VR-Forces 4.1 Class Documentation
6.2 - Adding a New Entity Behavior (Creating an Actuator)

If you want to create a completely new type of actuator, subclass DtActuatorComponent (actCmpnt.h).

If you want to inherit functionality from one of the existing actuators, such as DtAutomotiveActuatorComponent, you can subclass that actuator.

In your actuator, you must do the following:

The addActuator example creates an actuator that simulates a vehicle that travels due north regardless of steering inputs, but at a speed regulated by the throttle input. It replaces the DtAutomotiveActuatorComponent.

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Document ID: Generated on Tue Jan 29 18:21:16 EST 2013 from SVN revision 123193
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