|
| | DtCommonScenarioManager (makVrv::DtDe &) |
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| virtual | ~DtCommonScenarioManager () |
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| const DtScenarioExplorer * | scenarioExplorer () const |
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const std::vector
< DtEntityMapperKey > & | controlObjects () const |
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| bool | loadingSessionTerrain () const |
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| bool | simulationObjectGroupEditingMode () const |
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| virtual void | addControlObject (const DtEntityMapperKey &key) |
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| virtual void | removeControlObject (const DtEntityMapperKey &key) |
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| virtual void | clearControlObjects () |
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| virtual bool | isControlObject (const DtEntityMapperKey &key) const |
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| virtual bool | wantsToSaveTerrain (bool &ignoredModifications) |
| | Checks to see if terrain is modified, and, if so, if any navigation areas need to be regenerated. More...
|
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| virtual bool | saveGuiTerrain (bool askForName=false) |
| | Saves the gui (front-end) terrain and returns true if operation is successful. If the ask flag is true will ask for a new save name. More...
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| virtual bool | saveSimTerrain (bool askForName=false) |
| | Saves the sim (back-end) terrain and returns true if operation is successful. If the ask flag is true will ask for a new save name. More...
|
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| bool | importingScenario () const |
| | Returns true if the scenario load is an import. More...
|
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| virtual bool | generateNavigationArea (makVrv::DtUniqueID) |
| | Generates the given navigation area with first checking to see if the terrain needs to be saved. More...
|
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| virtual bool | regenerateNavigationAreas (bool) |
| | Regenerates navigation areas. More...
|
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| virtual DtFilename | loadingScenarioFile () const |
| | If in the process of loading a scenario, the filename loading. More...
|
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| virtual bool | mapUUIDToScenarioDataFromOobInScenario (const DtFilename &scenarioFile, DtScenario::ScenarioDataMap &scenarioDataMap) const |
| | Given the scenario filename, if it exists and there is an order of battle file, parse the order of battle file and fill in the map with UUID to marking text. More...
|
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| virtual std::string | language () const |
| | Calls to the application to get the language this program is running int. More...
|
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| virtual void | loadScenarioFromSessionDialog (QWidget *) |
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| virtual void | closeScenario (bool resetScenario=true, const DtFilename &databaseToOpen="", bool forceCloseAll=false) |
| | If forceCloseAll in closeScenario is true it will force a close of the terrain in the back-end and also clear out the currently loaded simulation model set such that a new scenario load (even on the same terrain) will reload the scenario. More...
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| virtual bool | loadScenario (std::string, DtVrfScenarioRemapFunction *remapping=0) |
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| virtual bool | loadScenario (const DtScenarioLoadInformation &s) |
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| virtual bool | importScenario (const DtScenarioLoadInformation &s) |
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| virtual void | runScenario () |
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| virtual void | pauseScenario () |
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| virtual void | postSaveLoadFromSession (QWidget *p) |
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| virtual bool | rewindScenario (double toSimTime=-1) |
| | If toSimTime is -1 rewinds to either the last loaded scenario point or the last checkpoint (if checkpoint exists). More...
|
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| virtual void | setCreateMenuBuilderFlags (int) |
| | Sets the flags to use when creating the menu for the create menu. More...
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| virtual int | createMenuBuilderFlags () const |
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| virtual void | loadBatchScenario (QWidget *p) |
| | Loads a batch scenario using the widget given as the parent widget of the load dialog. More...
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| virtual void | tickedLoadScenario (const DtString &scenario="", bool useDefaultRemappingFunction=false) |
| | Posts an event to the message queue if there scenario has a name, else this is a no-op. More...
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| virtual void | setHelpFile (const std::string &, bool save=false) |
| | Sets the help file to use when pressing the F1 key. More...
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| virtual std::string | helpFile () const |
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| virtual void | setDefaultScenarioFile (const std::string &f, bool save=false) |
| | Sets the scenario file used as the default when creating a new scenario. More...
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| virtual std::string | defaultScenarioFile () const |
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| virtual void | setSimulationObjectGroupTerrain (const std::string &f, bool save=false) |
| | The terrain used for simulation object group editing. More...
|
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| virtual std::string | simulationObjectGroupTerrain () const |
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| virtual void | setDefaultSimulationModelSetFile (const std::string &f, bool save=false) |
| | Sets the default .sms file to use when loading a scenario if none is found in the scenario to be loaded. More...
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| virtual std::string | defaultSimulationModelSetFile () const |
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| virtual void | rebuildCreateMenu (bool recreate=true) |
| | Call to regenerate the menu from the model set structure and then recreate the menu. More...
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| virtual void | reloadVisuals () |
| | Reload the simulation model set visuals. More...
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| virtual DtString | scenarioSaveExtension (bool includesDot=true) const |
| | Returns the extension to save the scenario with. If includesDot is true, put the . before the extension. More...
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| virtual void | recreateCreateMenu () |
| | Call to start the process of recreating the create menu from the current menu structure. More...
|
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| virtual void | cleanupBackupFile (double simTime) const |
| | If a backup compressed file exists at the given sim time, clean it up. More...
|
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| virtual void | loadTaskMenu (const DtScenarioExplorer &explorer) |
| | Call to recreate the set menu from initialTaskMenuConfiguration. More...
|
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| virtual void | loadSetMenu (const DtScenarioExplorer &explorer) |
| | Call to recreate the task menu from initialSetMenuConfiguration. More...
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| virtual void | removeSimulationObjectGroupTasksSets (const DtScenarioExplorer &explorer) |
| | To to remove items from the initial task and set menu from the simulation object group removal file. More...
|
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| virtual DtFilename | saveScenarioName (bool askIfDoesNotExist=true, bool *asked=0, bool createDefaultIfEmpty=false, bool useScenarioNameAsSeed=true) const |
| | The name of the scenario to be saved. More...
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const
DtSimulationObjectCategoryInformation & | tags () const |
| | The category (tag) information loaded for the current model set. More...
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| DtSimulationObjectCategoryInformation & | tags () |
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| virtual void | setupWindowTitleBasedOnScenario () |
| | Sets the window title based on the current scenario name. More...
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| virtual void | newScenario (const std::string &, const std::string &sms="") |
| | Creates a new scenario on specified terrain using default.scn as the scenario base. More...
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| virtual bool | joinSession (DtJoinSessionTerrainAction terrainAction=DtTerrainActionUseSessionTerrain) |
| | Does the actual joining to the session. More...
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| virtual void | resignSession (bool closeTerrain=true) |
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| virtual bool | saveScenarioAs () |
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| virtual int | saveScenario () |
| | Returns either/and flags: DtSaveCurrentCheckpoint, DtSaveStartingSnapshot or 0 (no save) More...
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| virtual bool | canRewind () const |
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| void | setValidateForVrfObjects (bool b) |
| | Default is true. More...
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| bool | validateForVrfObjects () const |
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| virtual void | setScenarioDirty (bool b) |
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| void | setReadyToQuit (bool b) |
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| bool | scenarioDirty () const |
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| const DtScenario * | scenario () const |
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| void | setAskSaveIfScenarioModified (bool b) |
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| bool | askSaveIfScenarioModified () const |
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| bool | joinedToSession () const |
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| void | setDisplayExistingGdbWarningMessages (bool b) |
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| bool | displatExistingGdbWarningMessages () const |
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| virtual void | setCorrelated (bool) |
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| bool | correlated () const |
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| DtVrfMenu * | createMenu () |
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| bool | initialized () const |
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| const DtDeadReckoningSettings & | deadReckoningSettings () const |
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| void | setAllowEditingOnScenarioJoin (bool b) |
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| bool | allowEditingOnScenarioJoint () const |
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| virtual std::string | currentlyLoadedTerrain () const |
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| virtual void | processJoinSession (bool startupMessage=false) |
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| virtual void | setFromRecord (const DtVrfScriptedTaskSettingsRecord &rec) |
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| virtual void | loadDefaultScriptedTaskSettings (bool loadOnlyFactorySettings=false) |
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| virtual void | saveScriptedTaskSettingsAsDefaults () |
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| virtual void | getRecord (DtVrfScriptedTaskSettingsRecord &rec) const |
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| virtual void | getSplitRecord (std::vector< DtVrfScriptedTaskSettingsRecord > &rec, std::vector< std::string > &fileNames) |
| | To support writing element definitions in folders as multiple files not implemented. More...
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| virtual void | addRecords (DtVrfScriptedTaskSettingsRecord &recs, DtVrfScriptedTaskSettingsRecord &combinedRec) |
| | To support writing element definitions in folders as multiple files not implemented. More...
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| virtual bool | autoJoinSession () const |
| | Access to session record information. More...
|
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| virtual bool | automaticallyOpenSessionDatabaseWithoutJoiningSession () const |
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| virtual bool | askToJoin () const |
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| virtual bool | alwaysJoinWithSessionDatabase () const |
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| virtual bool | zoomToScenarioExtentsOnLoad () const |
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| virtual bool | alwaysJoinWithOpenDatabase () const |
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| virtual bool | displaySessionDialogs () const |
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| virtual bool | displayCorrelationWarningMessages () const |
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| virtual void | displayCorrelationWarningMessage () |
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| virtual void | requestSpotReports () |
| | Requests spot reports for reports currently being show in the GUI. More...
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| virtual void | requestStealthCommands () |
| | Requests stealth commands supported by the back-end. More...
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| const DtStealthCommands & | stealthCommands () const |
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const
DtSimulationObjectGroupSaveInformation & | simulationObjectGroupSaveInformation () const |
| | If in simulation object group creation mode, this is the information used to save the group. More...
|
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| virtual bool | isScenarioFile (const DtFilename &, bool exact=false) const |
| | Returns true if this is the scenario file that is currently loaded. More...
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| virtual void | setAsynchLoadBufferTime (double) |
| | Up this value (default 1.00 seconds) if you are using asynch io mode and see the loading scenario dialog not going away. More...
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| virtual void | setSaveScenarioToZipFile (bool) |
| | Whether or not to save a scenario to a zip file (default is true) More...
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| virtual void | zoomToExtentsFromScenario (const DtScenario &) const |
| | Zooms to the extents from the supplied scenario, if extent information exists. More...
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| virtual void | setFavorite (const DtEntityMapperKey &, bool f) |
| | Sets the item to be a favorite then signals to recreate create menu. More...
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| makVrv::DtRecordSettingsBackupInterface * | scriptedTaskSettingsBackup () |
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| void | exportSessionSettings (const std::string &fileName) |
| | Exports the current cache settings to a file. More...
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| void | importSessionSettings (const std::string &fileName) |
| | Import the current cache settings from a file. More...
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| void | exportScriptedTaskSettings (const std::string &fileName) |
| | Exports the current cache settings to a file. More...
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| void | importScriptedTaskSettings (const std::string &fileName) |
| | Import the current cache settings from a file. More...
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| virtual void | setDoNotShowSessionStartupDialog (bool) |
| | Sets whether or not to show the startup session dialog. More...
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| bool | showSessionStartupDialog () const |
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| virtual void | setAggregateOnCreate (bool) |
| | Sets to whether or not create aggregates as true aggregates (true) or psuedo aggregates (false) when initially created. More...
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| bool | aggregateOnCreate () const |
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| virtual void | setUserDefinedSmoothing (bool) |
| | Sets whether or not the user or system is defining smoothing in performance options. More...
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| bool | userDefinedSmoothing () const |
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| virtual void | setWindowTitle (const QString &) |
| | Sets the title of the main window to the given name. More...
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| virtual void | setShowSessionStatusDialogs (SessionStatusDialogs) |
| | Sets to show which type of session status dialogs. More...
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| SessionStatusDialogs | showSessionStatusDialogs () const |
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| virtual void | setDenySystemScriptEditing (bool) |
| | Sets whether or not system script editing is allowed. By default it is. More...
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| virtual bool | denySystemScriptEditing () const |
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| virtual void | setIndent (int) |
| | Returns the indent level (in pixels) to apply to scripted task dialog indents. More...
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| virtual int | indent () const |
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| virtual void | setWarnOnSystemScriptChange (bool) |
| | Returns true if should give warning on system script change with meta data or script. More...
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| virtual bool | warnOnSystemScriptChange () const |
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| virtual void | setMonitorScriptedTaskFrameRates (bool) |
| | Returns true if should show frame rates for scripts. More...
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| virtual bool | monitorScriptedTaskFrameRates () const |
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| virtual QString | filenameToSaveUnder () const |
| | Returns the filename to save under. More...
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| virtual void | setAutoSave (bool) |
| | Set to false to not save on settings change. Default is true. More...
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| virtual bool | autoSave () const |
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| virtual void | setShowScenarioDescriptionMessageBox (bool b) |
| | Sets whether or not to show scenario description message box. More...
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| virtual bool | showScenarioDescriptionMessageBox () const |
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virtual const
DtSubMenuConfiguration & | initialCreateMenuConfiguration () const |
| | Valid after scenario is loaded. More...
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| virtual DtSubMenuConfiguration & | initialCreateMenuConfiguration () |
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virtual const
DtSubMenuConfiguration & | initialTaskMenuConfiguration () const |
| | Valid after scenario is loaded. More...
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| virtual DtSubMenuConfiguration & | initialTaskMenuConfiguration () |
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virtual const
makVrv::DtToolbarConfiguration & | initialToolbarConfiguration () const |
| | Valid when the application is initilly run. Stored from masterModeToolbarConfiguration. More...
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virtual
makVrv::DtToolbarConfiguration & | initialToolbarConfiguration () |
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virtual const
makVrv::DtToolbarConfiguration & | scriptModifiedToolbarConfiguration () const |
| | The configuration as modified by scripted tasks. More...
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virtual
makVrv::DtToolbarConfiguration & | scriptModifiedToolbarConfiguration () |
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virtual const
DtSubMenuConfiguration & | initialSetMenuConfiguration () const |
| | Valid after scenario is loaded. More...
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| virtual DtSubMenuConfiguration & | initialSetMenuConfiguration () |
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| virtual void | setSaveScenarioFilenameToUseOnFirstSave (const DtFilename &f) |
| | For the first (or next) save, use this filename to save. More...
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| virtual const DtFilename & | saveScenarioFilenameToUseOnFirstSave () const |
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| bool | quitting () const |
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| virtual void | slot_onScenarioModified () |
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| virtual void | addRecentScenario (const std::string &) |
| | Uses recent scenario settings object to add a recent scenario. Sends out signal when changed. More...
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| virtual bool | askAndSaveScriptsForRewind () |
| | Will ask the user to save scripts that are modified before a rewind. More...
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virtual const
DtRwHazardAreaInformation & | hazardAreaInformation () const |
| | Returns current hazard area information. More...
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| virtual makVrv::DtUnicode | hazardAreaAgentTypeFor (const DtEntityType &, const DtString &agentKey) const |
| | Returns the agent type for the given entity type and key. More...
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| virtual void | setShowLoadErrors (bool) |
| | Sets whether or not to show load error message boxes. Default is true. More...
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| virtual bool | showLoadErrors () const |
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| virtual bool | loadTerrain (const std::string &guiTerrainFilename, const std::string &simTerrainFilename="") |
| | Because the navigation generation happens on the back-end terrain only, both terrains are passed into this method. More...
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| virtual bool | loadSimTerrain (const std::string &simTerrainFilename, bool clearSimTerrain=false) |
| | Loads the mtf file (mtf only) for the filename given for the sim terrain. More...
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| virtual void | resetTerrain () |
| | Clears out loaded terrain. More...
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| virtual time_t | dateAndTimeOfDay () const |
| | Return the current time of day in the simulation in UTC time. More...
|
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| virtual double | simulationTime () const |
| | Use this simulation time (updated once a second) to synchronize timers/clocks. More...
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| virtual void | setShowQuitDialogOnClose (bool, bool saveChanges=true) |
| | Sets whether or not to show the quit dialog when closing the application. More...
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| virtual bool | showQuitDialogOnClose () const |
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| virtual void | resetScriptModifiedToolbarConfiguration () |
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| virtual void | setKeepOpenTerrainFromCommandLine (bool) |
| | Set to false to allow session terrain to override terrain loaded from command line on next scenario load. More...
|
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| virtual void | slot_defaultIconListChanged () |
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| virtual void | slot_forcesChanged () |
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| virtual void | setShowDuplicateBackendError (bool) |
| | Whether or not to show the duplicate backend error box. Default is true. More...
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| bool | showDuplicateBackendError () const |
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| virtual void | cleanupSessionBox () |
| | Removes session dialog if up. More...
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virtual
makArchives::DtObserverStateRecordsList | scenarioObserverViews () const |
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| virtual void | setScenarioObserverViews (const makArchives::DtObserverStateRecordsList &) const |
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| virtual bool | isDefaultObserverView (const std::string &) |
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| virtual std::string | defaultObserverView (bool &is2D) const |
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| virtual void | setDefaultObserverView (const std::string &) |
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| virtual void | setTerrainViewVisible (const std::string &, bool vis) |
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| virtual void | setHiddenTerrainViews (const std::string &) |
| | These views are semi-colon separated views of the observer view format of name and mode. More...
|
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| virtual bool | terrainViewHidden (const std::string &) const |
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virtual const std::set
< std::string > & | hiddenTerrainViews () const |
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| virtual std::set< std::string > & | hiddenTerrainViews () |
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| virtual bool | defaultObserverViewStateRecord (makArchives::DtObserverStateRecord &) const |
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| virtual void | showObserverView (const std::string &view, int ticksBeforeShow=0, bool inPreTick=true, bool zoomToExtents=false) |
| | If observer view is in the loaded records set the current observer to that observer view. More...
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| virtual void | resetObserverForCommandLineTerrain (int count, bool inPreTick) |
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| virtual void | addAdditionalSmsFile (const std::string &) |
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| virtual void | removeAdditionalSmsFile (const std::string &) |
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| virtual void | setAdditionalSmsFiles (const std::vector< DtString > &) |
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| virtual std::vector< std::string > | defaultSimulationModelSetFiles () const |
| | Incorporates "default" simulation model sets plus whatever has been added by code. More...
|
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| | DtVirtualBaseClass () |
| | Do nothing constructor. More...
|
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| virtual | ~DtVirtualBaseClass () |
| | Virtual do nothing destructor. More...
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| virtual void | showDescription () |
| | By default does not show description. Called when scenario wants to display description information to the user. More...
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| virtual bool | loadScenarioFromEvent (const DtScenarioLoadInformation &s) |
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| virtual int | quitApplication (const QString &title, const QString &message, bool &quitBackend, bool hasCancelButton=true) |
| | Returns the value of the quit message dialog (Yes, No, Cancel). More...
|
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| virtual time_t | initializeEnvironmentDateTimeOfDay (time_t proposedTime) |
| | Called during setup or new scenario. More...
|
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| virtual void | scenarioFilenameChanged () |
| | Called when the scenario filename has changed. Will change title and reset the scenario to save. More...
|
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| virtual void | scenarioJustClosed () |
| | Called when the scenario has just closed in all backends. More...
|
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| virtual void | errorLoadingScenario () |
| | Called when there is an error (unspecified) loading the scenario. More...
|
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| virtual void | scenarioClosing () |
| | Called when the scenario has started to close. More...
|
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| virtual void | slot_allBackendsClosed () |
| | Called when the scenario this backend closed has closed. More...
|
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| virtual void | loadTranslationsForModelSet (DtSimulationModelSet *) |
| | Looks for a .qm file in the same directory as the model set and the language that wants to be used by the application, loads it and installs it. More...
|
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| virtual void | slot_sessionStartupComplete () |
| | Called when session startup dialog has been finished. More...
|
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| virtual void | allScenarioObjectsDiscovered () |
| | Signals when all scenario objects are discovered for the current loaded scenario. More...
|
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| virtual void | slot_onScenarioLoaded (const DtScenario *, bool emitScenarioLoadedSignal=true, bool isNewScenario=false) |
| | Called when a scenario is loaded, updates internal information and re-emits a loaded signal. More...
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| virtual void | slot_checkBackendClosed (const DtVrfBackendState &, int) |
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| virtual void | slot_checkSimulationState (const DtVrfBackendState &, int) |
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| virtual bool | saveIfDirty (int *saved=0, bool takeSnapshot=true, bool showCheckpointSaveTitle=false, bool quittingApplication=false, int *dialogResult=0) |
| | If scenario is dirty, put up a dialog to ask the user if they want to save. More...
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virtual
DtVrfScenarioRemapFunction * | remapFunctionForCommandLineScenarioLoad () const |
| | If a scenario is loaded from a command line, the mapper to use to remap missing back-ends. More...
|
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| virtual void | watchForScenarioObjectsDiscovered () |
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| virtual void | connectSignals (bool) |
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| virtual void | requestHazardAreaInformation () |
| | Requests hazard area information and sets up callback to receive. More...
|
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| virtual void | requestOrbatInformation () |
| | Requests the orbat information from the orbat back-end. More...
|
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| virtual void | reloadScenario (const std::string &newTerrain) |
| | Saves existing to a temporary scenario then reloads that with new scenario name. More...
|
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| virtual void | saveScenario (std::string baseName, std::string newTerrainName) |
| | Sets up to save current scenario to supplied name. More...
|
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| virtual void | slot_onScenarioSaved (bool checkpointSave=false) |
| | Called when the scenario is saved, reloads scenario then deletes temp scenario after reload. More...
|
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| virtual void | reloadSimulationModelSets (const std::vector< DtFilename > &, bool reverse=false) |
| | If ths simulation model sets in the current explorer are not the same as the supplied ones, reload all items that rely on the simulation model sets (create, set, task menus). More...
|
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| virtual void | slot_onScenarioReloaded (std::string scenarioName) |
| | Called when the scenario is loaded as part of a reload. Will delete temp scenario files. More...
|
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| void | setup () |
| | If not initialized, does initial setup. Called from constructor. More...
|
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| virtual void | showSessionStartupDialog () |
| | Shows the session startup dialog (DtSessionStartupDialog) More...
|
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| virtual void | processServerMessage (DtSimMessage *) |
| | Called when there is a message from the server. More...
|
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| virtual void | processStealthCommands (DtSimMessage *) |
| | Processes result of the stealth commands. More...
|
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| virtual void | processHazardAreaInformation (DtSimMessage *) |
| | Called when hazard area information is received. More...
|
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| virtual void | restorePreservedScripts () |
| | Restores modified scripts and clears out modified status of all scripts. More...
|
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| virtual void | scenarioWasRewound (DtSimMessage *) |
| | Called when scenario was rewound. More...
|
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| virtual void | terrainCleared () |
| | Called when terrain is closed. Clear out some variables. More...
|
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| virtual void | clearFrontEndScenariodData () |
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| virtual void | quitAllBackends () |
| | Quits all the back-ends by sending off the quit message. More...
|
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| virtual void | checkCloseStatus () |
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| virtual void | postTickSOGLoad (std::string sogFile) |
| | Do not call directly. Called as part of loading simulation object group from simulation object editor. More...
|
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| virtual void | completeScenarioLoad () |
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| virtual void | completeSimulationObjectGroupLoad () |
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| virtual DtVrfSimBackendManager & | backendManager () const |
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| virtual void | loadIndirectArtilleryManager (const DtScenarioExplorer &explorer) |
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| virtual void | loadForceFiles (const DtScenarioExplorer &explorer) |
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| virtual void | loadCreateMenu (const DtScenarioExplorer &explorer) |
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| virtual bool | loadInitialMenuConfiguration (makVrv::DtMenuConfiguration &, const DtFilename &) |
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| virtual void | loadOverlayFile (const DtScenario &, bool removeAll=true) |
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| virtual void | loadSelectionGroupFile (const DtScenario &) |
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| virtual void | loadObserverViewFile (const DtScenario &, bool andSetDefaultView=true) |
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| virtual void | loadGuiScenarioSettings (const DtScenario &) |
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| virtual void | loadModelSetFiles (const DtScenarioExplorer &explorer) |
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| virtual void | loadVisuals (const DtScenarioExplorer &explorer, bool force=false) |
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| virtual DtModelSetEntry * | modelSetEntry (const DtEntityMapperKey &key) const |
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| virtual DtVrfMenu * | createMenuFromModelSetManager () const |
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| virtual bool | isModelSet (const DtFilename &filename) const |
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| virtual void | slot_onSessionUpdated (int flags) |
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| virtual void | slot_onDuplicateBackendAddress (const DtVrfBackendState &) |
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| virtual void | slot_backendDiscovered (const DtVrfBackendState &) |
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| virtual void | slot_settingReceived (const std::string &, const DtVrfBackendState *) |
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| virtual void | slot_postDeCallback () |
| | Used when waiting for a scenario to close so a pending load scenario command can be sent. More...
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| virtual void | remapTerrainFilenames (DtScenario *) |
| | Given a scenario, if need be, remap the terrain filenames. More...
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| virtual void | createTerrainFilenameRemapper () |
| | Creates a terrain filename remapper if one does not exist. More...
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| virtual bool | sessionPrompt (const QString &message) |
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| virtual bool | openTerrainDatabaseFromUserSelection (const std::string &simTerrainFilename="") |
| | If the user is attempting to open a scenario that has a different sim terrain than gui terrain, make sure to load the sim terrain as specified, if it can be. More...
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| virtual bool | loadSessionTerrain (const std::string &guiTerrainFilename, const std::string &simTerrainFilename="") |
| | Because the navigation generation happens on the back-end terrain only, both terrains are passed into this method. More...
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| virtual bool | isSameTerrain (const std::string &terrain1, const std::string &terrain2) const |
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| virtual void | slot_terrainModified () |
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| virtual void | slot_propChanged () |
| | Called when a prop has been added or deleted. Determine if this is a user action and only warn on correlation if it is. More...
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| virtual void | slot_deDestructing () |
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| virtual void | slot_terrainToBeCleared () |
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| virtual void | slot_terrainCleared () |
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| virtual bool | checkWriteGdb (const std::string &gdb) |
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| virtual DtSessionStatusBox * | createSessionStatusBox () |
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| virtual void | setupScriptedTaskSettings () |
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| virtual QFileInfo | findTerrainFile (const std::string &terrainFile) const |
| | Calls findTerrainFile with default search paths and extensions. More...
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| virtual bool | blockSessionTerrainLoad () const |
| | Whether or not to block the session terrain loading. More...
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| virtual QFileInfo | findTerrainFile (const std::string &terrainFile, const std::vector< std::string > &searchPaths, const std::string &extension) const |
| | Given the terrain file and search paths, look for that terrain file, using the supplied extension. More...
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| virtual void | slot_scenarioAboutToBeSaved (DtScenario *) |
| | Called when the scenario is about to be saved, put up the save dialog. More...
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| virtual void | createSessionStatusBox (const QString &title, const QString &message, int statusType) |
| | Creates a session status box. If one exists, delete it. More...
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| virtual void | slot_sessionSettingsChanged () |
| | Called when extended application option settings have changed. More...
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| virtual void | slot_guiSettingsChanged () |
| | Called when extended application option gui settings have changed – reset window title if currently adding extended title. More...
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| virtual bool | eventFilter (QObject *, QEvent *) |
| | Check close event on main window to ask to save changed before passing on. More...
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| virtual void | slot_savedSimulationObjectGroup (const std::string &) |
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| virtual void | postSaveQuit () |
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| virtual void | postSaveLoad () |
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| virtual void | postSaveClose (bool resetScenario, DtFilename databaseToOpen, bool forceCloseAll) |
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| virtual void | postSaveImport (DtScenarioLoadInformation) |
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| virtual void | postSaveRewind (bool preserveScripts, double simTime) |
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| virtual void | nullSaveFunction () |
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| virtual void | backendDiscoveryTick () |
| | When discovering backends that are loaded wait until all backends are discovered and then see if all objects are loaded (or set a signal for that) More...
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| virtual void | addAdditionalCategories () |
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