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VR-Forces 4.10 Class Documentation
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Public Member Functions | |
| DtVrfOsgArticulatedModel (makVrv::DtDe &de, makVrv::DtUniqueID id) | |
| CTOR. More... | |
| virtual | ~DtVrfOsgArticulatedModel () |
| DTOR. More... | |
| virtual void | getMinimalStepValues (int artPart, DtVector &minRot, DtVector &minTrans) |
| virtual void | getParentPart (int partNumber, int &parentPart) |
| virtual void | getBodyPosition (int partNumber, DtVector &bodyPosition, bool &hasGunEndPosition, DtVector &gunEndPosition, bool findParent=true) |
| virtual void | getMinMaxRotationValues (int artPart, DtVector &minRot, DtVector &maxRot) |
| virtual void | getMinMaxTranslationValues (int artPart, DtVector &minRot, DtVector &maxRot) |
| virtual std::map< int, std::vector< int > > | stateStates () const |
| virtual void | getRestingPositions (int artPart, DtTaitBryan &restingHPR, DtVector &restingPosition) |
| virtual void | setModelDefinition (const std::string &str) |
| Override the set model definition function. More... | |
| virtual void | removeFromScene () |
| remove from the scene More... | |
| virtual int | state (int stateNumber) const |
| Get a state of the model Returns -1 if no such state exists. More... | |
| virtual void | parseModel (osg::Node *root) |
| parses the model More... | |
| virtual void | setTurnOffInstancing (bool b) |
| bool | turnOffInstancing () const |
Public Member Functions inherited from makVrv::DtOsgArticulatedModel | |
| DtOsgArticulatedModel (DtDe &, DtUniqueID id) | |
| CTOR. More... | |
| virtual | ~DtOsgArticulatedModel () |
| DTOR. More... | |
| virtual const std::string & | modelDefinition () const |
| get the model definition This is the model definition name which links back to the DtModelDefinition. More... | |
| virtual const std::string & | className () const |
| Get the class name of the model instance owner. More... | |
| virtual DtUniqueID | uniqueId () const |
| return the entity indirect manager More... | |
| virtual DtUniqueID | sceneObjectId () const |
| Get the ID for this model's scene object, if any. More... | |
| virtual void | setElementId (DtUniqueID id) |
| Set the element ID of the scene object this model is attached to. More... | |
| virtual DtUniqueID | elementId () |
| Get the element ID of the scene object this model is attached to. More... | |
| virtual void | setUvOffset (const std::string &annotation, float uOffset, float vOffset) |
| Groups using a texture atlas are identified using an annotation (ex. More... | |
| virtual void | setDepthMask (osg::Group &parent) |
| Sets child nodes as a depth mask, which writes to the depth buffer and does not get sorted as transparent. More... | |
| virtual void | addAnnotationGroup (const std::string &annotation, osg::Group *group) |
| Add a mapping from an annotation to a group node. More... | |
| virtual void | setIsSupportModel (bool isSupport) |
| Set whether the model is part of the support group (whether or not other scene objects can ground clamp to this model) More... | |
| virtual void | getBoundingBoxComponents (DtVector &minimum, DtVector &maximum) |
| Get the minimum and maximum X,Y,Z components of the bounding box. More... | |
| virtual bool | applyMetafile (const DtModelDefinition *definition) |
| For a given model definition, get the .medf file name, load the corresponding .meta file and created nodes in the DtOsgModelInstance. More... | |
| virtual void | slot_onShadowStateChanged (bool on) |
| Turn on or off the shadow polygon on objects (ex. vehicles) More... | |
| virtual void | slot_atcModeEnableChanged (bool state) |
| slot for handling when alpha to coverage on all models is changed More... | |
| virtual void | setSingleChildOn (osgSim::MultiSwitch *multiSwitch, unsigned int switchIndex, int nodeTypeIndex) |
| set a single switch on a multi switch node More... | |
| virtual void | setDofHpr (osgSim::DOFTransform *dof, const DtVector &hpr, int nodeTypeIndex) |
| set hpr directly on a dof node More... | |
| virtual void | setPosition (int vtx, const DtVector &position) |
| Set the model's position for the specified vertex. More... | |
| virtual void | setOrientation (int vtx, const DtTaitBryan &orientation) |
| Set the model's orientation for the specified vertex. More... | |
| virtual void | setPositionOffset (const DtVector &positionOffset) |
| Set the position offset of the model. More... | |
| virtual void | setOrientationOffset (const DtTaitBryan &orientationOffset) |
| Set the Orientation Offset of the model. More... | |
| virtual void | setPositionAndOrientation (int vtx, const DtVector &position, const DtTaitBryan &orientation) |
| Set both the position and orientation at the same time to avoid extra work when they both change at the same time. More... | |
| virtual void | setVisible (bool isVisible) |
| Set the visible state of the model and scene connector. More... | |
| virtual void | setPartTranslation (int partNumber, const DtVector &transform, const DtVector &velocity) |
| Update the part translation. More... | |
| virtual void | setPartOrientation (int partNumber, const DtTaitBryan &orientation, const DtVector &rotationalVelocity) |
| Rotate the part. More... | |
| virtual void | setPartRotationalVelocity (int partNumber, const DtVector &rotationalVelocity, bool forceUpdate=true) |
| Set just the rotational velocity (without having to do orientation) forceUpdate will force an update when instancing is enabled. More... | |
| virtual bool | findPartPositionAndOrientation (int partNumber, DtVector &position, DtQuat &ori) override |
| Finds the absolute position and orientation of a part. More... | |
| virtual DtVector | partTranslation (int partNumber) const |
| Get a part translation. More... | |
| virtual DtTaitBryan | partOrientation (int partNumber) const |
| Get a part orientation. More... | |
| virtual void | setPartVisibility (int partNumber, bool onOff) |
| Set an articulated part visible/invisible by part number. More... | |
| const DtArticulatedModelParser::PartMap & | parts () const |
| Get a map of the current parts. More... | |
| virtual void | getParts (PartList &parts) const |
| Only a list of all the parts. More... | |
| virtual void | addPart (int partNumber, osgSim::DOFTransform *node) |
| Add a part off the DOF transform node and a part Number. More... | |
| virtual void | setAnimationFrame (const std::string &animationName, int frameIndex) override |
| Set the current frame of an animation. More... | |
| virtual void | setAnimationRange (const std::string &animationName, int firstFrameIndex, int lastFrameIndex) override |
| Set the animation range. More... | |
| virtual void | setAnimationSpeed (const std::string &animationName, double framesPerSecond) override |
| Set the animation speed. More... | |
| virtual void | setAnimationState (const std::string &animationName, AnimationState mode) override |
| Set the animation mode. More... | |
| virtual void | setAnimationLastFrameTime (const std::string &animationName, double animationLastFrameTime) |
| Set the last frame time in the current range in an animation /param animationLastFrameTime should be non-negative value. More... | |
| virtual void | setAnimationLoopCount (const std::string &animationName, int loopCount) |
| Set the animation loop count in an animation /param loopCount -1:repeat forever 0:no repetitions. More... | |
| virtual int | animationFrameCount (const std::string &animationName) const |
| Get number of frames in an animation. More... | |
| virtual int | animationCurrentFrame (const std::string &animationName) const |
| Get the current frame of an animation. More... | |
| virtual int | animationFirstFrame (const std::string &animationName) const |
| Get the first frame in the current range in an animation. More... | |
| virtual int | animationLastFrame (const std::string &animationName) const |
| Get the last frame in the current range in an animation. More... | |
| virtual double | animationSpeed (const std::string &animationName) const |
| Get the speed of an animation. More... | |
| virtual AnimationState | animationState (const std::string &animationName) const |
| Get the animation mode of an animation. More... | |
| virtual double | animationLastFrameTime (const std::string &animationName) const |
| Get the last frame time in the current range in an animation. More... | |
| virtual int | animationLoopCount (const std::string &animationName) const |
| Get the animation loop count in an animation. More... | |
| virtual const DtArticulatedModelParser::AnimationMap & | animations () const |
| Get a map of the current animations. More... | |
| virtual void | addAnimation (const std::string &animationName, osg::Sequence *node) |
| Add animation Sequence. More... | |
| virtual const DtArticulatedModelParser::FlipBookAnimationMap & | flipBookAnimations () const |
| Get a map of the flip book animations. More... | |
| virtual const DtArticulatedModelParser::FlipBookAnimationMap & | flipBookAnimationsWithVelocityControl () const |
| Get a map of the flip book animations which have velocity control (loopduration multiplier found in comment). More... | |
| virtual void | setFlipBookAnimationsSpeed (const DtVector &velocity) |
| adjust speed of flip book animations based on an incoming velocity More... | |
| virtual const DtArticulatedModelParser::ScrollableTextureGroupMap & | scrollableTextureGroupMap () const |
| Get a map of the scrollable textures. More... | |
| virtual void | scrollUvTextures (const DtVector &velocity) |
| adjust scroll textures based on an incoming velocity More... | |
| virtual void | setModelScalingEnabled (bool b) |
| Indicate whether or not this model may be model-scaled Default is false. More... | |
| virtual bool | modelScalingEnabled () |
| getter for model scaling enabled flag More... | |
| virtual void | setLocalModelScalingEnabled (bool enabled) |
| Indicates whether local model scaling for the model is enabled. More... | |
| virtual void | setLocalModelScalingAmount (float localScl) |
| Sets the amount of local scaling to apply to the model. More... | |
| virtual void | setColor (float r, float g, float b, float a) |
| Set the blend color for the model. More... | |
| virtual void | enableColorBlending (bool b) |
| enable color blending for the model More... | |
| virtual void | setBlendColor (float r, float g, float b, float a) |
| Set the blend color for the model. More... | |
| virtual void | setOtherData0 (float r, float g, float b, float a) |
| Set the instance otherData0 for the model. More... | |
| virtual void | setLinkageConfigPair (const std::string &linkageName, const std::string &configName) |
| Specifies a linkage/config pair where the linkageName is the name of a node or an annotation on a node that identifies it and configName is a string looked up in the Mappings section of the FeatureData for the linkage in the metafile associated with the model. More... | |
| virtual LinkageConfigMap & | linkageConfigMap () |
| Get the mapping of linkage names (NodeName/Annotation) to configName pairs. More... | |
| virtual const LinkageConfigMap & | linkageConfigMap () const |
| Get the mapping of linkage names (NodeName/Annotation) to configName pairs. More... | |
| virtual void | setDynamicSensorRegion (const std::string ®ion, bool state) |
| Set the state of a dynamic sensor region. More... | |
| virtual bool | dynamicSensorRegion (const std::string ®ion) |
| Get the state of a dynamic sensor region. More... | |
| virtual void | setState (int stateNumber, int stateValue) |
| Set the state on the model. More... | |
| virtual void | setStateUnfiltered (int stateNumber, int stateValue) |
| set state via a manager that filtered out a state (in setState) More... | |
| virtual void | reapplyState () |
| Set the state on the model. More... | |
| const DtArticulatedModelParser::MapStateNumberToMultiSwitchList & | states () const |
| Get a map of the current states. More... | |
| virtual void | addState (int stateNumber, osgSim::MultiSwitch *node) |
| Add a switch off the DOF switch node and a part number. More... | |
| virtual void | setStateValueExists (int stateNumber, int stateValue) |
| Set when a state value exists; only state values that have had this method called on them will be used. More... | |
| virtual void | setLightpointMaxDistance (float distance) |
| Specify the maximum range at which lightpoints on this model will be visible. More... | |
| virtual void | setLightPointGroup (const std::string &groupName) |
| Set the light point group that this model's light points belong to. More... | |
| virtual const std::string & | lightPointGroup () const |
| Get the light point group that this model's light points belong to. More... | |
Public Member Functions inherited from makVrv::DtArticulatedModel | |
| DtArticulatedModel (DtDe &, DtUniqueID id) | |
| CTOR. More... | |
| virtual | ~DtArticulatedModel () |
| DTOR. More... | |
| virtual bool | supportsMultithreadedLoad () |
| controls if the model is loaded in the background More... | |
Public Member Functions inherited from makVrv::DtModel | |
| DtModel (DtDe &de, DtUniqueID id) | |
| CTOR. More... | |
| virtual | ~DtModel () |
| DTOR. More... | |
| DtModelInstance * | createModelInstance (const std::string &modelDefName, bool realize=true) |
| Set the model definition and creates an instance of the model. More... | |
| virtual const std::string & | modelDefinitionName () |
| returns the model definition name. More... | |
| virtual void | saveModelToFile (const std::string &filename) |
| unsigned int | transformSize () const |
| Get the number of position/orientations this model has. More... | |
| virtual const DtVector & | position (int vtx=0) const |
| Get the Position of a given point. More... | |
| virtual void | removePosition (int vtx) |
| Remove a transform at the given position. More... | |
| virtual const DtVector & | positionOffset () const |
| Get the Position Offset of the model. More... | |
| virtual const DtTaitBryan & | orientation (int vtx=0) const |
| Get the Orientation of a given point. More... | |
| virtual const DtTaitBryan & | orientationOffset () const |
| Get the Orientation Offset of the model. More... | |
| virtual void | getBlendColor (float &r, float &g, float &b, float &a) |
| Returns the blend color. More... | |
| virtual bool | colorBlendingEnabled () const |
| Returns whether or not blending is enabled. More... | |
| virtual void | enableLighting (bool l) |
| set whether the model is lit; this may not be an option on all models More... | |
| virtual int | modelSet () const |
| Get the model set this model is part of. More... | |
| const DtVector & | boundingBoxExtents () const |
| Get the bounding box extents of the model instance. More... | |
| void | getBoundingBoxExtents (double &x, double &y, double &z) const |
| Get the bounding box extents of the model instance. More... | |
| const DtVector & | boundingBoxCenter () const |
| Get the bounding box center of the model instance. More... | |
| virtual void | getBoundingBoxCenter (double &x, double &y, double &z) const |
| Get the bounding box center of the model instance. More... | |
| void | setContributesToBound (bool trueOrFalse) |
| Set whether this model instance contributes to an object's overall bounding volume. More... | |
| bool | contributesToBound () const |
| Get whether this model instance contributes to an object's overall bounding volume. More... | |
| DtDe & | de () |
| Get the DtDe object. More... | |
| virtual void | setModelInstance (DtModelInstance *modelInstance) |
| Internally set the model instance pointer. More... | |
| virtual void | promoteBackgroundModelInstance (DtModelDefinition &defintion) |
| Internally set the model instance pointer to the background one, also realizes and sends signal. More... | |
| virtual bool | visible () const |
| Get the visible state of the model. More... | |
| DtUniqueID | parentSceneObjectID () const |
| Parent of the model. More... | |
| virtual void | addedToSceneObjectAsProp (const DtUniqueID &sceneObj) |
| Called when a scene object added the model as a prop. More... | |
| virtual void | addedToSceneObject (const DtUniqueID &sceneObj, int modelSet, int visualizerType) |
| Called when a scene object added the model with the given model set and visualizer type. More... | |
| virtual void | removedFromSceneObject () |
| Called when the model was removed from a scene object. More... | |
| virtual void | setSolid (bool isSolid) |
| Set whether or not other this model is drawn filled in. More... | |
| virtual bool | isProp () |
| Return whether or not this model was added as a prop. More... | |
| virtual void | updateMinLastFrameDistance (float distance) |
| updates the closest distance to an observer over the last frame More... | |
| virtual void | resetLastFrameDistance () |
| resets the closest distance to an observer More... | |
| virtual float | minLastFrameDistance () const |
| gets the closest distance to an observer last frame More... | |
| virtual DtModelInstance * | modelInstance () |
| Get the model instance. More... | |
| virtual const DtModelInstance * | modelInstance () const |
| int | visualizerType () const |
| The visualizer type determines which channel-specific group node this model will be parented to, and consequently, which observer setting will cause it to be rendered in which channel. More... | |
| virtual bool | isActivelyBackgroundLoading () |
| is this being actively loaded (it has a myInLoadQueueHandle object and it's loading) More... | |
| virtual DtLoaderHandle * | getLoadQueueHandle () |
| returns the load queue object More... | |
Additional Inherited Members | |
Public Types inherited from makVrv::DtOsgArticulatedModel | |
| typedef std::vector< osg::Node * > | NodeList |
| typedef boost::unordered_map < int, NodeList > | NodePathCache |
| typedef std::map< std::string, std::string > | LinkageConfigMap |
Public Types inherited from makVrv::DtArticulatedModel | |
| enum | AnimationState { START, STOP, PAUSE, RESUME } |
| typedef std::vector< int > | PartList |
Public Attributes inherited from makVrv::DtOsgArticulatedModel | |
| boost::signalslib::signal < void(DtOsgArticulatedModel *, int, int)> | signal_SetState |
| signal to emit when a state is set More... | |
Public Attributes inherited from makVrv::DtModel | |
| boost::signalslib::signal < void(DtModel *)> | signal_modelToBeDestroyed |
| Signal emitted when the model is to be destroyed. More... | |
| boost::signalslib::signal < void(DtModel *)> | signal_modelChanged |
| boost::signalslib::signal < bool(DtModel *, bool), SlotReturnOR > | signal_visibilityChangeRequested |
| Signal when the visibility has been requested, if any slot returns false, it will not change. More... | |
| boost::signalslib::signal < void(DtModelInstance *, DtModel *)> | signal_modelInstanceCreated |
| Signal emitted when the model instance is created. More... | |
| boost::signalslib::signal < void(DtModelInstance *, DtModel *)> | signal_modelInstanceToBeDestroyed |
| Signal emitted when the model instance is to be destroyed. More... | |
Protected Types inherited from makVrv::DtOsgArticulatedModel | |
| typedef boost::unordered_map < std::string, std::pair < float, float > > | AnnotationNameToUvsMap |
| typedef boost::unordered_map < std::string, bool > | SensorRegionStateMap |
| typedef std::map< int, std::pair< DtTaitBryan, DtVector > > | PartOrientationMap |
| typedef std::map< int, std::pair< DtVector, DtVector > > | PartTranslationMap |
Protected Types inherited from makVrv::DtModel | |
| typedef std::vector < ObjectTransform > | TransformList |
Protected Member Functions inherited from makVrv::DtOsgArticulatedModel | |
| virtual void | setStateInternal (int stateNumber, int stateValue) |
| actually sets the state, it does not cache the state, call setUvOffset to cache the state More... | |
| virtual void | setUvOffsetInternal (const std::string &annotation, float uOffset, float vOffset) |
| actually sets the uv offset, it does not cache the state, call setUvOffset to cache the state More... | |
| virtual void | addToScene (const DtUniqueID &sceneObjectId, int modelSet, int visualizerType) |
| add to the scene More... | |
| virtual void | modelInstanceToBeDeleted () |
| internal to handle model instance deletion More... | |
| virtual void | modelInstanceCreatedInternal (osg::Node *root, DtOsgModelInstance *osgModelInstance, bool daylightControlledLights, float scale) |
| internal function to handle model instance creation More... | |
| virtual void | modelInstanceCreated (bool castShadows, bool daylightControlledLights, float scale) |
| internal to handle instance creation sets up dynamic sensor region, cast shadows and further calls modelInstanceCreatedInternal daylightControlled is only used if the light points do not already have a type specified More... | |
| virtual void | mergeCurrentStateWithDefaults (DtArticulatedModelParser *parser) |
| applies all the state merging code More... | |
| virtual void | backgroundLoad () |
| multi-threaded loading functions (worker thread) further calls backgroundLoadInternal More... | |
| virtual void | foregroundLoad () |
| internal, further calls foregroundLoadInternal More... | |
| virtual void | backgroundLoadInternal (DtModelDefinition *definition) |
| internal, called from backgroundLoad More... | |
| virtual void | backgroundLoadFirstLoadInternal (DtModelDefinition *definition) |
| internal, called from backgroundLoad on first load of a definition More... | |
| virtual void | foregroundLoadInternal () |
| //! internal, called from foregroundLoad More... | |
| virtual void | modelInstanceToBeDeletedInternal (void) |
| brief internal More... | |
| virtual void | setPartTranslationInternal (int partNumber, const DtVector &transform, const DtVector &velocity) |
| Actually update the part translation. Does not cache the state call setPartTranslation to cache the state. More... | |
| virtual void | setPartOrientationInternal (int partNumber, const DtTaitBryan &orientation, const DtVector &rotationalVelocity) |
| Actually rotate the part. Does not cache the state call setPartOrientation to cache the state. More... | |
| virtual void | setPartRotationalVelocityInternal (int partNumber, const DtVector &rotationalVelocity, bool forceUpdate=true) |
| Actually update the rotational velocity of the part. More... | |
| virtual void | disablePart (int partNumber) |
| disable a part More... | |
| virtual void | enablePart (int partNumber) |
| enable a part More... | |
Protected Member Functions inherited from makVrv::DtModel | |
| virtual void | addToSceneAsProp (const DtUniqueID &sceneObjectId) |
| Add this model to the scene as a prop. More... | |
| virtual void | initializeModelInstance () |
| Push any state maintained by the model to the model instance. More... | |
| void | slot_modelInstanceChanged (DtModelInstance *instance) |
| Called when the model instance changed. More... | |
| virtual void | waitAndClearLoadHandle () |
| avoids race condition, on destruction subclasses need to wait for the model to cleanly finish loading this can happen if an object times in and out very quickly More... | |
| virtual void | removedFromLoadQueue () |
| deletes the myInLoadQueueHandle handle More... | |
| virtual void | setDoneBackgroundLoading () |
| called by async task, updates myCurrentlyLoading atomic More... | |
| virtual void | setActivelyBackgroundLoading () |
| called right before tbb task creation More... | |
Static Protected Attributes inherited from makVrv::DtOsgArticulatedModel | |
| static const unsigned int | theNodePathCacheSize = 4 |
| static boost::mutex | theBackgroundLoadCloneMutex |
| static const std::unordered_set< int > | theStatesToFilter |
| which states are we filtering to take additional/optional actions on? More... | |
Static Protected Attributes inherited from makVrv::DtModel | |
| static bool | theInittedState |
| DtVrfOsgArticulatedModel::DtVrfOsgArticulatedModel | ( | makVrv::DtDe & | de, |
| makVrv::DtUniqueID | id | ||
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Override the set model definition function.
Use this to parse a model after it is loaded. This is the model definition name which links back to the DtModelDefinition. That holds the filename and other state that is needed for this model.
Reimplemented from makVrv::DtOsgArticulatedModel.
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remove from the scene
Reimplemented from makVrv::DtOsgArticulatedModel.
Get a state of the model Returns -1 if no such state exists.
Reimplemented from makVrv::DtOsgArticulatedModel.
Reimplemented in DtVrfOsgMultipleArticulatedModel.
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parses the model
Reimplemented from makVrv::DtOsgArticulatedModel.
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