16 #include <matrix/vlVector.h>
18 #include <osg/Matrixd>
25 struct TrackedDevicePose_t;
48 static bool isVrAvailable();
64 virtual const std::string& providerName();
67 virtual const std::string& deviceName();
70 virtual bool initializeVR();
73 virtual bool hasFocusViews();
76 virtual bool useVrs();
85 virtual void getProjectionAngles(
vrvVirtualReality::DtEye eye,
double& left,
double& right,
double& bottom,
double& top,
double znear,
double zfar);
97 virtual void setHmdPoseOffset(
const DtVector& pos,
const DtQuat& ori);
100 virtual bool getTrackedPose(
DtVector& pos,
DtQuat& ori,
int index);
103 virtual bool reset();
106 virtual bool shutdown();
109 virtual bool hasTrackedCamera();
118 virtual vr::IVRSystem* findOpenVRSystem()
const;
122 virtual void beginFrame();
Diagonal crossing liens.
Definition: DtTacticalGraphicUtilities.h:93
Contains DLL export macros.
An abstract interface that provides VR System API services.
A Tracked camera is typically attached to the HMD and can provide position and orientation data in ad...
Definition: DtTrackedCamera.h:27
Base class for GPU updates of the variable rate shading image Draw a full screen quad using a shader ...
Definition: DtVariableRateShadingImageUpdater.h:26
A driver that manages virtual reality HMD and input devices.
Definition: DtVirtualRealityDriver.h:51
#define DT_DLL_VRVVR
Definition: vrvVirtualReality.h:19
vr::IVRSystem * myVrSystem
Definition: DtOpenVRProvider.h:125
DtEye
A virtual reality eye.
Definition: vrvVirtualReality.h:38
An OpenVR implementation of the DtVirtualRealityProvider abstract base class.
Definition: DtOpenVRProvider.h:33
std::string myDeviceName
Definition: DtOpenVRProvider.h:128
An abstract interface that provides VR System API services.
Definition: DtVirtualRealityProvider.h:45
Contains makVrv::DtQuat class.
vr::TrackedDevicePose_t * myTrackedPoses
Definition: DtOpenVRProvider.h:126
A VRV channel that represents the eyes of the HMD A Virtual Reality channel can render in a few diffe...
Definition: DtVirtualRealityChannel.h:29
Object to handle rendering a mixed reality mask object into the scene.
Definition: DtMixedRealityMask.h:38
An OSG camera callback that will submit the channel to the underlying VR system as an overlay channel...
Definition: DtSubmitOverlayCallback.h:26
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
A utility Quaternion class.
Definition: DtQuat.h:19
A post processing effect responsible for submitting and mirroring the eye views to the VR subsystem...
Definition: DtVirtualRealityPostProcessor.h:34
An OSG camera callback that will submit the channel to the underlying VR system as an overlay channel...
Definition: DtSubmitViewCallback.h:29