VR-Forces 4.10 Class Documentation
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
DtFireInteractionStateObject.h
Go to the documentation of this file.
1 /******************************************************************************
2 ** Copyright (c) 2009 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
9 
10 #ifndef DtFireInteractionStateObject_H_
11 #define DtFireInteractionStateObject_H_
12 
15 
16 namespace makVrv
17 {
22  {
23 
24  public:
25 
28 
30  virtual ~DtFireInteractionStateObject();
31 
34  {
35  DtFireInteractionState* myFireInteractionState = dynamic_cast<DtFireInteractionState*>(myState);
36  if(myFireInteractionState)
37  {
38  *myFireInteractionState = state;
39 
45  }
46  }
47  };
48 }
49 
50 #endif
51 
This creates the DtFireInteractionState and adds it to a DtSimEntry.
Definition: DtFireInteractionStateObject.h:21
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
unsigned long long DtUniqueID
Definition: DtUniqueID.h:19
Contains makVrv::DtSimStateObject class.
This is the protocol independent state of a fire interaction.
Definition: DtFireInteractionState.h:26
Contains makVrv::DtFireInteractionState class.
A DtSimStateObject is the base class for all simulation state objects.
Definition: DtSimStateObject.h:25
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
void setState(DtFireInteractionState &state)
Copy state into myState. Tell the DtSimEntry that the state has been updated.
Definition: DtFireInteractionStateObject.h:33

Document ID: Generated on Tue Sep 21 17:42:52 EDT 2021 from SVN revision 234861
Copyright © 2005-2021 MAK Technologies. All Rights Reserved (www.mak.com)