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VR-Forces 4.1 Class Documentation
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This struct is used like a namespace. More...
Public Types | |
| enum | Id { invalidId = 0, mobility = 1, fire_power = 2, damage = 3, trailing_effects = 4, hatch = 5, moving = 6, paint_scheme = 7, density = 8, frozen_status = 9, power_plant_status = 10, launcher = 11, camouflage_type = 12, concealed = 13, head_lights = 14, tail_lights = 15, brake_lights = 16, blackout_lights = 17, blackout_brake_lights = 18, spot_lights = 19, interior_lights = 20, afterburner = 21, landing_lights = 22, navigation_lights = 23, anticollision_lights = 24, formation_lights = 25, launch_flash = 26, smoke = 27, flaming = 28, running_lights = 29, lights = 30, life_form_state = 31, weapon_1 = 32, weapon_2 = 33, flashlight = 34, compliance = 35, health = 36, masked_cloaked = 37, internal_heat_status = 38, exterior_lights = 39, mission = 40, antenna = 41, tent = 42, ramp = 43, user_start = 500 } |
This struct is used like a namespace.
To use an enumeration value simple type: DtModelSemanticsMapper::States::damage.