VR-Forces 4.10 Class Documentation
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DtWindowEntityAttachedSurface.h
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1 /******************************************************************************
2 ** Copyright (c) 2020 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
9 
10 #pragma once
11 
12 #include <vrvCore/vrvCore.h>
13 #include <vrvCore/DtWindowObject.h>
14 #include <vrvCore/DtUniqueID.h>
16 
17 #include <vrvUtil/signalslib.h>
18 
19 namespace makVrv
20 {
21  class DtDe;
22  class DtSceneObject;
23  class DtChannel;
24 
33  {
34  public:
37 
40 
42  virtual void needsUpdate();
43 
45  virtual void setEntity( DtUniqueID entityId );
46 
50  virtual void slot_sceneObjectToBeDeleted();
51 
53  virtual void setChannel( DtChannel* channel );
54 
56  virtual void setChannelOverlay( std::string displayName, std::string windowName, std::string channelName );
57 
61  virtual void setOffsets( float xOffset, float yOffset, float zOffset );
62 
65  virtual void setSurfaceWidthHeight( float width, float height );
66 
75  virtual void setSurfaceCoordinateExtents( float minU, float minV, float maxU, float maxV );
76  protected:
78  void clamp( double& x, double lower, double upper );
79  protected:
82  boost::signalslib::connection myEntityDeletedSignal;
83  float myXOffset;
84  float myYOffset;
85  float myZOffset;
88  };
89 }
DtSceneObject * myEntity
Definition: DtWindowEntityAttachedSurface.h:80
float myXOffset
Definition: DtWindowEntityAttachedSurface.h:83
DtChannel * myChannel
Definition: DtWindowEntityAttachedSurface.h:81
float myYOffset
Definition: DtWindowEntityAttachedSurface.h:84
float mySurfaceHeight
Definition: DtWindowEntityAttachedSurface.h:87
The abstract Channel Class.
Definition: DtChannel.h:30
Contains makVrv::DtWindowSurface class.
This surface is attached onto an entity.
Definition: DtWindowEntityAttachedSurface.h:32
#define DT_DLL_VRVCORE
Definition: vrvCore.h:20
unsigned long long DtUniqueID
Definition: DtUniqueID.h:19
float mySurfaceWidth
Definition: DtWindowEntityAttachedSurface.h:86
A DtSceneObject represents an object that can be positioned in the scene by (possibly) attaching it t...
Definition: DtSceneObject.h:41
Contains makVrv::DtUniqueID type.
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
float myZOffset
Definition: DtWindowEntityAttachedSurface.h:85
Contains makVrv::DtWindowObject class.
Class for creating a &quot;surface&quot; inside a channel coordinates.
Definition: DtWindowSurface.h:26
boost::signalslib::connection myEntityDeletedSignal
Definition: DtWindowEntityAttachedSurface.h:82
Contains DLL export macros.

Document ID: Generated on Tue Sep 21 17:42:52 EDT 2021 from SVN revision 234861
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