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makVrv::DtDeInitializer Class Reference

The initialization configuration for the makVrv::DtDe. More...

Inheritance diagram for makVrv::DtDeInitializer:
Inheritance graph
[legend]

Classes

struct  DisplayConnection
 

Public Types

enum  DeMode { NoMode = 0, MasterMode = 1, SlaveMode = 2, DeMode_end }
 
enum  DeFeatures {
  Features_None = 0, Features_2D = 1, Features_3D = 2, Features_Stealth = Features_3D | Features_2D,
  DeFeatures_end
}
 Defines the features, features should be masked. More...
 
typedef std::vector< std::pair
< std::string, DtConfiguration > > 
DriverInstanceList
 A driver instance list is a list of pairs where the first parameter is the class name of the driver and the second parameter is the configuration. More...
 
typedef std::map< std::string,
std::string > 
AuthorizationCodeMap
 A map of authorization keys and their values. More...
 
typedef std::vector< std::pair
< std::string,
makArchives::DtObserverStateRecord > > 
ObserverStateMap
 A map of observer names, to DtObserverStateRecords. More...
 
typedef std::map< std::string,
DtBaseRecordHolder * > 
DefaultRecordMap
 A map of default records. More...
 
typedef std::vector
< DisplayConnection
DisplayConnections
 
- Public Types inherited from makVrv::DtConfiguration
typedef std::map< std::string,
std::string > 
ParameterMap
 

Public Member Functions

 DtDeInitializer (const std::string &name="")
 Constructor. More...
 
 DtDeInitializer (const DtDeInitializer &initializer)
 Copy Constructor. More...
 
DtDeInitializeroperator= (const DtDeInitializer &initializer)
 Assignment Op. More...
 
virtual ~DtDeInitializer ()
 Destructor. More...
 
void setFeatures (DeFeatures features)
 Set the features. More...
 
DeFeatures features () const
 Get the current features. More...
 
bool featureSupported (DeFeatures feature) const
 Check to see if a feature is supported. More...
 
void setDriverConfiguration (const DtDriverConfiguration &)
 Set the driver configuration. More...
 
void setGuiConfiguration (const DtGuiConfiguration &config)
 Set the driver configuration. More...
 
void setInputDriverConfiguration (const DtInputDriverConfiguration &config)
 Set the input driver configuration. More...
 
const std::string & displayName () const
 Returns the name of the active local display configuration. More...
 
void setDisplayEngineName (const std::string &name)
 Set the active local display engine configuration. More...
 
DtDeInitializer::DeMode deMode () const
 Return myDeMode;. More...
 
void setDeMode (DtDeInitializer::DeMode mode)
 Set myDeMode. More...
 
void setDefaultDrivers (const DriverInstanceList &drivers)
 Set the driver instance list. More...
 
const DriverInstanceListdefaultDrivers () const
 Get the default driver list. More...
 
void setDeConfiguration (const DtDeConfiguration &config)
 Set the initial de configuration. More...
 
DtDeConfigurationdeConfiguration ()
 Get the initial de configuration. More...
 
const DtDeConfigurationdeConfiguration () const
 Get the initial de configuration. More...
 
void setCoordinateSystem (const std::string &coordinateSystem, const std::string &parameters)
 Set the coordinate system and parameters. More...
 
const std::string & coordinateSystem () const
 Get the name of the coordinate system. More...
 
const std::string & coordinateSystemParameters () const
 Get the parameters of the coordinate system. More...
 
void setNotifyLevel (DtDebugLog::PrintLevel level)
 Set the initial notify level of print output. More...
 
DtDebugLog::PrintLevel notifyLevel () const
 Get the initial notify level of print output. More...
 
void setLogFileName (const std::string &filename)
 Set the log file name. More...
 
const std::string & logFileName () const
 Get the name of the output log. More...
 
void setModelPreloadFilename (const std::string &filename)
 Set the preload file name. More...
 
const std::string & modelPreloadFilename () const
 Get the name of the preload file. More...
 
void setDiscoveredModelPreloadFilename (const std::string &filename)
 Set the missing model preload file name. More...
 
const std::string & discoveredModelPreloadFilename () const
 Get the name of the missing preload file. More...
 
void setAutoLoadDrivers (bool autoLoad)
 Set whether saved drivers in the driver directory should be automatically loaded. More...
 
bool autoLoadDrivers () const
 Get whether saved drivers in the driver directory should be automatically loaded. More...
 
void setAutoStartDrivers (const std::vector< std::string > &names)
 Set the auto start drivers. More...
 
const std::vector< std::string > & autoStartDrivers () const
 Get the auto start drivers. More...
 
void setAuthorizationCodeMap (const AuthorizationCodeMap &map)
 Assigns the authorization code mapping. More...
 
void addAuthorizationCodeMapping (const std::string &key, const std::string &value)
 Adds an authorization code mapping. More...
 
void removeAuthorizationCodeMapping (const std::string &key)
 Removes an authorization code mapping. More...
 
const std::string * findAuthorizationCodeValue (const std::string &key) const
 Find an authorization code value from a key. More...
 
void setObserverStateMap (const ObserverStateMap &osm)
 Set the ObserverStateMap. Used by DtInputDriver when creating observers. More...
 
const ObserverStateMapobserverStateMap () const
 Get the ObserverStateMap. Used by DtInputDriver when creating observers. More...
 
void setTerrainObserverViewsEnabled (bool enable)
 Set the enable terrain observer views flag. More...
 
bool terrainObserverViewsEnabled () const
 Set the enable terrain observer views flag. More...
 
const std::vector< std::string > & mappingFilesToLoad () const
 Get the mapping files to load. More...
 
void setMappingFilesToLoad (const std::vector< std::string > &)
 Set the mapping files to load. More...
 
const std::vector< std::string > & entityElementDefinitionHiersToMerge () const
 Get the list of files and/or dirs merged into the entity element definition hierarchy. More...
 
void setEntityElementDefinitionHiersToMerge (const std::vector< std::string > &filesOrDirs)
 Set files or dirs to use to merge into the entity element definition hierarchy. More...
 
const std::vector< std::string > & entityElementDefinitionLeafsToMerge () const
 Get the paths (files or dirs) for the additional entity element definitions (leaf nodes) to merge into the entity element definitions. More...
 
void setEntityElementDefinitionLeafsToMerge (const std::vector< std::string > &filesOrDirs)
 Set paths (files or dirs) to read and merge into the entity element definitions. More...
 
const std::vector< std::string > & aggregateElementDefinitionHiersToMerge () const
 Get the list of files and/or dirs merged into the aggregate (unit) element definition hierarchy. More...
 
void setAggregateElementDefinitionHiersToMerge (const std::vector< std::string > &filesOrDirs)
 Set files or dirs to use to merge into the aggregate element definition hierarchy. More...
 
const std::vector< std::string > & aggregateElementDefinitionLeafsToMerge () const
 Get the paths (files or dirs) for the additional aggregate (unit) element definitions (leaf nodes) to merge into the entity element definitions. More...
 
void setAggregateElementDefinitionLeafsToMerge (const std::vector< std::string > &filesOrDirs)
 Set paths (files or dirs) to read and merge into the aggregate element definitions. More...
 
const std::vector< std::string > & tacticalGraphicsElementDefinitionHiersToMerge () const
 Get the list of files and/or dirs merged into the tactical graphics element definition hierarchy. More...
 
void setTacticalGraphicsElementDefinitionHiersToMerge (const std::vector< std::string > &filesOrDirs)
 Set paths (files or dirs) to read and merge into the tactical graphics element definitions. More...
 
const std::vector< std::string > & tacticalGraphicsElementDefinitionLeafsToMerge () const
 Get the paths (files or dirs) for the additional tactical graphics element definitions (leaf nodes) to merge into the entity element definitions. More...
 
void setTacticalGraphicsElementDefinitionLeafsToMerge (const std::vector< std::string > &filesOrDirs)
 Set paths (files or dirs) to read and merge into the tactical graphics element definitions. More...
 
const std::vector< std::string > & modelDefinitionFilesOrDirsToMerge () const
 Get the model definition files or dirs (or both) to load. More...
 
void setModelDefinitionFilesOrDirsToMerge (const std::vector< std::string > &filesOrDirs)
 Set the model definition files or dirs (*.ommx) to load. More...
 
const std::vector< std::string > & entityTypeMapFilesOrDirsToMerge () const
 Get the entity type mapping files or dirs (or both) to load. More...
 
void setEntityTypeMapFilesOrDirsToMerge (const std::vector< std::string > &filesOrDirs)
 Set the entity type mapping files or dirs (*.metx) to load. More...
 
const std::vector< std::string > & aggregateTypeMapFilesOrDirsToMerge () const
 Get the aggregate type mapping files or dirs (or both) to load. More...
 
void setAggregateTypeMapFilesOrDirsToMerge (const std::vector< std::string > &filesOrDirs)
 Set the aggregate type mapping files or dirs (*.magx) to load. More...
 
const std::vector< std::string > & tacticalGraphicsTypeMapFilesOrDirsToMerge () const
 Get the tactical graphics type mapping files or dirs (or both) to load. More...
 
void setTacticalGraphicsTypeMapFilesOrDirsToMerge (const std::vector< std::string > &filesOrDirs)
 Set the tactical graphics type mapping files or dirs (*.mtgx) to load. More...
 
const DisplayConnectionsdisplayConnections () const
 Get the list of connections to make. More...
 
DisplayConnectionsdisplayConnections ()
 
void setDisplayConnections (const DisplayConnections &displayConnections)
 
void setAutoLoadFile (const std::string &file)
 Set the file to automatically load. More...
 
const std::string & autoLoadFile () const
 Get the file to automatically load. More...
 
void setStartFullScreen (bool)
 Set whether the application should start up in fullscreen mode. More...
 
bool startFullScreen () const
 Get whether the application should start up in fullscreen mode. More...
 
void addDefaultSettingsRecord (const std::string &recordName, const DtBaseRecordHolder &record)
 Add a new record holder. More...
 
void removeDefaultSettingsRecord (const std::string &record)
 Remove a default record. More...
 
template<typename RecordType >
bool findDefaultSettingsRecord (const std::string &name, RecordType &record) const
 Find a settings default records. More...
 
void setConstrainToTerrain (bool constrain)
 Set the observers to initially constrain to terrain. More...
 
bool constrainToTerrain () const
 
void setSpeedScaling (bool scale)
 Set the observers to initially scale speed. More...
 
bool speedScaling () const
 
void setVertexSelectsParent (bool selectsParent)
 Set whether selecting a vertex actually selects its parent object. More...
 
bool vertexSelectsParent () const
 
void setDoubleBuffering (bool buffer)
 Set whether to double buffer the windows. More...
 
bool doubleBuffer () const
 
void setVSync (bool sync)
 Set whether to vsync the windows. More...
 
bool vsync () const
 
void setFixedFrameRate (unsigned int framesPerSecond)
 Set the number of frames per second to render. More...
 
unsigned int fixedFrameRate () const
 
void setNumDepthBits (unsigned short numBits)
 Set the number of depth bits for the window(24,32) More...
 
unsigned short numDepthBits () const
 
void setNumStencilBits (unsigned short numBits)
 Set the number of stencil bits for the window(0,8) More...
 
unsigned short numStencilBits () const
 
void setNumAlphaBits (unsigned short numBits)
 Set the number of alpha bits for the window(0,8) More...
 
unsigned short numAlphaBits () const
 
void setRealizeMinimapModelSet (bool val)
 Set whether or not to realize the minimap model set. More...
 
bool realizeMinimapModelSet () const
 Get whether or not to realize the minimap model set. More...
 
void setIndirectRendering (bool val)
 Set whether to use indirect rendering. More...
 
bool indirectRendering () const
 Get whether indirect is enabled. More...
 
void setNoEntityDefinitionLoading (bool val)
 Set whether to use appData for entity definitions. More...
 
bool noEntityDefinitionLoading () const
 Get whether using appData for entity definitions is enabled. More...
 
void setNoAggregateDefinitionLoading (bool val)
 Set whether to use appData for entity definitions. More...
 
bool noAggregateDefinitionLoading () const
 Get whether using appData for entity definitions is enabled. More...
 
void setNoTacticalGraphicsDefinitionLoading (bool val)
 Set whether to use appData for entity definitions. More...
 
bool noTacticalGraphicsDefinitionLoading () const
 Get whether using appData for entity definitions is enabled. More...
 
void setNoModelDefinitionLoading (bool val)
 Set whether to use appData for model definitions. More...
 
bool noModelDefinitionLoading () const
 Get whether to use appData for model definitions. More...
 
void setNoEntityTypeMapLoading (bool val)
 Set whether to use appData for the entity type map. More...
 
bool noEntityTypeMapLoading () const
 Get whether to use appData for the entity type map. More...
 
void setNoAggregateTypeMapLoading (bool val)
 Set whether to use appData for the aggregate type map. More...
 
bool noAggregateTypeMapLoading () const
 Get whether to use appData for the aggregate type map. More...
 
void setNoTacticalGraphicsTypeMapLoading (bool val)
 Set whether to use appData for the tactical graphics type map. More...
 
bool noTacticalGraphicsTypeMapLoading () const
 Get whether to use appData for the tactical graphics type map. More...
 
void setIgnoreZoomForSpeedtreeLod (bool val)
 Set whether to consider view magnification when determining speedtree LODs. More...
 
bool ignoreZoomForSpeedtreeLod () const
 Get whether to consider view magnification when determining speedtree LODs. More...
 
void setSuppressHatIntersectOnAttach (bool val)
 Set whether to do a regular height above terrain intersection when attached. More...
 
bool suppressHatIntersectOnAttach () const
 Get to do a regular height above terrain intersection when attached. More...
 
void setSynchronizedNtpTime (bool val)
 Set whether to use system clock to synchronize rendering (ocean, trees, etc) with NTP synchronized clocks. More...
 
bool synchronizedNtpTime () const
 Get whether to use system clock to synchronize rendering (ocean, trees, etc) with NTP synchronized clocks. More...
 
void setUseNonBlockingSendForSlaves (bool nonBlocking)
 Set wheter the master should use non-blocking sends to slaves. More...
 
bool useNonBlockingSendForSlaves () const
 Get wheter the master should use non-blocking sends to slaves. More...
 
void setAntiAliasingLevel (unsigned short level)
 Set the Anti-Aliasing level for the window(0x, 2x, 4x, 8x, 16x) More...
 
unsigned short antiAliasingLevel () const
 
void setPathConfiguration (const DtDePathConfiguration &pathConfig)
 Set the initial path configuration. More...
 
DtDePathConfigurationpathConfiguration ()
 Access the initial path configuration. More...
 
const DtDePathConfigurationpathConfiguration () const
 Access the initial path configuration. More...
 
void setInitLibXml (bool enabled)
 Enable or disable initialization of libxml2 for multi-threading during display engine initialization. More...
 
bool initLibXml () const
 Get status of initialization of libxml2 for multi-threading during display engine initialization. More...
 
void setCheckForData (bool check)
 Set whether to check for the existence of data. More...
 
bool checkForData () const
 Get whether to check for the existence of data. More...
 
void setUsePseudoFullScreen (bool enable)
 Set whether to use a windowed mode instead of true fullscreen mode for fullscreen windows. More...
 
bool usePseudoFullScreen () const
 Get whether to use a pseudo fullscreen. More...
 
void setUseHighestPriority (bool enable)
 Set whether to use highest priority for application and main thread. More...
 
bool useHighestPriority () const
 Get whether to use highest priority for application and main thread. More...
 
void setTcpSendTimeout (double timeout)
 get/set the tcp send timeout (seconds) which is used to prevent the master from freezing forever if a slave is stuck. More...
 
double tcpSendTimeout () const
 
void setAutoReconnectPeriod (double period)
 Set the time, in seconds, used to attempt to reattach to a remote display that has been unexpectedly disconnected. More...
 
double autoReconnectPeriod () const
 Get the time, in seconds, used to attempt to reattach to a remote display that has been unexpectedly disconnected. More...
 
bool autoReconnectEnabled () const
 Get whether auto reattach is enabled. More...
 
void setUseReverseZBuffer (bool val)
 Set whether to use reverse Z buffering (default is not to) More...
 
bool useReverseZBuffer () const
 Get whether to use reverse Z buffering (default is not to) More...
 
void setExtraArgs (const std::string &argString)
 Set extra arguments as a string to be available to custom code/plugins. More...
 
const std::string & extraArgs () const
 Get extra arguments as a string to be available to custom code/plugins. More...
 
void setDisableDynamicTerrain (bool val)
 set whether or not to disable dynamic terrains More...
 
bool disableDynamicTerrain () const
 get whether or not dynamic terrains are disabled More...
 
void setEnableOcclusionCulling (bool val)
 Set whether to add Occlusion Culling nodes to the scene graph (default is to) More...
 
bool enableOcclusionCulling () const
 Get whether to add Occlusion Culling nodes to the scene graph (default is to) More...
 
Get the driver configuration.
const DtDriverConfigurationdriverConfiguration () const
 
DtDriverConfigurationdriverConfiguration ()
 
const DtGuiConfigurationguiConfiguration () const
 
DtGuiConfigurationguiConfiguration ()
 
Get the input driver configuration.
const DtInputDriverConfigurationinputDriverConfiguration () const
 
DtInputDriverConfigurationinputDriverConfiguration ()
 
virtual void setKdTreesDisabled (bool disabled)
 Set / get whether KD trees (for intersections are disabled) More...
 
virtual bool kdTreesDisabled () const
 
virtual void setForceTextShaping (bool force)
 
virtual bool forceTextShaping () const
 
- Public Member Functions inherited from makVrv::DtConfiguration
 DtConfiguration (const std::string &name="")
 CTOR. More...
 
 DtConfiguration (const DtConfiguration &)
 Copy CTOR. More...
 
DtConfigurationoperator= (const DtConfiguration &)
 Assignment OP. More...
 
virtual ~DtConfiguration ()
 DTOR. More...
 
virtual const std::string & name () const
 Get the configuration name. More...
 
virtual void setName (const std::string &name)
 Set the configuration name. More...
 
virtual const std::string * findOptionalParameter (const std::string &name) const
 Find an optional parameters. More...
 
virtual void setOptionalParameter (const std::string &name, const std::string &value)
 Set an optional parameter. More...
 
virtual void setOptionalParameters (const ParameterMap &)
 Set an optional parameters. More...
 
virtual void removeOptionalParameter (const std::string &name)
 Remove an optional parameter. More...
 
const ParameterMapoptionalParameters () const
 Get the optional parameters. More...
 

Protected Member Functions

template<class Archive >
void _serialize (Archive &ar, const unsigned int version)
 
- Protected Member Functions inherited from makVrv::DtConfiguration
template<class Archive >
void _serialize (Archive &ar, const unsigned int version)
 Declare serialize functions Call via serialize(Archive ar, unsigned int version); Where Archive can be any of : xml_oarchive,xml_iarchive,binary_oarchive binary_iarchive,text_oarchive, or text_iarchive example: fstream fo("test.xml",std;:ios_base::out); xml_oarchive os(fo); DtConfiguration aConfig; aConfig.serialize(os,0);. More...
 

Protected Attributes

DtDriverConfiguration myDriverConfiguration
 
DtGuiConfiguration myGuiConfiguration
 
DtInputDriverConfiguration myInputDriverConfiguration
 
std::string myDisplayEngineName
 
DtDePathConfiguration myPathConfiguration
 
DtDeConfiguration myDeConfiguration
 
DeMode myDeMode
 
DriverInstanceList myDriverInstances
 
std::string myCoordinateSystem
 
std::string myCoordinateSystemParameters
 
int myNotifyLevel
 
std::string myLogFileName
 
std::string myModelPreloadFilename
 
std::string myDiscoveredModelPreloadFilename
 
bool myAutoLoadDriversFlag
 
AuthorizationCodeMap myAuthorizationCodeMap
 Note, this member should probably not be serialized. More...
 
std::vector< std::string > myAutoStartDrivers
 
ObserverStateMap myObserverStateMap
 
std::vector< std::string > myMappingFilesToLoad
 
std::vector< std::string > myEntityElementDefinitionHiersToMerge
 
std::vector< std::string > myEntityElementDefinitionLeafsToMerge
 
std::vector< std::string > myAggregateDefinitionHiersToMerge
 
std::vector< std::string > myAggregateDefinitionLeafsToMerge
 
std::vector< std::string > myTacticalGraphicsDefinitionHiersToMerge
 
std::vector< std::string > myTacticalGraphicsDefinitionLeafsToMerge
 
std::vector< std::string > myModelDefinitionsToMerge
 
std::vector< std::string > myEntityTypeMapsToMerge
 
std::vector< std::string > myAggregateTypeMapsToMerge
 
std::vector< std::string > myTacticalGraphicsTypeMapsToMerge
 
DisplayConnections myDisplayConnections
 
std::string myAutoLoadFile
 
bool myFullScreenFlag
 
bool myUsePseudoFullScreen
 
bool myConstrainToTerrainFlag
 
bool mySpeedScalingFlag
 
bool myVertexSelectsParentFlag
 
bool myRealizeMinimapModelSetFlag
 
bool myBatchedRenderingFlag
 
bool myIndirectRenderingFlag
 
bool myNoEntityDefinitionLoadingFlag
 
bool myNoAggregateDefinitionLoadingFlag
 
bool myNoTacticalGraphicsDefinitionLoadingFlag
 
bool myNoModelDefinitionLoadingFlag
 
bool myNoEntityTypeMapLoadingFlag
 
bool myNoAggregateTypeMapLoadingFlag
 
bool myNoTacticalGraphicsTypeMapLoadingFlag
 
bool mySynchronizedOceanFlag
 
bool mySynchronizedNtpTimeFlag
 
bool myDisableKdTrees
 
bool myForceTextShaping
 
bool myUseHighestPriorityFlag
 
double myTcpSendTimeout
 
double myAutoReconnectPeriod
 
bool myDoubleBufferFlag
 
bool myVSyncFlag
 
unsigned int myFrameRate
 
unsigned short myNumDepthBits
 
unsigned short myNumStencilBits
 
unsigned short myNumAlphaBits
 
unsigned short myAntiAliasingLevel
 
bool myInitLibXml
 
bool myCheckForData
 
bool myIgnoreZoomForSpeedtreeLod
 
bool mySuppressHatIntersectOnAttach
 
bool myUseNonBlockingSendForSlaves
 
DefaultRecordMap myDefaultRecords
 
DeFeatures myFeatures
 
bool myUseReverseZBuffer
 
std::string myExtraArgs
 
bool myDisableDynamicTerrain
 
bool myPreloadClouds
 
bool myEnableMetaflightInstancing
 
unsigned int myMetaflightMinInstances
 
bool myEnableOcclusionCulling
 
bool myTerrainObserverViewsEnabled
 
- Protected Attributes inherited from makVrv::DtConfiguration
std::string myName
 
ParameterMap myOptionalParameters
 
DtProxyWP myAttachedInterface
 

Detailed Description

The initialization configuration for the makVrv::DtDe.

Member Typedef Documentation

typedef std::vector<std::pair<std::string,DtConfiguration> > makVrv::DtDeInitializer::DriverInstanceList

A driver instance list is a list of pairs where the first parameter is the class name of the driver and the second parameter is the configuration.

typedef std::map<std::string, std::string> makVrv::DtDeInitializer::AuthorizationCodeMap

A map of authorization keys and their values.

Certain plug-ins check and validate their key and value before loading.

A map of observer names, to DtObserverStateRecords.

A map of default records.

Member Enumeration Documentation

Enumerator
NoMode 
MasterMode 
SlaveMode 
DeMode_end 

Similar to the end iterator,.

this enum is one past the end.

Defines the features, features should be masked.

By default the DeInitializer only has 3D features.

Enumerator
Features_None 
Features_2D 
Features_3D 
Features_Stealth 
DeFeatures_end 

Constructor & Destructor Documentation

makVrv::DtDeInitializer::DtDeInitializer ( const std::string &  name = "")

Constructor.

Defaults to MasterMode.

makVrv::DtDeInitializer::DtDeInitializer ( const DtDeInitializer initializer)

Copy Constructor.

virtual makVrv::DtDeInitializer::~DtDeInitializer ( )
virtual

Destructor.

Member Function Documentation

DtDeInitializer& makVrv::DtDeInitializer::operator= ( const DtDeInitializer initializer)

Assignment Op.

void makVrv::DtDeInitializer::setFeatures ( DeFeatures  features)

Set the features.

DeFeatures makVrv::DtDeInitializer::features ( ) const

Get the current features.

bool makVrv::DtDeInitializer::featureSupported ( DeFeatures  feature) const

Check to see if a feature is supported.

const DtDriverConfiguration& makVrv::DtDeInitializer::driverConfiguration ( ) const
DtDriverConfiguration& makVrv::DtDeInitializer::driverConfiguration ( )
void makVrv::DtDeInitializer::setDriverConfiguration ( const DtDriverConfiguration )

Set the driver configuration.

const DtGuiConfiguration& makVrv::DtDeInitializer::guiConfiguration ( ) const
DtGuiConfiguration& makVrv::DtDeInitializer::guiConfiguration ( )
void makVrv::DtDeInitializer::setGuiConfiguration ( const DtGuiConfiguration config)

Set the driver configuration.

const DtInputDriverConfiguration& makVrv::DtDeInitializer::inputDriverConfiguration ( ) const
DtInputDriverConfiguration& makVrv::DtDeInitializer::inputDriverConfiguration ( )
void makVrv::DtDeInitializer::setInputDriverConfiguration ( const DtInputDriverConfiguration config)

Set the input driver configuration.

const std::string& makVrv::DtDeInitializer::displayName ( ) const

Returns the name of the active local display configuration.

void makVrv::DtDeInitializer::setDisplayEngineName ( const std::string &  name)

Set the active local display engine configuration.

DtDeInitializer::DeMode makVrv::DtDeInitializer::deMode ( ) const

Return myDeMode;.

void makVrv::DtDeInitializer::setDeMode ( DtDeInitializer::DeMode  mode)

Set myDeMode.

void makVrv::DtDeInitializer::setDefaultDrivers ( const DriverInstanceList drivers)

Set the driver instance list.

const DriverInstanceList& makVrv::DtDeInitializer::defaultDrivers ( ) const

Get the default driver list.

void makVrv::DtDeInitializer::setDeConfiguration ( const DtDeConfiguration config)

Set the initial de configuration.

DtDeConfiguration& makVrv::DtDeInitializer::deConfiguration ( )

Get the initial de configuration.

const DtDeConfiguration& makVrv::DtDeInitializer::deConfiguration ( ) const

Get the initial de configuration.

void makVrv::DtDeInitializer::setCoordinateSystem ( const std::string &  coordinateSystem,
const std::string &  parameters 
)

Set the coordinate system and parameters.

const std::string& makVrv::DtDeInitializer::coordinateSystem ( ) const

Get the name of the coordinate system.

const std::string& makVrv::DtDeInitializer::coordinateSystemParameters ( ) const

Get the parameters of the coordinate system.

void makVrv::DtDeInitializer::setNotifyLevel ( DtDebugLog::PrintLevel  level)

Set the initial notify level of print output.

DtDebugLog::PrintLevel makVrv::DtDeInitializer::notifyLevel ( ) const

Get the initial notify level of print output.

void makVrv::DtDeInitializer::setLogFileName ( const std::string &  filename)

Set the log file name.

const std::string& makVrv::DtDeInitializer::logFileName ( ) const

Get the name of the output log.

void makVrv::DtDeInitializer::setModelPreloadFilename ( const std::string &  filename)

Set the preload file name.

const std::string& makVrv::DtDeInitializer::modelPreloadFilename ( ) const

Get the name of the preload file.

void makVrv::DtDeInitializer::setDiscoveredModelPreloadFilename ( const std::string &  filename)

Set the missing model preload file name.

const std::string& makVrv::DtDeInitializer::discoveredModelPreloadFilename ( ) const

Get the name of the missing preload file.

void makVrv::DtDeInitializer::setAutoLoadDrivers ( bool  autoLoad)

Set whether saved drivers in the driver directory should be automatically loaded.

bool makVrv::DtDeInitializer::autoLoadDrivers ( ) const

Get whether saved drivers in the driver directory should be automatically loaded.

void makVrv::DtDeInitializer::setAutoStartDrivers ( const std::vector< std::string > &  names)

Set the auto start drivers.

const std::vector<std::string>& makVrv::DtDeInitializer::autoStartDrivers ( ) const

Get the auto start drivers.

void makVrv::DtDeInitializer::setAuthorizationCodeMap ( const AuthorizationCodeMap map)

Assigns the authorization code mapping.

void makVrv::DtDeInitializer::addAuthorizationCodeMapping ( const std::string &  key,
const std::string &  value 
)

Adds an authorization code mapping.

void makVrv::DtDeInitializer::removeAuthorizationCodeMapping ( const std::string &  key)

Removes an authorization code mapping.

const std::string* makVrv::DtDeInitializer::findAuthorizationCodeValue ( const std::string &  key) const

Find an authorization code value from a key.

Returns NULL if key isn't found.

void makVrv::DtDeInitializer::setObserverStateMap ( const ObserverStateMap osm)

Set the ObserverStateMap. Used by DtInputDriver when creating observers.

const ObserverStateMap& makVrv::DtDeInitializer::observerStateMap ( ) const

Get the ObserverStateMap. Used by DtInputDriver when creating observers.

void makVrv::DtDeInitializer::setTerrainObserverViewsEnabled ( bool  enable)

Set the enable terrain observer views flag.

Enabled by default. This tells the terrain loader to ignore the terrain observer views file.

bool makVrv::DtDeInitializer::terrainObserverViewsEnabled ( ) const

Set the enable terrain observer views flag.

Enabled by default. This tells the terrain loader to ignore the terrain observer views file.

const std::vector<std::string>& makVrv::DtDeInitializer::mappingFilesToLoad ( ) const

Get the mapping files to load.

void makVrv::DtDeInitializer::setMappingFilesToLoad ( const std::vector< std::string > &  )

Set the mapping files to load.

const std::vector<std::string>& makVrv::DtDeInitializer::entityElementDefinitionHiersToMerge ( ) const

Get the list of files and/or dirs merged into the entity element definition hierarchy.

void makVrv::DtDeInitializer::setEntityElementDefinitionHiersToMerge ( const std::vector< std::string > &  filesOrDirs)

Set files or dirs to use to merge into the entity element definition hierarchy.

const std::vector<std::string>& makVrv::DtDeInitializer::entityElementDefinitionLeafsToMerge ( ) const

Get the paths (files or dirs) for the additional entity element definitions (leaf nodes) to merge into the entity element definitions.

void makVrv::DtDeInitializer::setEntityElementDefinitionLeafsToMerge ( const std::vector< std::string > &  filesOrDirs)

Set paths (files or dirs) to read and merge into the entity element definitions.

const std::vector<std::string>& makVrv::DtDeInitializer::aggregateElementDefinitionHiersToMerge ( ) const

Get the list of files and/or dirs merged into the aggregate (unit) element definition hierarchy.

void makVrv::DtDeInitializer::setAggregateElementDefinitionHiersToMerge ( const std::vector< std::string > &  filesOrDirs)

Set files or dirs to use to merge into the aggregate element definition hierarchy.

const std::vector<std::string>& makVrv::DtDeInitializer::aggregateElementDefinitionLeafsToMerge ( ) const

Get the paths (files or dirs) for the additional aggregate (unit) element definitions (leaf nodes) to merge into the entity element definitions.

void makVrv::DtDeInitializer::setAggregateElementDefinitionLeafsToMerge ( const std::vector< std::string > &  filesOrDirs)

Set paths (files or dirs) to read and merge into the aggregate element definitions.

const std::vector<std::string>& makVrv::DtDeInitializer::tacticalGraphicsElementDefinitionHiersToMerge ( ) const

Get the list of files and/or dirs merged into the tactical graphics element definition hierarchy.

void makVrv::DtDeInitializer::setTacticalGraphicsElementDefinitionHiersToMerge ( const std::vector< std::string > &  filesOrDirs)

Set paths (files or dirs) to read and merge into the tactical graphics element definitions.

const std::vector<std::string>& makVrv::DtDeInitializer::tacticalGraphicsElementDefinitionLeafsToMerge ( ) const

Get the paths (files or dirs) for the additional tactical graphics element definitions (leaf nodes) to merge into the entity element definitions.

void makVrv::DtDeInitializer::setTacticalGraphicsElementDefinitionLeafsToMerge ( const std::vector< std::string > &  filesOrDirs)

Set paths (files or dirs) to read and merge into the tactical graphics element definitions.

const std::vector<std::string>& makVrv::DtDeInitializer::modelDefinitionFilesOrDirsToMerge ( ) const

Get the model definition files or dirs (or both) to load.

void makVrv::DtDeInitializer::setModelDefinitionFilesOrDirsToMerge ( const std::vector< std::string > &  filesOrDirs)

Set the model definition files or dirs (*.ommx) to load.

const std::vector<std::string>& makVrv::DtDeInitializer::entityTypeMapFilesOrDirsToMerge ( ) const

Get the entity type mapping files or dirs (or both) to load.

void makVrv::DtDeInitializer::setEntityTypeMapFilesOrDirsToMerge ( const std::vector< std::string > &  filesOrDirs)

Set the entity type mapping files or dirs (*.metx) to load.

const std::vector<std::string>& makVrv::DtDeInitializer::aggregateTypeMapFilesOrDirsToMerge ( ) const

Get the aggregate type mapping files or dirs (or both) to load.

void makVrv::DtDeInitializer::setAggregateTypeMapFilesOrDirsToMerge ( const std::vector< std::string > &  filesOrDirs)

Set the aggregate type mapping files or dirs (*.magx) to load.

const std::vector<std::string>& makVrv::DtDeInitializer::tacticalGraphicsTypeMapFilesOrDirsToMerge ( ) const

Get the tactical graphics type mapping files or dirs (or both) to load.

void makVrv::DtDeInitializer::setTacticalGraphicsTypeMapFilesOrDirsToMerge ( const std::vector< std::string > &  filesOrDirs)

Set the tactical graphics type mapping files or dirs (*.mtgx) to load.

const DisplayConnections& makVrv::DtDeInitializer::displayConnections ( ) const

Get the list of connections to make.

DisplayConnections& makVrv::DtDeInitializer::displayConnections ( )
void makVrv::DtDeInitializer::setDisplayConnections ( const DisplayConnections displayConnections)
void makVrv::DtDeInitializer::setAutoLoadFile ( const std::string &  file)

Set the file to automatically load.

const std::string& makVrv::DtDeInitializer::autoLoadFile ( ) const

Get the file to automatically load.

void makVrv::DtDeInitializer::setStartFullScreen ( bool  )

Set whether the application should start up in fullscreen mode.

bool makVrv::DtDeInitializer::startFullScreen ( ) const

Get whether the application should start up in fullscreen mode.

void makVrv::DtDeInitializer::addDefaultSettingsRecord ( const std::string &  recordName,
const DtBaseRecordHolder record 
)

Add a new record holder.

void makVrv::DtDeInitializer::removeDefaultSettingsRecord ( const std::string &  record)

Remove a default record.

template<typename RecordType >
bool makVrv::DtDeInitializer::findDefaultSettingsRecord ( const std::string &  name,
RecordType &  record 
) const
inline
void makVrv::DtDeInitializer::setConstrainToTerrain ( bool  constrain)

Set the observers to initially constrain to terrain.

bool makVrv::DtDeInitializer::constrainToTerrain ( ) const
void makVrv::DtDeInitializer::setSpeedScaling ( bool  scale)

Set the observers to initially scale speed.

bool makVrv::DtDeInitializer::speedScaling ( ) const
void makVrv::DtDeInitializer::setVertexSelectsParent ( bool  selectsParent)

Set whether selecting a vertex actually selects its parent object.

bool makVrv::DtDeInitializer::vertexSelectsParent ( ) const
void makVrv::DtDeInitializer::setDoubleBuffering ( bool  buffer)

Set whether to double buffer the windows.

bool makVrv::DtDeInitializer::doubleBuffer ( ) const
void makVrv::DtDeInitializer::setVSync ( bool  sync)

Set whether to vsync the windows.

bool makVrv::DtDeInitializer::vsync ( ) const
void makVrv::DtDeInitializer::setFixedFrameRate ( unsigned int  framesPerSecond)

Set the number of frames per second to render.

If this is equal to zero than a variable framerate is used.

unsigned int makVrv::DtDeInitializer::fixedFrameRate ( ) const
void makVrv::DtDeInitializer::setNumDepthBits ( unsigned short  numBits)

Set the number of depth bits for the window(24,32)

unsigned short makVrv::DtDeInitializer::numDepthBits ( ) const
void makVrv::DtDeInitializer::setNumStencilBits ( unsigned short  numBits)

Set the number of stencil bits for the window(0,8)

unsigned short makVrv::DtDeInitializer::numStencilBits ( ) const
void makVrv::DtDeInitializer::setNumAlphaBits ( unsigned short  numBits)

Set the number of alpha bits for the window(0,8)

unsigned short makVrv::DtDeInitializer::numAlphaBits ( ) const
void makVrv::DtDeInitializer::setRealizeMinimapModelSet ( bool  val)

Set whether or not to realize the minimap model set.

bool makVrv::DtDeInitializer::realizeMinimapModelSet ( ) const

Get whether or not to realize the minimap model set.

void makVrv::DtDeInitializer::setIndirectRendering ( bool  val)

Set whether to use indirect rendering.

bool makVrv::DtDeInitializer::indirectRendering ( ) const

Get whether indirect is enabled.

void makVrv::DtDeInitializer::setNoEntityDefinitionLoading ( bool  val)

Set whether to use appData for entity definitions.

bool makVrv::DtDeInitializer::noEntityDefinitionLoading ( ) const

Get whether using appData for entity definitions is enabled.

void makVrv::DtDeInitializer::setNoAggregateDefinitionLoading ( bool  val)

Set whether to use appData for entity definitions.

bool makVrv::DtDeInitializer::noAggregateDefinitionLoading ( ) const

Get whether using appData for entity definitions is enabled.

void makVrv::DtDeInitializer::setNoTacticalGraphicsDefinitionLoading ( bool  val)

Set whether to use appData for entity definitions.

bool makVrv::DtDeInitializer::noTacticalGraphicsDefinitionLoading ( ) const

Get whether using appData for entity definitions is enabled.

void makVrv::DtDeInitializer::setNoModelDefinitionLoading ( bool  val)

Set whether to use appData for model definitions.

bool makVrv::DtDeInitializer::noModelDefinitionLoading ( ) const

Get whether to use appData for model definitions.

void makVrv::DtDeInitializer::setNoEntityTypeMapLoading ( bool  val)

Set whether to use appData for the entity type map.

bool makVrv::DtDeInitializer::noEntityTypeMapLoading ( ) const

Get whether to use appData for the entity type map.

void makVrv::DtDeInitializer::setNoAggregateTypeMapLoading ( bool  val)

Set whether to use appData for the aggregate type map.

bool makVrv::DtDeInitializer::noAggregateTypeMapLoading ( ) const

Get whether to use appData for the aggregate type map.

void makVrv::DtDeInitializer::setNoTacticalGraphicsTypeMapLoading ( bool  val)

Set whether to use appData for the tactical graphics type map.

bool makVrv::DtDeInitializer::noTacticalGraphicsTypeMapLoading ( ) const

Get whether to use appData for the tactical graphics type map.

void makVrv::DtDeInitializer::setIgnoreZoomForSpeedtreeLod ( bool  val)

Set whether to consider view magnification when determining speedtree LODs.

bool makVrv::DtDeInitializer::ignoreZoomForSpeedtreeLod ( ) const

Get whether to consider view magnification when determining speedtree LODs.

void makVrv::DtDeInitializer::setSuppressHatIntersectOnAttach ( bool  val)

Set whether to do a regular height above terrain intersection when attached.

Normally you want to to make dynamic near clipping planes when attached to work correctly. BUT if you are only going to attach to ground vehicles, you can skip the intersection which will result in smoother performance LODs

bool makVrv::DtDeInitializer::suppressHatIntersectOnAttach ( ) const

Get to do a regular height above terrain intersection when attached.

void makVrv::DtDeInitializer::setSynchronizedNtpTime ( bool  val)

Set whether to use system clock to synchronize rendering (ocean, trees, etc) with NTP synchronized clocks.

bool makVrv::DtDeInitializer::synchronizedNtpTime ( ) const

Get whether to use system clock to synchronize rendering (ocean, trees, etc) with NTP synchronized clocks.

virtual void makVrv::DtDeInitializer::setKdTreesDisabled ( bool  disabled)
virtual

Set / get whether KD trees (for intersections are disabled)

virtual bool makVrv::DtDeInitializer::kdTreesDisabled ( ) const
virtual
virtual void makVrv::DtDeInitializer::setForceTextShaping ( bool  force)
virtual
virtual bool makVrv::DtDeInitializer::forceTextShaping ( ) const
virtual
void makVrv::DtDeInitializer::setUseNonBlockingSendForSlaves ( bool  nonBlocking)

Set wheter the master should use non-blocking sends to slaves.

If it does, then it busy waits if a socket would block. This is the old way, now settable for back compatibility

bool makVrv::DtDeInitializer::useNonBlockingSendForSlaves ( ) const

Get wheter the master should use non-blocking sends to slaves.

If it does, then it busy waits if a socket would block. This is the old way, now settable for back compatibility

void makVrv::DtDeInitializer::setAntiAliasingLevel ( unsigned short  level)

Set the Anti-Aliasing level for the window(0x, 2x, 4x, 8x, 16x)

unsigned short makVrv::DtDeInitializer::antiAliasingLevel ( ) const
void makVrv::DtDeInitializer::setPathConfiguration ( const DtDePathConfiguration pathConfig)

Set the initial path configuration.

DtDePathConfiguration& makVrv::DtDeInitializer::pathConfiguration ( )

Access the initial path configuration.

const DtDePathConfiguration& makVrv::DtDeInitializer::pathConfiguration ( ) const

Access the initial path configuration.

void makVrv::DtDeInitializer::setInitLibXml ( bool  enabled)

Enable or disable initialization of libxml2 for multi-threading during display engine initialization.

bool makVrv::DtDeInitializer::initLibXml ( ) const

Get status of initialization of libxml2 for multi-threading during display engine initialization.

void makVrv::DtDeInitializer::setCheckForData ( bool  check)

Set whether to check for the existence of data.

bool makVrv::DtDeInitializer::checkForData ( ) const

Get whether to check for the existence of data.

void makVrv::DtDeInitializer::setUsePseudoFullScreen ( bool  enable)

Set whether to use a windowed mode instead of true fullscreen mode for fullscreen windows.

Note that Cuda (used by Triton) gets stalled by VSync when using true fullscreen; on the other hand, to avoid Windows thinking the windowed screen is really full screen a one pixel border is on the window that may be visible and need to be masked out when used with projected systems. By default the true fullscreen mode is used; use this flag to use the pseudo (windowed) fullscreen.

bool makVrv::DtDeInitializer::usePseudoFullScreen ( ) const

Get whether to use a pseudo fullscreen.

void makVrv::DtDeInitializer::setUseHighestPriority ( bool  enable)

Set whether to use highest priority for application and main thread.

bool makVrv::DtDeInitializer::useHighestPriority ( ) const

Get whether to use highest priority for application and main thread.

void makVrv::DtDeInitializer::setTcpSendTimeout ( double  timeout)

get/set the tcp send timeout (seconds) which is used to prevent the master from freezing forever if a slave is stuck.

double makVrv::DtDeInitializer::tcpSendTimeout ( ) const
void makVrv::DtDeInitializer::setAutoReconnectPeriod ( double  period)

Set the time, in seconds, used to attempt to reattach to a remote display that has been unexpectedly disconnected.

Period < 0. (the default) disables the capability

double makVrv::DtDeInitializer::autoReconnectPeriod ( ) const

Get the time, in seconds, used to attempt to reattach to a remote display that has been unexpectedly disconnected.

Period < 0. (the default) disables the capability

bool makVrv::DtDeInitializer::autoReconnectEnabled ( ) const

Get whether auto reattach is enabled.

void makVrv::DtDeInitializer::setUseReverseZBuffer ( bool  val)

Set whether to use reverse Z buffering (default is not to)

bool makVrv::DtDeInitializer::useReverseZBuffer ( ) const

Get whether to use reverse Z buffering (default is not to)

void makVrv::DtDeInitializer::setExtraArgs ( const std::string &  argString)

Set extra arguments as a string to be available to custom code/plugins.

const std::string& makVrv::DtDeInitializer::extraArgs ( ) const

Get extra arguments as a string to be available to custom code/plugins.

void makVrv::DtDeInitializer::setDisableDynamicTerrain ( bool  val)

set whether or not to disable dynamic terrains

bool makVrv::DtDeInitializer::disableDynamicTerrain ( ) const

get whether or not dynamic terrains are disabled

void makVrv::DtDeInitializer::setEnableOcclusionCulling ( bool  val)

Set whether to add Occlusion Culling nodes to the scene graph (default is to)

bool makVrv::DtDeInitializer::enableOcclusionCulling ( ) const

Get whether to add Occlusion Culling nodes to the scene graph (default is to)

template<class Archive >
void makVrv::DtDeInitializer::_serialize ( Archive &  ar,
const unsigned int  version 
)
inlineprotected

Member Data Documentation

DtDriverConfiguration makVrv::DtDeInitializer::myDriverConfiguration
protected
DtGuiConfiguration makVrv::DtDeInitializer::myGuiConfiguration
protected
DtInputDriverConfiguration makVrv::DtDeInitializer::myInputDriverConfiguration
protected
std::string makVrv::DtDeInitializer::myDisplayEngineName
protected
DtDePathConfiguration makVrv::DtDeInitializer::myPathConfiguration
protected
DtDeConfiguration makVrv::DtDeInitializer::myDeConfiguration
protected
DeMode makVrv::DtDeInitializer::myDeMode
protected
DriverInstanceList makVrv::DtDeInitializer::myDriverInstances
protected
std::string makVrv::DtDeInitializer::myCoordinateSystem
protected
std::string makVrv::DtDeInitializer::myCoordinateSystemParameters
protected
int makVrv::DtDeInitializer::myNotifyLevel
protected
std::string makVrv::DtDeInitializer::myLogFileName
protected
std::string makVrv::DtDeInitializer::myModelPreloadFilename
protected
std::string makVrv::DtDeInitializer::myDiscoveredModelPreloadFilename
protected
bool makVrv::DtDeInitializer::myAutoLoadDriversFlag
protected
AuthorizationCodeMap makVrv::DtDeInitializer::myAuthorizationCodeMap
protected

Note, this member should probably not be serialized.

std::vector<std::string> makVrv::DtDeInitializer::myAutoStartDrivers
protected
ObserverStateMap makVrv::DtDeInitializer::myObserverStateMap
protected
std::vector<std::string> makVrv::DtDeInitializer::myMappingFilesToLoad
protected
std::vector<std::string> makVrv::DtDeInitializer::myEntityElementDefinitionHiersToMerge
protected
std::vector<std::string> makVrv::DtDeInitializer::myEntityElementDefinitionLeafsToMerge
protected
std::vector<std::string> makVrv::DtDeInitializer::myAggregateDefinitionHiersToMerge
protected
std::vector<std::string> makVrv::DtDeInitializer::myAggregateDefinitionLeafsToMerge
protected
std::vector<std::string> makVrv::DtDeInitializer::myTacticalGraphicsDefinitionHiersToMerge
protected
std::vector<std::string> makVrv::DtDeInitializer::myTacticalGraphicsDefinitionLeafsToMerge
protected
std::vector<std::string> makVrv::DtDeInitializer::myModelDefinitionsToMerge
protected
std::vector<std::string> makVrv::DtDeInitializer::myEntityTypeMapsToMerge
protected
std::vector<std::string> makVrv::DtDeInitializer::myAggregateTypeMapsToMerge
protected
std::vector<std::string> makVrv::DtDeInitializer::myTacticalGraphicsTypeMapsToMerge
protected
DisplayConnections makVrv::DtDeInitializer::myDisplayConnections
protected
std::string makVrv::DtDeInitializer::myAutoLoadFile
protected
bool makVrv::DtDeInitializer::myFullScreenFlag
protected
bool makVrv::DtDeInitializer::myUsePseudoFullScreen
protected
bool makVrv::DtDeInitializer::myConstrainToTerrainFlag
protected
bool makVrv::DtDeInitializer::mySpeedScalingFlag
protected
bool makVrv::DtDeInitializer::myVertexSelectsParentFlag
protected
bool makVrv::DtDeInitializer::myRealizeMinimapModelSetFlag
protected
bool makVrv::DtDeInitializer::myBatchedRenderingFlag
protected
bool makVrv::DtDeInitializer::myIndirectRenderingFlag
protected
bool makVrv::DtDeInitializer::myNoEntityDefinitionLoadingFlag
protected
bool makVrv::DtDeInitializer::myNoAggregateDefinitionLoadingFlag
protected
bool makVrv::DtDeInitializer::myNoTacticalGraphicsDefinitionLoadingFlag
protected
bool makVrv::DtDeInitializer::myNoModelDefinitionLoadingFlag
protected
bool makVrv::DtDeInitializer::myNoEntityTypeMapLoadingFlag
protected
bool makVrv::DtDeInitializer::myNoAggregateTypeMapLoadingFlag
protected
bool makVrv::DtDeInitializer::myNoTacticalGraphicsTypeMapLoadingFlag
protected
bool makVrv::DtDeInitializer::mySynchronizedOceanFlag
protected
bool makVrv::DtDeInitializer::mySynchronizedNtpTimeFlag
protected
bool makVrv::DtDeInitializer::myDisableKdTrees
protected
bool makVrv::DtDeInitializer::myForceTextShaping
protected
bool makVrv::DtDeInitializer::myUseHighestPriorityFlag
protected
double makVrv::DtDeInitializer::myTcpSendTimeout
protected
double makVrv::DtDeInitializer::myAutoReconnectPeriod
protected
bool makVrv::DtDeInitializer::myDoubleBufferFlag
protected
bool makVrv::DtDeInitializer::myVSyncFlag
protected
unsigned int makVrv::DtDeInitializer::myFrameRate
protected
unsigned short makVrv::DtDeInitializer::myNumDepthBits
protected
unsigned short makVrv::DtDeInitializer::myNumStencilBits
protected
unsigned short makVrv::DtDeInitializer::myNumAlphaBits
protected
unsigned short makVrv::DtDeInitializer::myAntiAliasingLevel
protected
bool makVrv::DtDeInitializer::myInitLibXml
protected
bool makVrv::DtDeInitializer::myCheckForData
protected
bool makVrv::DtDeInitializer::myIgnoreZoomForSpeedtreeLod
protected
bool makVrv::DtDeInitializer::mySuppressHatIntersectOnAttach
protected
bool makVrv::DtDeInitializer::myUseNonBlockingSendForSlaves
protected
DefaultRecordMap makVrv::DtDeInitializer::myDefaultRecords
protected
DeFeatures makVrv::DtDeInitializer::myFeatures
protected
bool makVrv::DtDeInitializer::myUseReverseZBuffer
protected
std::string makVrv::DtDeInitializer::myExtraArgs
protected
bool makVrv::DtDeInitializer::myDisableDynamicTerrain
protected
bool makVrv::DtDeInitializer::myPreloadClouds
protected
bool makVrv::DtDeInitializer::myEnableMetaflightInstancing
protected
unsigned int makVrv::DtDeInitializer::myMetaflightMinInstances
protected
bool makVrv::DtDeInitializer::myEnableOcclusionCulling
protected
bool makVrv::DtDeInitializer::myTerrainObserverViewsEnabled
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Tue Sep 21 17:42:52 EDT 2021 from SVN revision 234861
Copyright © 2005-2021 MAK Technologies. All Rights Reserved (www.mak.com)