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VR-Forces 4.10 Class Documentation
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Contains makVrv::DtIndirectLodManager class. More...
Go to the source code of this file.
Classes | |
| class | makVrv::DtIndirectLodManager |
| handles the lods for all the indirect geometry. More... | |
| struct | makVrv::DtIndirectLodManager::IndirectLodInfoInvalidator |
| initializer/invalidator for lod info More... | |
| struct | makVrv::DtIndirectLodManager::IndirectLodInfoRemovalPredicate |
| removal predicate for lod infos (checks to see if the model ids match. More... | |
Namespaces | |
| makVrv | |
| Declare & export the plugin initialization function (bool initDeModule(DtDe* de)) | |
Macros | |
| #define | CPU_SIDE_COMPILATION 1 |
| structure for holding the information about a particular instance of a particular lod. More... | |
Typedefs | |
| typedef DtVirtualBaseClassCreator < DtIndirectLodManager, DtInstanceContainer & > | makVrv::DtIndirectLodManagerCreator |
| creator More... | |
Functions | |
| template<> | |
| const char * | makVrv::creatorTypeName< DtIndirectLodManager > (void) |
| template specialization for the creator (pass the class being created to the creatorTypeName template) More... | |
Contains makVrv::DtIndirectLodManager class.
| #define CPU_SIDE_COMPILATION 1 |
structure for holding the information about a particular instance of a particular lod.
must match definition in data/shaders/indirect/LodInfoBuffer.h since these are passed directly to the GPU