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VR-Forces 4.10 Class Documentation
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Wraps functionality of Variable Rate Shading Image. More...
Go to the source code of this file.
Classes | |
| class | makVrv::VariableRateShadingExtensions |
| Extension functions used for Nvidia variable rate shading Initalises function pointers for the nvidia variable rate shading extensions. More... | |
| class | makVrv::DtVariableRateShadingImage |
| Wrapper around Nvidia Variable Rate Shading Image functionality Creates a texture of the correct size for the provided channel. More... | |
| class | makVrv::DtVariableRateShadingImageStateAttribute |
| An osg stateattribute that applies a DtVariableRateShadingImage to the State. More... | |
Namespaces | |
| makVrv | |
| Declare & export the plugin initialization function (bool initDeModule(DtDe* de)) | |
Wraps functionality of Variable Rate Shading Image.
Wraps functionality of Variable Rate Shading Image Palette.
| #define GL_NV_shading_rate_image 1 |
| #define GL_SHADING_RATE_IMAGE_NV 0x9563 |
| #define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564 |
| #define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565 |
| #define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566 |
| #define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567 |
| #define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568 |
| #define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569 |
| #define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A |
| #define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B |
| #define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C |
| #define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D |
| #define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E |
| #define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F |
| #define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B |
| #define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C |
| #define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D |
| #define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E |
| #define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F |
| #define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE |
| #define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF |
| #define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0 |