VR-Forces 4.1 Class Documentation
VR-Forces 4.0.3 to 4.0.4 Simulation Model Set Changes

Table of Contents

Changes to the SMS are organized by component or system type.

Flight Command Controllers

Air domain Movement Systems. The flight-command-controller was added to Fixedwing and rotary-wing entities to handle new flight tasks. (For details, please see fixed-WingFlightCommandController.h and rotaryWingFlightCommandController.h.) If you have created your own air domain movement systems, you must add this controller to take advantage of these new tasks and behavior.

Weapon Interface

The target-priorities parameters have moved. They are no longer part of the target selection controller. They are now in the weapon controllers inside the weapon systems, as follows:

Laser designators have the same changes as weapon systems. They also now have the parameter integrated-with-launcher, which determines how target input works (either from the launcher controller, if integrated, or the target selection controller directly if not).

Apache. The laser designator that went along with the laser-guided-hellfire-missile launcher has been moved into the launcher.

The laser-guided-hellfire-missile-launcher system has the following changes:

Radar Modes

Emitter systems now defines a radar-mode-list, each one of which defines a beam-list so these can be switched at runtime. For more information, please see Section 7.5, "Configuring Emitters", in VR-Forces Configuration Guide.

Weapon Enhancements

In weapon systems the munition-wrapper resource "ammo" has been removed. Individual munitions are now regular resources.

Ballistic guns have two changes:

Range Rings

Ammo Select Tables

For weapons that fire a burst, hit probability is for the whole burst.

New weapons have been added, so if you have made your own damage system, you may have to make a new damage table to add new mappings.

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Document ID: Generated on Tue Jan 29 18:21:16 EST 2013 from SVN revision 123193
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