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| enum | DtSimulationStatus {
DtSimulationStatusUnknown = 0,
DtSimulationStatusNotLoaded = 1,
DtSimulationStatusNotReady,
DtSimulationStatusReady,
DtSimulationStatusPlaying,
DtSimulationStatusPaused,
DtSimulationStatusLoading,
DtSimulationStatusLoaded,
DtSimulationStatusClosing,
DtSimulationStatusClosed,
DtSimulationStatusSaving,
DtSimulationStatusSaved,
DtSimulationStatusRollingBackScenario,
DtSimulationStatusRolledBackScenario,
DtSimulationStatusImportingScenario,
DtSimulationStatusImportedScenario
} |
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| #define DtKindFromKey |
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key | ) |
((key & 0XFF00) >> 8) |
| #define DtDomainFromKey |
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key | ) |
(key & 0x00FF) |
| #define DtKeyFromKindDomain |
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kind, |
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domain |
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| ((kind << 8) | (0x00FF & domain)) |
| Enumerator |
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| DtSimulationStatusUnknown |
These flags will represent the status of the overall simulation.
A back-end will not report these status in and of itself, however, a higher level collector (such as the back-end listener) will send out these status as a result of the gathered back-end status
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| DtSimulationStatusNotLoaded |
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| DtSimulationStatusNotReady |
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| DtSimulationStatusReady |
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| DtSimulationStatusPlaying |
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| DtSimulationStatusPaused |
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| DtSimulationStatusLoading |
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| DtSimulationStatusLoaded |
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| DtSimulationStatusClosing |
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| DtSimulationStatusClosed |
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| DtSimulationStatusSaving |
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| DtSimulationStatusSaved |
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| DtSimulationStatusRollingBackScenario |
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| DtSimulationStatusRolledBackScenario |
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| DtSimulationStatusImportingScenario |
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| DtSimulationStatusImportedScenario |
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