This terrain implementation is an algorithmic representation of the world as a bald ellipsoid defined by WGS84.
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| | DtEllipsoidTerrainImplementation (DtConsoleCommandManager *cmdMgr) |
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| virtual | ~DtEllipsoidTerrainImplementation () |
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| virtual bool | loadTerrain (const makArchives::DtGenericTerrainRecord &record) |
| | Loads a terrain given the terrain record. More...
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| virtual const Coordinate_System * | coordinateSystem () const |
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| virtual bool | chordIntersect (DtTerrainIntersectStatus &status, const DtChord &chord, DtVrfChordIntersectionRecord &record, const DtTerrainIntersectOptions &options) const |
| | Returns topmost intersection of chord with terrain in record. More...
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| virtual bool | allIntersectsAlongChord (DtTerrainIntersectStatus &status, const DtChord &chord, DtVrfChordIntersectRecordList &intList, const DtTerrainIntersectOptions &options) const |
| | Returns all intersections of chord with terrain. More...
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virtual const
DtTerrainCapabilities * | terrainCapabilities () const |
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| virtual void | processTrianglesInArea (DtTriangleOutputInterface &, const DtTerrainProcessPolygonsBox &box) const |
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| virtual DtTerrainInformation * | terrainInformation () |
| | Return the terrain information pointer of the terrain implementation (null if none exist) this is a debug/optional function call (return null if not implemented) More...
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| | DtTerrainImplementation (DtConsoleCommandManager *cmdManager) |
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| virtual | ~DtTerrainImplementation () |
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virtual
MAKVRinTerra::DtFeatureDatabase & | featureDatabase () |
| | Access feature database. More...
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virtual const
MAKVRinTerra::DtFeatureDatabase & | featureDatabase () const |
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virtual
MAKVRinTerra::DtFeatureContext & | featureContext () |
| | Access feature context. More...
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virtual const
MAKVRinTerra::DtFeatureContext & | featureContext () const |
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| virtual void | init () |
| | Called immediately after creation. More...
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| virtual void | finishedLoading (const MAKVRinTerra::DtProj &proj) |
| | Called after terrain loaded successfully. More...
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| virtual void | clearCache () |
| | Tells the terrain implementation (if it cares) to clear any terrain cache it hold. More...
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| virtual void | shutdown (bool block=true) |
| | Shutdown the terrain. More...
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| virtual double | modelHeightDifferencesFromAppearances (int oldApp, int newApp) const |
| | If supported by the implementation, return the height difference from the currently loaded model as a transition from the old appearance to the new appearance. More...
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| virtual bool | createFromExtent (const Dt3dBoundingVolume &) |
| | Creates an extent from the given extent. Not all implementations will support this. More...
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| virtual bool | loadModel (const DtFilename &, const DtEntityType &t=DtEntityType()) |
| | Defaults to loading terrain for gdb. More...
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| virtual DtTerrainInterfaceConfig & | configurationOptions () |
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virtual const
DtTerrainInterfaceConfig & | configurationOptions () const |
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| virtual void | preloadTerrainAreas (const DtTerrainPagingGeometryList &preloadGeometry) |
| | Specifies a list of terrain areas that should be preloaded by the terrain implementation, in the case of a paging or streaming terrain source. More...
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| virtual bool | dataAvailable (const DtTerrainPagingGeometryList &geometry, DtTerrainIntersectOptions::Fidelity=DtTerrainIntersectOptions::MAX_FIDELITY) |
| | Returns true if all of the terrain which intersects the geometry list is paged in. More...
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| virtual void | setIntersectDataLoadExpireTime (const double &expireTime) |
| | No-op. More...
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| virtual void | expireDataLoadRequestsBeforeTime (const double ¤tTime) |
| | No-op. More...
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| virtual void | breakUpChords (const MAKVRinTerra::DtProj &, const DtChord &chord, std::vector< DtChord > &chords) |
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| virtual bool | hasFeatureContext () const |
| | Returns true if there is an active feature context. More...
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| virtual DtTerrainGeometryHandle * | createEntityGeometry (const DtFilename &file) |
| | Create geometry in the terrain which represents the entity. More...
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| virtual DtTerrainGeometryHandle * | createEntityGeometry (const DtEntityType &file) |
| | Create geometry in the terrain which represents the entity by the given type, looking up visuals. More...
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| virtual void | loadVisuals (const DtScenarioExplorer &) |
| | Tells the terrain implementation (if it cares) to load visuals to support terrain/model usage. More...
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virtual
DtDynamicTerrainRequestHandle | addDynamicTerrainChangeRequest (double time, makVrv::DtDynamicTerrainChange *command) |
| | Add a dynamic terrain change request to the system. More...
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| virtual DtDynamicTerrainQueryHandle | queryDynamicTerrainFeatures (const DtDynamicTerrainQueryCallback &callback, makVrv::DtDynamicTerrainGeometry *geometry=0, bool useOriginalGeometry=false) |
| | Install a query which will call the supplied callback on matching dynamic terrain features as they are paged in. More...
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| virtual void | queryCurrentDynamicTerrainFeatures (const DtDynamicTerrainQueryCallback &callback, makVrv::DtDynamicTerrainGeometry *geometry=0, bool useOriginalGeometry=false) |
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| virtual void | cacheTerrainArea (int requestId, unsigned minLOD, unsigned maxLOD, const DtExtent &cacheArea, DtCacheProgressCallbackFunction fcn=0, void *usr=0) |
| | Call this to start the process of caching terain data (if supported for the open terrain) using the given request id and extent. More...
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| virtual void | cancelCacheTerrainArea (int requestId) |
| | Call this routine to cancel a potential cache in progress. More...
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| virtual void | writeTerrainIndex (const DtString &name) |
| | Write terrain index. More...
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| virtual void | addTerrainChangeNotificationCallback (DtTerrainChangeNotificationCallbackFcn fcn, void *user) |
| | Adds a terrain change notification callback. More...
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| virtual void | removeTerrainChangeNotificationCallback (DtTerrainChangeNotificationCallbackFcn fcn, void *user) |
| | Removes terrain change notification callback. More...
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| virtual void | invokeTerrainChangeNotificationCallBacks () |
| | Invokes terrain change notification callbacks. More...
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| virtual void | setAssertOnBlockingTerrainCalls (bool assertBlock) |
| | Determines if an exception should be thrown if a blocking terrain call is made. More...
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| virtual bool | assertOnBlockingTerrainCalls () const |
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| virtual void | setWarnOnBlockingTerrainCalls (bool warnBlock) |
| | Determines if a warning should be printed out if a blocking terrain call is made. More...
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| virtual bool | warnOnBlockingTerrainCalls () const |
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This terrain implementation is an algorithmic representation of the world as a bald ellipsoid defined by WGS84.
All soil types are returned as the undefined soil type.