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| | DtSensorContactLinesModel (makVrv::DtDe &de, makVrv::DtUniqueID id) |
| | CTOR. More...
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| virtual | ~DtSensorContactLinesModel () |
| | DTOR. More...
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| virtual void | setColor (float r, float g, float b, float a) |
| | Set the color of all the lines. More...
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| virtual void | setLineWidth (float width) |
| | Set the width of all the line segments. More...
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| virtual void | setHasArrowEndCap (bool) |
| | Sets whether or not the lines have an arrow at the end. More...
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| virtual void | addLineModel () |
| | Adds a new line model and adds all segments. More...
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| virtual void | setArrowSize (double) |
| | Sets the size of the arrow (in pixels) More...
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| virtual void | setVisible (int line, bool visible) |
| | Sets whether or not line is visible. -1 means all lines. More...
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| virtual void | removeLineModel (int) |
| | Removes the specified line model. More...
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virtual
makVrv::DtSegmentedLineModel * | createGeometryLineModel () |
| | Creates DtOsg3DLineModel. More...
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| | DtOsgMultiLineModel (DtDe &de, DtUniqueID id) |
| | CTOR. More...
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| virtual | ~DtOsgMultiLineModel () |
| | virtual DTOR More...
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| virtual DtSegmentedLineModel * | createOverlayLineModel () |
| | Creates DtOsgOverlayLineModel. More...
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| | DtMultiLineModel (DtDe &de, DtUniqueID id) |
| | CTOR. More...
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| virtual | ~DtMultiLineModel () |
| | DTOR. More...
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| virtual void | setSegmentColor (unsigned int segmentIndex, float r, float g, float b, float a) |
| | Set the color of a particular segment. More...
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| virtual void | setSegmentStipplePattern (unsigned int segmentIndex, unsigned int stipplePattern) |
| | Set the line stipple pattern for a segment, according to the OpenGL line stippling specification. More...
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| virtual void | setSegmentWidth (unsigned int segmentIndex, double width) |
| | Set the width of a line segment. More...
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| virtual void | setPutOnOverlay (bool enabled) |
| | Turn on or off occlusion of the line by other objects; default is true. More...
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| bool | putOnOverlay () const |
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| virtual void | setVisible (bool) |
| | Sets all lines visibile/not visibile. More...
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| virtual void | setSegmentColor (int line, unsigned int segmentIndex, float r, float g, float b, float a) |
| | Per line items. If line is -1, applies to all lines. More...
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| virtual void | setSegmentStipplePattern (int line, unsigned int segmentIndex, unsigned int stipplePattern) |
| | Set the line stipple pattern for a segment, according to the OpenGL line stippling specification. More...
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| virtual void | setSegmentWidth (int line, unsigned int segmentIndex, double width) |
| | Set the width of a line segment. More...
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| virtual void | removeAllLineModels () |
| | Removes all the line models. More...
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| virtual void | setLineModels (int numberOfLines) |
| | Sets the number of line models to support. More...
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| virtual void | setPosition (int line, int vtx, const DtVector &) |
| | Sets the vertex position on the given line. More...
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| | DtModel (DtDe &de, DtUniqueID id) |
| | CTOR. More...
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| virtual | ~DtModel () |
| | DTOR. More...
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| DtModelInstance * | createModelInstance (const std::string &modelDefName, bool realize=true) |
| | Set the model definition and creates an instance of the model. More...
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| virtual void | setModelDefinition (const std::string &str) |
| | Set the model definition. More...
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| virtual const std::string & | modelDefinitionName () |
| | returns the model definition name. More...
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| virtual void | saveModelToFile (const std::string &filename) |
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| virtual const std::string & | className () const |
| | Get the class name of the model instance owner. More...
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| unsigned int | transformSize () const |
| | Get the number of position/orientations this model has. More...
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| virtual void | setPosition (int vtx, const DtVector &position) |
| | Set the position of a control vertex in the model. More...
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| virtual const DtVector & | position (int vtx=0) const |
| | Get the Position of a given point. More...
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| virtual void | removePosition (int vtx) |
| | Remove a transform at the given position. More...
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| virtual void | setPositionOffset (const DtVector &positionOffset) |
| | Set the position offset of the model. More...
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| virtual const DtVector & | positionOffset () const |
| | Get the Position Offset of the model. More...
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| virtual void | setOrientation (int vtx, const DtTaitBryan &orientation) |
| | Set the orientation of a vertex in the model. More...
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| virtual void | setPositionAndOrientation (int vtx, const DtVector &positionOffset, const DtTaitBryan &orientation) |
| | Set the position and orientation of a vertex in the model at the same time. More...
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| virtual const DtTaitBryan & | orientation (int vtx=0) const |
| | Get the Orientation of a given point. More...
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| virtual void | setOrientationOffset (const DtTaitBryan &orientationOffset) |
| | Set the Orientation Offset of the model. More...
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| virtual const DtTaitBryan & | orientationOffset () const |
| | Get the Orientation Offset of the model. More...
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| virtual void | enableColorBlending (bool b) |
| | Enable / disable color blending for this model. More...
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| virtual void | setBlendColor (float r, float g, float b, float a) |
| | Set color to use if color blending is enabled. More...
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| virtual void | getBlendColor (float &r, float &g, float &b, float &a) |
| | Returns the blend color. More...
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| virtual bool | colorBlendingEnabled () const |
| | Returns whether or not blending is enabled. More...
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| virtual void | enableLighting (bool l) |
| | set whether the model is lit; this may not be an option on all models More...
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| virtual int | modelSet () const |
| | Get the model set this model is part of. More...
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| const DtVector & | boundingBoxExtents () const |
| | Get the bounding box extents of the model instance. More...
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| void | getBoundingBoxExtents (double &x, double &y, double &z) const |
| | Get the bounding box extents of the model instance. More...
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| const DtVector & | boundingBoxCenter () const |
| | Get the bounding box center of the model instance. More...
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| virtual void | getBoundingBoxCenter (double &x, double &y, double &z) const |
| | Get the bounding box center of the model instance. More...
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| virtual void | getBoundingBoxComponents (DtVector &minimum, DtVector &maximum) |
| | Get the minimum and maximum X,Y,Z components of the bounding box. More...
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| void | setContributesToBound (bool trueOrFalse) |
| | Set whether this model instance contributes to an object's overall bounding volume. More...
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| bool | contributesToBound () const |
| | Get whether this model instance contributes to an object's overall bounding volume. More...
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| DtDe & | de () |
| | Get the DtDe object. More...
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| virtual void | setModelInstance (DtModelInstance *modelInstance) |
| | Internally set the model instance pointer. More...
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| virtual void | promoteBackgroundModelInstance (DtModelDefinition &defintion) |
| | Internally set the model instance pointer to the background one, also realizes and sends signal. More...
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| virtual bool | visible () const |
| | Get the visible state of the model. More...
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| DtUniqueID | parentSceneObjectID () const |
| | Parent of the model. More...
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| virtual void | addedToSceneObjectAsProp (const DtUniqueID &sceneObj) |
| | Called when a scene object added the model as a prop. More...
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| virtual void | addedToSceneObject (const DtUniqueID &sceneObj, int modelSet, int visualizerType) |
| | Called when a scene object added the model with the given model set and visualizer type. More...
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| virtual void | setElementId (DtUniqueID id) |
| | Called when the element ID of the model's parent object is set. More...
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| virtual void | removedFromSceneObject () |
| | Called when the model was removed from a scene object. More...
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| virtual void | setSolid (bool isSolid) |
| | Set whether or not other this model is drawn filled in. More...
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| virtual bool | isProp () |
| | Return whether or not this model was added as a prop. More...
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| virtual void | updateMinLastFrameDistance (float distance) |
| | updates the closest distance to an observer over the last frame More...
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| virtual void | resetLastFrameDistance () |
| | resets the closest distance to an observer More...
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| virtual float | minLastFrameDistance () const |
| | gets the closest distance to an observer last frame More...
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| virtual DtModelInstance * | modelInstance () |
| | Get the model instance. More...
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| virtual const DtModelInstance * | modelInstance () const |
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| int | visualizerType () const |
| | The visualizer type determines which channel-specific group node this model will be parented to, and consequently, which observer setting will cause it to be rendered in which channel. More...
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| virtual bool | supportsMultithreadedLoad () |
| | can be quickly overridden to disable background loading More...
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| virtual void | backgroundLoad () |
| | the chunk of loading that can safely happen in the background More...
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| virtual void | foregroundLoad () |
| | the chunk of loading that must happen happen in the foreground, adding to scene graph etc. More...
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| virtual bool | isActivelyBackgroundLoading () |
| | is this being actively loaded (it has a myInLoadQueueHandle object and it's loading) More...
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| virtual DtLoaderHandle * | getLoadQueueHandle () |
| | returns the load queue object More...
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boost::signalslib::signal
< void(DtModel *)> | signal_modelToBeDestroyed |
| | Signal emitted when the model is to be destroyed. More...
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boost::signalslib::signal
< void(DtModel *)> | signal_modelChanged |
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boost::signalslib::signal
< bool(DtModel *, bool),
SlotReturnOR > | signal_visibilityChangeRequested |
| | Signal when the visibility has been requested, if any slot returns false, it will not change. More...
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boost::signalslib::signal
< void(DtModelInstance
*, DtModel *)> | signal_modelInstanceCreated |
| | Signal emitted when the model instance is created. More...
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boost::signalslib::signal
< void(DtModelInstance
*, DtModel *)> | signal_modelInstanceToBeDestroyed |
| | Signal emitted when the model instance is to be destroyed. More...
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typedef std::vector
< DtSegmentedLineModel * > | LineModels |
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typedef boost::unordered_map
< int, Segment > | Segments |
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typedef std::vector
< ObjectTransform > | TransformList |
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| virtual void | addToScene (const DtUniqueID &sceneObjectId, int modelSet, int visualizerType) |
| | Adds model to scene. More...
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| virtual void | removeFromScene () |
| | Removes the model from the scene. More...
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| virtual void | setIsSupportModel (bool isSupport) |
| | Set whether the model is part of the support group (whether or not other scene objects can ground clamp to this model) More...
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| virtual void | addToSceneAsProp (const DtUniqueID &sceneObjectId) |
| | Add this model to the scene as a prop. More...
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| virtual void | initializeModelInstance () |
| | Push any state maintained by the model to the model instance. More...
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| void | slot_modelInstanceChanged (DtModelInstance *instance) |
| | Called when the model instance changed. More...
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| virtual void | waitAndClearLoadHandle () |
| | avoids race condition, on destruction subclasses need to wait for the model to cleanly finish loading this can happen if an object times in and out very quickly More...
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| virtual void | removedFromLoadQueue () |
| | deletes the myInLoadQueueHandle handle More...
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| virtual void | setDoneBackgroundLoading () |
| | called by async task, updates myCurrentlyLoading atomic More...
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| virtual void | setActivelyBackgroundLoading () |
| | called right before tbb task creation More...
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| static bool | theInittedState |
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Implementation of class that will manage a collection of line models.