse)makVrv::DtModel
setDuration(double seconds)=0makVrv::DtParticleSystemModelpure virtual
setIntensity(float intensity)=0makVrv::DtParticleSystemModelpure virtual
setModelDefinition(const std::string &str)=0makVrv::DtParticleSystemModelpure virtual
setModelInstance(DtModelInstance *modelInstance)makVrv::DtModelvirtual
setOrientation(int vtx, const DtTaitBryan &orientation)makVrv::DtModelvirtual
setPosition(int vtx, const DtVector &position)makVrv::DtModelvirtual
setScale(float scale)=0makVrv::DtParticleSystemModelpure virtual
setSolid(bool isSolid)=0makVrv::DtModelpure virtual
setVisible(bool isVisible)makVrv::DtModelvirtual
setWindDirection(const DtVector &direction)=0makVrv::DtParticleSystemModelpure virtual
signal_modelChangedmakVrv::DtModel
signal_modelInstanceCreatedmakVrv::DtModel
signal_modelInstanceToBeDestroyedmakVrv::DtModel
signal_modelToBeDestroyedmakVrv::DtModel
signal_visibilityChangeRequestedmakVrv::DtModel
slot_modelInstanceChanged(DtModelInstance *instance)makVrv::DtModelprotected
start()=0makVrv::DtParticleSystemModelpure virtual
stop()=0makVrv::DtParticleSystemModelpure virtual
TransformList typedefmakVrv::DtModelprotected
transformSize() const makVrv::DtModel
visible() const makVrv::DtModelvirtual
visualizerType() const makVrv::DtModel
~DtModel()makVrv::DtModelvirtual
~DtParticleSystemModel()makVrv::DtParticleSystemModelvirtual

Document ID: Generated on Tue Jan 29 18:21:16 EST 2013 from SVN revision 123193
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