VR-Forces 4.10 Class Documentation
Home
Modules
Namespaces
Classes
Files
Examples
Behavior Models
File List
File Members
All
Classes
Namespaces
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Properties
Friends
Macros
Groups
Pages
include
vrvIndirectRendering
DtIndirectGpuOutputInstance.h
Go to the documentation of this file.
1
/*****************************************************************************
2
* Copyright (c) 2020 MAK Technologies, Inc.
3
* All rights reserved.
4
*****************************************************************************/
5
9
10
#pragma once
11
12
namespace
makVrv
13
{
18
struct
DtIndirectGpuOutputInstance
19
{
20
int
myInstanceId
;
// instance id
21
int
myModelId
;
// model id;
22
int
myGeometryIndex
;
// geometry index
23
int
myUserData
;
// any user data to output (useful for debugging)
24
};
25
}
makVrv::DtIndirectGpuOutputInstance::myInstanceId
int myInstanceId
Definition:
DtIndirectGpuOutputInstance.h:20
makVrv::DtIndirectGpuOutputInstance::myGeometryIndex
int myGeometryIndex
Definition:
DtIndirectGpuOutputInstance.h:22
makVrv::DtIndirectGpuOutputInstance
cull shader will cull/lod instance geometries and generate a list of instances that are visible...
Definition:
DtIndirectGpuOutputInstance.h:18
makVrv::DtIndirectGpuOutputInstance::myUserData
int myUserData
Definition:
DtIndirectGpuOutputInstance.h:23
makVrv::DtIndirectGpuOutputInstance::myModelId
int myModelId
Definition:
DtIndirectGpuOutputInstance.h:21
Document ID: Generated on Tue Sep 21 17:42:52 EDT 2021 from SVN revision 234861
Copyright © 2005-2021 MAK Technologies. All Rights Reserved (
www.mak.com
)