|
| | DtWindowSurface (DtDe &de, DtUniqueID id) |
| | CTOR. More...
|
| |
| virtual | ~DtWindowSurface () |
| | DTOR. More...
|
| |
| virtual void | setClipBox (DtClipBox clipBox) |
| | Set this surface's clip box. More...
|
| |
| virtual void | setClipBox (double bottomLeftX, double bottomLeftY, double topRightX, double topRightY) |
| |
| virtual void | setScaleToClipBox (const bool scaleToClipBox) |
| | Setting this flag means that a scale is calculated from the clip coordinates, and that is set as the scale for the surface. More...
|
| |
| virtual void | setSurfaceCoordinateExtents (float minU, float minV, float maxU, float maxV) |
| | These UV coords allow for a sub coordinate system on the surface. More...
|
| |
| | DtWindowObject (DtDe &de, DtUniqueID id) |
| | CTOR. More...
|
| |
| virtual | ~DtWindowObject () |
| | DTOR. More...
|
| |
| virtual void | setVisible (bool visible) |
| | Set / Get the window object's visibility in the window. More...
|
| |
| virtual bool | visible () |
| |
| virtual DtUniqueID | uniqueId () |
| | Returns the unique ID of this object. More...
|
| |
| DtWindowObject * | getParent () |
| | Get the parent windowObject. More...
|
| |
| virtual ChildList | childList () |
| | Returns the child list. More...
|
| |
| virtual void | addChild (DtUniqueID id) |
| | Add a child to this objects child list. More...
|
| |
| virtual void | removeChild (DtUniqueID id) |
| | Remove a child from this objects child list. More...
|
| |
| virtual void | setColor (float r, float g, float b, float a) |
| | Set / Get the objects's color. More...
|
| |
| virtual void | getColor (float &r, float &g, float &b, float &a) |
| |
| virtual void | slot_postTick () |
| | Slot for DtDe::signal_postTick, using when this object is flashing/blinking. More...
|
| |
| virtual void | needsUpdate () |
| | Called when position/rotation/scale are updated A windowObject's parent will also call this method on all of it's children to update it's values. More...
|
| |
| virtual Transform | windowTransform () |
| | Get the window transform that is the total transform of this object and all it's parents. More...
|
| |
| virtual DtClipBox | clipBox () |
| | Get this object's clip box specifications. More...
|
| |
| virtual void | setParentId (DtUniqueID parentId) |
| | Get / Set Parent IDs. More...
|
| |
| virtual DtUniqueID | getParentId () |
| |
| virtual void | setPosition (double x, double y) |
| | Set / Get the window position of this object. More...
|
| |
| virtual void | getPosition (double &x, double &y) |
| |
| virtual void | setScale (double scale) |
| | Set / Get the scale of the x y components. More...
|
| |
| virtual void | setScale (double x, double y) |
| |
| virtual void | getScale (double &x, double &y) |
| |
| virtual void | setRotation (double rotation) |
| | Set / Get the rotation of the window object around it's set position, (0.0,0.0) if none is set. More...
|
| |
| virtual void | getRotation (double &rotation) |
| |
| virtual void | setInheritColor (bool inheritColor) |
| | Set / Get whether this object inherits it's color from it's parent. More...
|
| |
| virtual bool | inheritColor () |
| |
| virtual void | setGroup (int id) |
| | Set / Get the group ID The higher the Z order the "closer" the element will be drawn to the eye point. More...
|
| |
| virtual int | group () |
| |
| virtual void | setFlashing (bool flashing, double interval) |
| | Set / Get this object to flash on and off at the given interval. More...
|
| |
| virtual void | getFlashing (bool &flashing, double &interval) |
| |
| virtual void | setChannelOverlay (std::string displayName, std::string windowName, std::string channelName) |
| | Set / Get the channel overlay names By default window objects are placed on the RemoteDisplayWorldOverlay, which is rendered on all channels that have the "showRemoteGraphics" channel keyword. More...
|
| |
| virtual void | getChannelOverlay (std::string &displayName, std::string &windowName, std::string &channelName) |
| |
Class for creating a "surface" inside a channel coordinates.
Allows clip coordinates to be set, that DtWindowObject()'s can be drawn inside. These clip coordinates are 0.0->1.0 coordinates that are pushed down through all the children. The DtWindowSurface should be the root DtWindowObject. This class does not draw anything.