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DtWeatherLayerBlowingSnow.h
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1 /******************************************************************************
2 ** Copyright (c) 2020 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
9 
10 #pragma once
11 
12 #include <vrvOsg/DtWeatherLayer.h>
13 
14 
15 namespace makVrv
16 {
28  {
29  friend class DtWeatherLayerFactory;
30 
31  public:
32 
34  virtual ~DtWeatherLayerBlowingSnow();
35 
37  DtWeatherLayerBlowingSnow() = delete;
38 
41 
43  DtWeatherLayerBlowingSnow &operator=(const DtWeatherLayerBlowingSnow &other) = delete;
44 
45  protected:
46 
49 
50  public:
51 
53  virtual void init(DtDe &de);
54 
56  virtual void drawWeatherEffects(DtWeatherEffect::DrawData& drawData);
57  };
58 
59 }
60 
61 
62 
63 
DT_DLL_EXAMPLESCENEROOTPLUGIN void init(DtDe &anIG)
Contains makVrv::DtWeatherLayer class.
#define DT_DLL_VRVOSG
Definition: vrvOsg.h:23
Factory that is used to create weather layers.
Definition: DtWeatherLayer.h:158
A structure used to hold data for drawing.
Definition: DtWeatherEffect.h:48
unsigned long long DtUniqueID
Definition: DtUniqueID.h:19
A weather layer uses one or more weather effects to create a top level visual.
Definition: DtWeatherLayer.h:43
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
A blowing snow specific weather layer uses one or more weather effects to create a top level visual...
Definition: DtWeatherLayerBlowingSnow.h:27

Document ID: Generated on Tue Sep 21 17:42:52 EDT 2021 from SVN revision 234861
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