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VR-Forces 4.10 Class Documentation
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Override to provide minimal renderer functionality. More...

Classes | |
| class | Creator |
Public Member Functions | |
| osg::Node * | terrainNode () |
| osg::Node * | propNode () |
| DtVrfSingletonRenderer (makVrv::DtDe &) | |
Public Member Functions inherited from makVrv::DtOsgRenderer | |
| virtual | ~DtOsgRenderer () |
| DTOR. More... | |
| virtual void | cleanup () override |
| called by the DtDe before things are destroyed in order to stop the pager before stuff starts getting deleted. More... | |
| virtual void | update () |
| Add functionality to update, update dynamic objects. More... | |
| virtual void | render () |
| Render. More... | |
| virtual bool | viewExists () const |
| Returns whether or not a view (typically a window) exists. More... | |
| virtual void | resetSceneGraph () |
| Removes all nodes from the scene graph. More... | |
| virtual void | removeChannelRoot (DtChannel *channel) |
| Checks to see if this channel has a root, and, if it does, remove it from all model set roots. More... | |
| virtual bool | isSceneRootEmpty (const DtSceneRoot &sr) |
| Checks to see if the specified sceneRoot currently has any children. More... | |
| virtual void | addNodeToRoot (osg::Node *node, const DtSceneRoot &sr, bool createOnAccess=true) |
| Add a node to the specified SceneRoot. More... | |
| virtual void | addSceneRootToRoot (const DtSceneRoot &childRoot, const DtSceneRoot &parentRoot, bool createOnAccess=true) |
| Add a (child) SceneRoot to the specified SceneRoot. More... | |
| virtual void | removeNodeFromRoot (osg::Node *node, const DtSceneRoot &sr) |
| Remove a node from the specified SceneRoot. More... | |
| virtual void | removeSceneRootFromRoot (const DtSceneRoot &childRoot, const DtSceneRoot &parentRoot) |
| Remove a (child) SceneRoot from the specified SceneRoot. More... | |
| virtual void | traverseRoot (osg::NodeVisitor &nv, const DtSceneRoot &sr) |
| Traverse from the specified SceneRoot with the given visitor. More... | |
| virtual void | setSceneRootNodeMask (const DtSceneRoot &sr, osg::Node::NodeMask nodemask) |
| Set the nodemask of a SceneRoot. More... | |
| virtual osg::Node::NodeMask | sceneRootNodeMask (const DtSceneRoot &sr) |
| Get the nodemask of a SceneRoot. More... | |
| virtual osg::BoundingSphere | sceneRootBound (const DtSceneRoot &sr) |
| Get the bounding sphere of sceneRoot. More... | |
| virtual osg::BoundingSphere | sceneRootListBound (const DtSceneRootList &srList) |
| Get the bounding sphere of list of sceneRoots. More... | |
| virtual void | addChannelToModelSetRoot (int modelSetId, DtChannel *channel) |
| Set the specified channel to render a modelSet root. More... | |
| virtual void | removeChannelFromModelSetRoot (int modelSetId, DtChannel *channel) |
| Stop the specified channel from rendering a modelSet root. More... | |
| virtual void | addChannelToVisualizerRoot (int modelSetId, int visualizerType, DtChannel *channel) |
| Set the specified channel to render a visualizer type root. More... | |
| virtual void | removeChannelFromVisualizerRoot (int modelSetId, int visualizerType, DtChannel *channel) |
| Stop the specified channel from rendering a visualizer type root. More... | |
| virtual void | setSceneDataToRenderRoot (osgViewer::View &view) |
| Set the sceneData of a view to the top of the scene graph. More... | |
| virtual void | addSceneToCamera (osg::Camera *camera) |
| Add the scene to the specified camera. More... | |
| virtual void | addSceneRootToNode (const DtSceneRoot &sr, osg::Group *node, bool createOnAccess=true) |
| Add the specified SceneRoot to an OSG group node. More... | |
| virtual osg::Group * | findSceneRootChildByName (const DtSceneRoot &parent, const std::string &rootName) |
| Look up a root by name in the parent specified by SceneRoot. More... | |
| virtual bool | matchesSceneRoot (const DtSceneRoot &sr, osg::Group *group) |
| Does this group match the given scene root. More... | |
| virtual void | releaseResources () |
| Release all openGL objects in the scene graph. More... | |
| virtual void | releaseResources (osg::State *state) |
| Release all openGL objects in the scene graph. More... | |
| void | setRootNode (osg::Group *, bool copyChildrenFromOldRoot) |
| Set the new scene root node, and optionally copy the old root children. More... | |
| void | resetRoot () |
| Reset the scene root node back to the original node. More... | |
| void | registerPagedLODs (osg::Node *node) |
| Register any paged LOD's with all of the existing database pagers. More... | |
| void | clearPagedLODs () |
| Register any paged LOD's with all of the existing database pagers. More... | |
| virtual void | setWireframeRendering (bool enabled) |
| Turn on/off wireframe mode rendering. More... | |
| virtual void | setDdsFlip (bool flip) |
| Turn on/off dds flip. More... | |
| virtual bool | wireframeRendering () const |
| Check wireframe status. More... | |
| virtual void | setShadowState (bool enabled) |
| Set the global shadow mode. More... | |
| virtual bool | shadowsEnabled () const |
| Get global shadow mode. More... | |
| virtual bool | multiViewVrEnabled () const |
| virtual void | setMultiViewVrEnabled (bool enabled) |
| virtual DtMultiViewData & | getOrCreateMultiViewData (osg::Camera *camera) |
| void | setTerrainScalingEnabled (bool enabled) |
| Set whether terrain scaling is on. More... | |
| void | setTerrainScaleFactor (double scaleFactor) |
| Set the terrain scale factor (only used if scaling is on) More... | |
| virtual bool | makeContextCurrent () |
| Attempt to make a context current. More... | |
| DtFontManager & | fontManager () |
| Get the font manager. More... | |
| const DtFontManager & | fontManager () const |
| DtEffectManager & | effectManager () |
| Get the font manager. More... | |
| const DtEffectManager & | effectManager () const |
| virtual void | debugDrawBox (const osg::Vec3 ¢er, const osg::Vec3 &extents) |
| Draw a box in the next frame. More... | |
| virtual void | debugDrawBox (const osg::Vec3 ¢er, const osg::Vec3 &extents, const osg::Quat &orientation) |
| Draw a box in the next frame. More... | |
| virtual void | setChannelShadowState (DtOsgChannel *osgChannel, bool enable) |
| Set the shadow mode for channels. More... | |
| virtual bool | channelShadowSettings (DtOsgChannel *osgChannel, DtShadowSettingsObject **shadowSettingObject, bool *isPlanView) const |
| Gets the shadow settings for this channel. More... | |
| virtual bool | channelCloudShadowMap (DtOsgChannel *osgChannel, unsigned int *textureIndex, osg::Matrix *textureViewProjMatrix, unsigned int *textureIndex2, osg::Matrix *textureViewProjMatrix2) const |
| Gets the cloud shadow map for this channel. More... | |
| virtual bool | cameraCloudShadowMap (osg::Camera *camera, unsigned int *textureIndex, osg::Matrix *textureViewProjMatrix, unsigned int *textureIndex2, osg::Matrix *textureViewProjMatrix2) const |
| Gets the cloud shadow map for this camera. More... | |
| osg::StateSet * | sgRenderRootStateSet () |
| Gets the stateset for the main render group root node. More... | |
| void | clearStateGraphForAllChannels (void) |
| osg maintains an internal cache of StateSets in a StateGraph More... | |
| virtual void | addMainThreadPersistantJob (osg::Operation *opp) |
| add an operation that will run every frame in the main thread while the cull thread is happening. More... | |
| virtual void | removeMainThreadPersistantJob (osg::Operation *opp) |
| removes an operation that will run in the main thread while the cull thread is happening. More... | |
| virtual void | addMainThreadPreDrawJob (osg::Operation *opp) |
| adds an operation that will run before rendering occurs. More... | |
| virtual void | addParallelThreadCullJob (osg::Operation *opp) |
| adds an operation that will run before rendering occurs. More... | |
| virtual void | removeParallelThreadCullJob (osg::Operation *opp) |
| remove a parallel thread cull job from the list More... | |
| virtual void | addParallelThreadSwapBufferJob (osg::Operation *opp) |
| adds an operation that will run while swap buffers happen . More... | |
| virtual bool | addMainThreadTransientJob (osg::Operation *operation, bool requiredThisFrame) |
| adds a jobs for doing work during cull see DtMainThreadJobManager More... | |
| virtual void | launchPreCullTasks (DtOsgCullVisitor *cv) |
| runs precull jobs, run by DtOsgCullVistorCallback More... | |
| virtual void | launchSwapBufferTasks () |
| run tasks in parallel to swap buffers and main thread job More... | |
| virtual DtMainThreadJobsManager * | createJobsManager () |
| creates the job manager can be overloaded More... | |
| virtual int | alphaToCoverageRenderBin () |
| get the render bin number being used for the alpha to coverage bin. More... | |
| osg::Group * | sgRenderRoot () |
| Get the scene graph render root. More... | |
| osg::Group * | sgEnvironmentRoot () |
| Get the environment root which controls the scene's lighting and other global state. More... | |
| osg::Group * | sgPropsRoot () |
| Get the props root node. More... | |
| osg::Group * | sgIntersectoOnlyPropsRoot () |
| Get the intersect only props root (child of sgPropsRoot) More... | |
| osg::Group * | sgTerrainRoot () |
| Get the terrains root node. More... | |
| osg::Group * | sgScaledTerrainRoot () |
| Get the active terrain root when terrain scaling is on. More... | |
| osg::Group * | sgScaledPropsRoot () |
| Get the active props root when terrain scaling is on. More... | |
| osg::Group * | sgMinimapTerrainRoot () |
| Get the minimap terrains root node. More... | |
| osg::Group * | sgMinimapFallbackTerrainRoot (bool createOnAccess) |
| Get the minimap fallback terrain root node. More... | |
| osg::Group * | sgNormalizedOverlayRoot () |
| Get the debug graphics root node. More... | |
| osg::Group * | sgStatic3dDebugRoot () |
| Get the debug graphics root node. More... | |
| osg::Group * | sgOceanRoot () |
| Get the ocean root node. More... | |
| virtual osg::Group * | modelSetSpecificShadowRoot (int modelSet) |
| Get ShadowRoot Group for the modelSet. More... | |
| virtual osgShadow::ShadowedScene * | modelSetSpecificShadowScene (int modelSet) |
| Get ShadowScene for the modelSet. More... | |
| osg::Group * | sgIntersectOnlyRoot (int modelSet) |
| get the intersect only root. More... | |
| virtual osgViewer::ViewerBase & | viewer () |
| Returns the current OSG viewer. More... | |
| virtual void | clearMainThreadJobsManager () |
| virtual DtImGuiLoaderStatsData * | getLoaderStatsData () |
| access to the loader stats More... | |
| DtMainThreadJobsManager * | mainThreadJobsManager () |
| access to the main thread jobs manager. More... | |
| virtual void | addIntStat (const std::string &name, int value) |
| brief imgui loader stats currently added to loader perf page toplevel int stat More... | |
| virtual void | addFloatStat (const std::string &name, float value) |
| brief imgui loader stats currently added to loader perf page subcatagory float stat More... | |
| virtual void | addIntStat (const std::string &subsystem, const std::string &name, int value) |
| brief imgui loader stats currently added to loader perf page toplevel int stat More... | |
| virtual void | addFloatStat (const std::string &subsystem, const std::string &name, float value) |
| brief imgui loader stats currently added to loader perf page subcatagory float stat More... | |
| virtual DtImguiHelper * | imGuiHelper () |
| virtual unsigned int | numActiveThreads () |
| gets the number of reported active threads from the file cache and the pagers. More... | |
| void | advanceTime () |
| Advance time, slave calls it DtOsgRenderer::update(), master calls it from DtOsgKeyAndMouseEventListener. More... | |
Public Member Functions inherited from makVrv::DtRenderer | |
| DtRenderer (DtDe &de) | |
| CTOR. More... | |
| virtual | ~DtRenderer () |
| DTOR. More... | |
| virtual void | postUpdate () |
| Called after tick; time to update observers. More... | |
| DtObserverObjectManager * | observerObjectManager () |
| Get the observer object manager. More... | |
| DtTickableManagerInterface & | tickableManager () |
| Get the scene manager's attachable scene object manager. More... | |
| const DtTickableManagerInterface & | tickableManager () const |
| DtOverlayManager & | overlayManager () |
| Get the manager's over the 2D overlays. More... | |
| const DtOverlayManager & | overlayManager () const |
| void | createManagers () |
| Create overlay manager, must be called after creating the renderer as the manager may expect a specific subclasses of renderer. More... | |
| const DtRenderMap & | renderMap () const |
| Returns a const reference to the unordered map that contains all the element IDs of objects that were in the scene and what simTime they were last rendered in the scene. More... | |
Additional Inherited Members | |
Public Types inherited from makVrv::DtRenderer | |
| typedef boost::unordered_map < DtElementID, double > | DtRenderMap |
| Type definition of an unordered map that maps the element ids of objects recently rendered to the last simulation time at which they were rendered. More... | |
Static Public Member Functions inherited from makVrv::DtOsgRenderer | |
| static DtOsgRenderer * | findInstance (DtDe &de) |
| Attempt to get the Osg renderer for the de. More... | |
| static DtSceneRoot | renderRoot () |
| static DtSceneRoot | environmentRoot () |
| static DtSceneRoot | terrainRoot () |
| static DtSceneRoot | minimapTerrainRoot () |
| static DtSceneRoot | minimapFallbackTerrainRoot () |
| static DtSceneRoot | propRoot () |
| static DtSceneRoot | intersectOnlyPropRoot () |
| static DtSceneRoot | oceanRoot () |
| static DtSceneRoot | intersectOnlyRoot (int modelSet) |
| static DtSceneRoot | normalizedOverlayRoot () |
| static DtSceneRoot | modelSetRoot (int modelSet) |
| static DtSceneRoot | visualizerTypeRoot (int modelSet, int visualizerType) |
| static DtSceneRoot | channelRoot (int modelSet, DtChannel *channel) |
| static const std::string & | shadowedSceneName (void) |
Public Attributes inherited from makVrv::DtOsgRenderer | |
| boost::signalslib::signal < void(int modelSet, int visualType) > | signal_visualizerRootAdded |
| boost::signalslib::signal < void(DtChannel *) > | signal_channelRootAdded |
| boost::signalslib::signal < void(bool active) > | signal_treeProfilingChanged |
| boost::signalslib::signal < void(bool active) > | signal_diguyProfilingChanged |
| boost::signalslib::signal< void() > | signal_shadowsRemoved |
Public Attributes inherited from makVrv::DtRenderer | |
| boost::signalslib::signal < void(double simTime)> | signal_update |
| Signal used to update systems. More... | |
| boost::signalslib::signal < void(double simTime)> | signal_preObserverUpdate |
| Signal used to update systems. More... | |
| boost::signalslib::signal < void(double simTime)> | signal_postUpdate |
| Signal used to update systems. More... | |
| boost::signalslib::signal< void()> | signal_releaseResources |
| Signal used to update systems. More... | |
Static Public Attributes inherited from makVrv::DtOsgRenderer | |
| static const int | SKY_RENDERBIN = -10 |
| static const int | DEFAULT_RENDERBIN = 0 |
| static const int | DEPTH_ONLY_RENDERBIN = 5 |
| static const int | OCEAN_RENDERBIN = 6 |
| static const int | LIGHTPOINT_RENDERBIN = 7 |
| static const int | CLOUD_RENDERBIN = 8 |
| static const int | OCCLUSION_RENDERBIN = 9 |
| static const int | DEFAULT_TRANSPARENT_RENDERBIN = 10 |
| static const int | COCKPIT_RENDERBIN = 25 |
| static const std::string | AlphaToCoverageBin |
| static const std::string | SkyBin |
| static const std::string | DepthOnlyBin |
| static const std::string | OceanBin |
| static const std::string | LightPointBin |
| static const std::string | CloudBin |
| static const std::string | OcclusionRenderBin |
| static const std::string | CockpitBin |
Protected Types inherited from makVrv::DtOsgRenderer | |
| typedef boost::unordered_map < int, osg::ref_ptr < osg::Group > > | RootMap |
| typedef boost::unordered_map < int, osg::ref_ptr < osgShadow::ShadowedScene > > | ShadowedSceneMap |
| typedef int | ModelSet |
| typedef int | VisualizerType |
| typedef boost::unordered_map < ModelSet, osg::ref_ptr < osg::Group > > | ModelSetRootMap |
| typedef boost::unordered_map < VisualizerType, osg::ref_ptr < osg::Group > > | VisualizerTypeRootMap |
| typedef boost::unordered_map < ModelSet, VisualizerTypeRootMap > | ModelSetVisualizerTypeRootMap |
| Under each model set group is another channel group for each visualizer type. More... | |
| typedef boost::unordered_map < DtChannel *, ModelSetRootMap > | ChannelRootMap |
| DtChannelSpecificGroup that contains only the channel it represents. More... | |
| typedef osg::ref_ptr < osg::Operation > | OperationRef |
| typedef std::vector< OperationRef > | OperationVector |
Protected Member Functions inherited from makVrv::DtOsgRenderer | |
| virtual void | moveRootToShadowRoot (const DtSceneRoot &targetRoot, osg::Group *shadowRoot, osg::Group *modelSetRoot) |
| Move a target root out of its model set root and into the shadow root. More... | |
| DtOsgRenderer (DtDe &de) | |
| CTOR This is protected, use the creator instead. More... | |
| osg::Group * | sgModelSetRoot (int modelSet) |
| Get the root for a given modelSet. More... | |
| osg::Group * | sgVisualizerRoot (int modelSet, int visualizerType, bool createOnAccess=true) |
| Get the root for visual models of a specific type in a specific model set If the root does not exist and createOnAccess is true, it will be created and returned; otherwise, returns 0. More... | |
| osg::Group * | sgChannelRoot (int modelSet, DtChannel *channel, bool createOnAccess=true) |
| Get the root for the given channel. More... | |
| void | slot_onViewCreated () |
| When a window is created, the fill out its myOsgWindowManager pointer. More... | |
| void | slot_onViewToBeDestroyed () |
| When a window is about to be destroyed, check if its the last window and if so, null out the myOsgWindowManager pointer. More... | |
| void | slot_onWireframeModeChanged (bool mode) |
| receive signals from the shared state about wireframe mode More... | |
| void | slot_onDdsFlipChanged (bool flip) |
| receive signals from the shared state about dds flip mode More... | |
| void | slot_onOcclusionCullingChanged (bool enabled) |
| receive signals from the shared state about occlusion culling state More... | |
| void | slot_onShadowStateChanged (bool shadowMode) |
| receive signals from the shared state abotu the shadow state More... | |
| void | slot_onTerrainScalingEnabledChanged (bool enabled) |
| receive signals from the shared state about the terrain scaling state More... | |
| void | slot_onTerrainScaleFactorChanged (double scaleFactor) |
| receive signals from the shared state about the terrain scale factor More... | |
| void | slot_onCoordinateSystemChanged (const std::string &coordinateSystemType) |
| receive signals from the shared state about coordinate system changes More... | |
| void | updateSceneGraph () |
| void | clearEmptyWindows () |
| This method checks for windows that exist but have no channels. More... | |
| void | clearFrameBufferIfChannelChanged () |
| This method calls clearFrameBufferIfChanged on all the channels. More... | |
| virtual void | removeShadows () |
| removes the shadows from the tree and restores any children to the scene root More... | |
| virtual void | createShadowRoots () |
| creates a shadowed scene and adds it to the scene root More... | |
| virtual bool | exportTerrainAndProps (const std::string &) |
| Saves terrain geometry and props to specified file. More... | |
| virtual osg::Group * | createModelSetRoot (int modelSet) |
| virtual osg::Group * | createVisualizerRoot (int modelSet, int visualizer) |
| virtual osg::Group * | createChannelRoot (int modelSet, DtChannel *) |
| Create a root that is associated with the channel. More... | |
| virtual osgShadow::ShadowedScene * | createModelSetSpecificShadowRootAndScene (int modelSet) |
| Create a ShadowRoot and ShadowScene for the model set. More... | |
| virtual void | updateTerrainScaling () |
| virtual void | initAerodromeManagers () |
| virtual void | updateAerodrome () |
| void | swapChildren (osg::Node *currentChild, osg::Node *newChild) |
| void | postInitialize () |
| Used to connect to the instance manager signal that provides the render set. More... | |
| void | setupAtcVirtualProgram () |
| Used to setup the dither shader for the alpha to coverage bin. More... | |
| virtual void | processBackgroundLoaderIcoTasks () |
| moves asynchronously loaded compile sets to the ICO More... | |
| virtual void | runMainThreadJobs (double timeBudget) |
| run the main thead job and ico for as long as specified, runs at the end of rendering if there is remainging time this can only be run if there is only one context or the osg graphics context and the opengl graphics context are in sync. More... | |
Static Protected Member Functions inherited from makVrv::DtOsgRenderer | |
| static int | numDatabasePagerThreads (osgViewer::CompositeViewer &viewer) |
| Get the current number of database pagers a composite viewer has. More... | |
| static void | plotHistogram (float frame_duration, int paging_threads, int mipthreads) |
| plotHistogram is used to plot a database pager thread graph in our IMGUI debug window More... | |
Protected Attributes inherited from makVrv::DtOsgRenderer | |
| DtSceneGraph * | mySceneGraph |
| DtFontManager * | myFontManager |
| DtEffectManager * | myEffectManager |
| DtOsgWindowManager * | myOsgWindowManager |
| osg::ref_ptr< osgViewer::Viewer > | myDefaultViewer |
| This viewer exists so that when there are no displays, windows, or channels, the scene can be updated and kept current. More... | |
| osg::ref_ptr< osg::Group > | myRenderRoot |
| osg::ref_ptr< osg::Group > | myDebugRoot |
| Group for drawing debug graphics, cleared after each frame. More... | |
| osg::ref_ptr< osg::Group > | myNormalizedOverlayRoot |
| Group for drawing debug graphics left alone each frame. More... | |
| osg::ref_ptr< osg::Group > | myStatic3dDebugRoot |
| Group for drawing debug graphics left alone each frame. More... | |
| osg::ref_ptr< osg::Geode > | myDebugBox |
| Shared geometry for debug boxes. More... | |
| osg::ref_ptr< osg::Group > | myEnvironmentRoot |
| osg::ref_ptr< osg::Group > | myTerrainRoot |
| osg::ref_ptr< osg::Group > | myMinimapTerrainRoot |
| osg::ref_ptr< osg::Group > | myMinimapFallbackTerrainRoot |
| osg::ref_ptr< osg::Group > | myPropsRoot |
| osg::ref_ptr< osg::Group > | myIntersectOnlyPropsRoot |
| osg::ref_ptr< osg::Group > | myOceanRoot |
| osg::ref_ptr < DtFastMatrixTransform > | myScaledTerrainRoot |
| osg::ref_ptr < DtFastMatrixTransform > | myScaledPropsRoot |
| osg::Matrix | myScaleMatrix |
| ModelSetRootMap | myModelSetMap |
| ModelSetRootMap | myIntersectOnlyRootMap |
| ModelSetVisualizerTypeRootMap | myVisualizerRootMap |
| ChannelRootMap | myChannelRootMap |
| ShadowedSceneMap | myShadowedSceneMap |
| RootMap | myShadowRootMap |
| osg::ref_ptr< osgUtil::RenderBin > | myAlphaToCoverageBin |
| osg::ref_ptr< osgUtil::RenderBin > | mySkyBin |
| osg::ref_ptr< osgUtil::RenderBin > | myDepthOnlyBin |
| osg::ref_ptr< osgUtil::RenderBin > | myOceanBin |
| osg::ref_ptr< osgUtil::RenderBin > | myLightPointBin |
| osg::ref_ptr< osgUtil::RenderBin > | myCloudBin |
| osg::ref_ptr< osgUtil::RenderBin > | myCockpitBin |
| osg::ref_ptr< osgUtil::RenderBin > | myOcclusionNodeBin |
| bool | myWireframeOn |
| bool | myShadowsEnabled |
| bool | myMultiViewVrEnabled |
| std::map< osg::Camera *, DtMultiViewData * > | myMultiViewData |
| DtTaxiwaySignManager * | myTaxiwaySignManager |
| DtRunwayMarkingManager * | myRunwayMarkingManager |
| DtLightIndicatorManager * | myLightIndicatorManager |
| double | myTerrainScaleFactor |
| bool | myTerrainScaleFactorChanged |
| bool | myTerrainScalingEnabled |
| bool | myTerrainScalingEnabledChanged |
| bool | myResourcesReleased |
| int | myAlphaToCoverageRenderBin |
| DtMainThreadJobsManager * | myMainThreadJobsManager |
| system for doing work during cull More... | |
| bool | myReaddJobSystem |
| bool | myInitializedInRender |
| unsigned int | myActiveThreads |
| class DtImguiHelper * | myImGuiHelper |
| osg::ref_ptr < DtOsgGlobalShaderComponent > | myGlobalShaderComponent |
| OperationVector | myParallelCullJobs |
| OperationVector | myParallelSwapBufferJobs |
Protected Attributes inherited from makVrv::DtRenderer | |
| DtDe & | myDe |
| DtObserverObjectManager * | myObserverObjectManager |
| DtTickableManagerInterface * | myTickableManager |
| DtOverlayManager * | myOverlayManager |
| DtRenderMap | myRenderMap |
| DtSignalConnectionManager | myConnections |
Static Protected Attributes inherited from makVrv::DtOsgRenderer | |
| static DtSceneRoot | theRenderRoot |
| static DtSceneRoot | theEnvironmentRoot |
| static DtSceneRoot | theTerrainRoot |
| static DtSceneRoot | theMinimapTerrainRoot |
| static DtSceneRoot | theMinimapFallbackTerrainRoot |
| static DtSceneRoot | thePropRoot |
| static DtSceneRoot | theOceanRoot |
| static DtSceneRoot | theIntersectOnlyPropRoot |
| static DtSceneRoot | theNormalizedOverlayRoot |
| static std::string | theShadowedSceneName |
Override to provide minimal renderer functionality.
|
explicit |
| osg::Node* DtVrfSingletonRenderer::terrainNode | ( | ) |
| osg::Node* DtVrfSingletonRenderer::propNode | ( | ) |