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VR-Forces 4.10 Class Documentation
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This class is a virtual class that all Extruded line models must implement. More...

Public Member Functions | |
| DtExtrudedLineModel (DtDe &de, DtUniqueID id) | |
| Constructor. More... | |
| virtual | ~DtExtrudedLineModel () |
| Destructor. More... | |
| virtual void | setUpExtent (float)=0 |
| @ Sets the values of the extents of the line. More... | |
| virtual void | setDownExtent (float)=0 |
| Sets the height of the line ("below" the origin point) More... | |
| virtual void | setLeftExtent (float)=0 |
| Sets the width of the line ("left" the origin point). If width is set, this will be set to - half width. More... | |
| virtual void | setRightExtent (float)=0 |
| Sets the width of the line ("right" the origin point). If width is set, this will be set to + half width. More... | |
| virtual void | setHeight (float)=0 |
| Sets the height of the line ("up/down" the origin point). More... | |
| virtual void | setDimensions (float width, float height)=0 |
| Sets the dimensions of the line. More... | |
| virtual void | setScribeWidth (float)=0 |
| Sets the width of the scribe line. More... | |
| virtual void | setStipplePattern (unsigned int, int repeatFactor)=0 |
| Sets the stipple pattern of the line. More... | |
| virtual void | setSegmentStipplePattern (int seg, unsigned int pattern, int repeatFactor)=0 |
| Set the line stipple pattern and repeat for a segment, according to the OpenGL line stippling specification. More... | |
| virtual void | setLineWidth (float width)=0 |
| Sets the width of the line in pixel space, not world. More... | |
| virtual void | setScribed (bool b)=0 |
| Sets the line to be scribed (default true) More... | |
| virtual void | setScribeColor (float r, float g, float b, float a)=0 |
| Sets the color of the scribe line. More... | |
| virtual void | setSegmentStartArrow (int, bool)=0 |
| Sets the arrow to be on/off at the start of the segment. More... | |
| virtual void | setSegmentEndArrow (int, bool)=0 |
| Sets the arrow to be on/off at the end of the segment. Start and end arrow set are equivalent. More... | |
| virtual void | setArrowSize (double)=0 |
| Sets the size of the arrow (in pixels) More... | |
| virtual void | setArrowStyle (int)=0 |
| Sets the style of the arrow. Applies to all segments. More... | |
| virtual void | setSegmentColor (int, float r, float g, float b, float a)=0 |
| Sets the color for the segment. More... | |
| virtual void | setLineStyle (int)=0 |
| Sets the style of line to use. See DtLineFacadeBase.h for styles. More... | |
| virtual void | setFixedWidthSizing (bool)=0 |
| For those lines that support it, whether or not the lines sizes when zooming to pixel space (fixed width) or to the database (non-fixed width). More... | |
Public Member Functions inherited from makVrv::Dt3DLineModel | |
| Dt3DLineModel (DtDe &de, DtUniqueID id) | |
| CTOR. More... | |
| virtual | ~Dt3DLineModel () |
| DTOR. More... | |
| virtual void | setStopOnTerrainIntersection (bool enabled)=0 |
| Set whether or not the line stops at the first terrain intersection. More... | |
| virtual void | setOcclusionEnabled (bool enabled)=0 |
| Turn on or off occlusion of the line by other objects; default is true. More... | |
| virtual void | setPickable (bool pickable)=0 |
| Turn on or off the ability to pick the line. Off by default. More... | |
Public Member Functions inherited from makVrv::DtLineModel | |
| DtLineModel (DtDe &de, DtUniqueID id) | |
| CTOR. More... | |
| virtual | ~DtLineModel () |
| DTOR. More... | |
| virtual void | setColor (float r, float g, float b, float a)=0 |
| Set the color of the line. More... | |
| virtual void | setWidth (float width)=0 |
| Set the width of the line. More... | |
| virtual const std::vector < DtVector > & | points () const =0 |
| Returns the vertices (local database coordinates) that are used to draw this linear object. More... | |
Public Member Functions inherited from makVrv::DtModel | |
| DtModel (DtDe &de, DtUniqueID id) | |
| CTOR. More... | |
| virtual | ~DtModel () |
| DTOR. More... | |
| DtModelInstance * | createModelInstance (const std::string &modelDefName, bool realize=true) |
| Set the model definition and creates an instance of the model. More... | |
| virtual void | setModelDefinition (const std::string &str) |
| Set the model definition. More... | |
| virtual const std::string & | modelDefinitionName () |
| returns the model definition name. More... | |
| virtual void | saveModelToFile (const std::string &filename) |
| virtual const std::string & | className () const |
| Get the class name of the model instance owner. More... | |
| unsigned int | transformSize () const |
| Get the number of position/orientations this model has. More... | |
| virtual void | setPosition (int vtx, const DtVector &position) |
| Set the position of a control vertex in the model. More... | |
| virtual const DtVector & | position (int vtx=0) const |
| Get the Position of a given point. More... | |
| virtual void | removePosition (int vtx) |
| Remove a transform at the given position. More... | |
| virtual void | setPositionOffset (const DtVector &positionOffset) |
| Set the position offset of the model. More... | |
| virtual const DtVector & | positionOffset () const |
| Get the Position Offset of the model. More... | |
| virtual void | setOrientation (int vtx, const DtTaitBryan &orientation) |
| Set the orientation of a vertex in the model. More... | |
| virtual void | setPositionAndOrientation (int vtx, const DtVector &positionOffset, const DtTaitBryan &orientation) |
| Set the position and orientation of a vertex in the model at the same time. More... | |
| virtual const DtTaitBryan & | orientation (int vtx=0) const |
| Get the Orientation of a given point. More... | |
| virtual void | setOrientationOffset (const DtTaitBryan &orientationOffset) |
| Set the Orientation Offset of the model. More... | |
| virtual const DtTaitBryan & | orientationOffset () const |
| Get the Orientation Offset of the model. More... | |
| virtual void | enableColorBlending (bool b) |
| Enable / disable color blending for this model. More... | |
| virtual void | setBlendColor (float r, float g, float b, float a) |
| Set color to use if color blending is enabled. More... | |
| virtual void | getBlendColor (float &r, float &g, float &b, float &a) |
| Returns the blend color. More... | |
| virtual bool | colorBlendingEnabled () const |
| Returns whether or not blending is enabled. More... | |
| virtual void | enableLighting (bool l) |
| set whether the model is lit; this may not be an option on all models More... | |
| virtual int | modelSet () const |
| Get the model set this model is part of. More... | |
| const DtVector & | boundingBoxExtents () const |
| Get the bounding box extents of the model instance. More... | |
| void | getBoundingBoxExtents (double &x, double &y, double &z) const |
| Get the bounding box extents of the model instance. More... | |
| const DtVector & | boundingBoxCenter () const |
| Get the bounding box center of the model instance. More... | |
| virtual void | getBoundingBoxCenter (double &x, double &y, double &z) const |
| Get the bounding box center of the model instance. More... | |
| virtual void | getBoundingBoxComponents (DtVector &minimum, DtVector &maximum) |
| Get the minimum and maximum X,Y,Z components of the bounding box. More... | |
| void | setContributesToBound (bool trueOrFalse) |
| Set whether this model instance contributes to an object's overall bounding volume. More... | |
| bool | contributesToBound () const |
| Get whether this model instance contributes to an object's overall bounding volume. More... | |
| DtDe & | de () |
| Get the DtDe object. More... | |
| virtual void | setModelInstance (DtModelInstance *modelInstance) |
| Internally set the model instance pointer. More... | |
| virtual void | promoteBackgroundModelInstance (DtModelDefinition &defintion) |
| Internally set the model instance pointer to the background one, also realizes and sends signal. More... | |
| virtual void | setVisible (bool isVisible) |
| Set the visible state of the model. More... | |
| virtual bool | visible () const |
| Get the visible state of the model. More... | |
| DtUniqueID | parentSceneObjectID () const |
| Parent of the model. More... | |
| virtual void | addedToSceneObjectAsProp (const DtUniqueID &sceneObj) |
| Called when a scene object added the model as a prop. More... | |
| virtual void | addedToSceneObject (const DtUniqueID &sceneObj, int modelSet, int visualizerType) |
| Called when a scene object added the model with the given model set and visualizer type. More... | |
| virtual void | setElementId (DtUniqueID id) |
| Called when the element ID of the model's parent object is set. More... | |
| virtual void | removedFromSceneObject () |
| Called when the model was removed from a scene object. More... | |
| virtual void | setIsSupportModel (bool isSupport)=0 |
| Is this model part of the support group? (determines whether or not other scene objects can ground clamp to this model) More... | |
| virtual void | setSolid (bool isSolid) |
| Set whether or not other this model is drawn filled in. More... | |
| virtual bool | isProp () |
| Return whether or not this model was added as a prop. More... | |
| virtual void | updateMinLastFrameDistance (float distance) |
| updates the closest distance to an observer over the last frame More... | |
| virtual void | resetLastFrameDistance () |
| resets the closest distance to an observer More... | |
| virtual float | minLastFrameDistance () const |
| gets the closest distance to an observer last frame More... | |
| virtual DtModelInstance * | modelInstance () |
| Get the model instance. More... | |
| virtual const DtModelInstance * | modelInstance () const |
| int | visualizerType () const |
| The visualizer type determines which channel-specific group node this model will be parented to, and consequently, which observer setting will cause it to be rendered in which channel. More... | |
| virtual bool | supportsMultithreadedLoad () |
| can be quickly overridden to disable background loading More... | |
| virtual void | backgroundLoad () |
| the chunk of loading that can safely happen in the background More... | |
| virtual void | foregroundLoad () |
| the chunk of loading that must happen happen in the foreground, adding to scene graph etc. More... | |
| virtual bool | isActivelyBackgroundLoading () |
| is this being actively loaded (it has a myInLoadQueueHandle object and it's loading) More... | |
| virtual DtLoaderHandle * | getLoadQueueHandle () |
| returns the load queue object More... | |
Additional Inherited Members | |
Public Attributes inherited from makVrv::DtModel | |
| boost::signalslib::signal < void(DtModel *)> | signal_modelToBeDestroyed |
| Signal emitted when the model is to be destroyed. More... | |
| boost::signalslib::signal < void(DtModel *)> | signal_modelChanged |
| boost::signalslib::signal < bool(DtModel *, bool), SlotReturnOR > | signal_visibilityChangeRequested |
| Signal when the visibility has been requested, if any slot returns false, it will not change. More... | |
| boost::signalslib::signal < void(DtModelInstance *, DtModel *)> | signal_modelInstanceCreated |
| Signal emitted when the model instance is created. More... | |
| boost::signalslib::signal < void(DtModelInstance *, DtModel *)> | signal_modelInstanceToBeDestroyed |
| Signal emitted when the model instance is to be destroyed. More... | |
Protected Types inherited from makVrv::DtModel | |
| typedef std::vector < ObjectTransform > | TransformList |
Protected Member Functions inherited from makVrv::DtModel | |
| virtual void | addToScene (const DtUniqueID &sceneObjectId, int modelSet, int visualizerType)=0 |
| Virtual Functions to be implemented, add this model to the scene. More... | |
| virtual void | addToSceneAsProp (const DtUniqueID &sceneObjectId) |
| Add this model to the scene as a prop. More... | |
| virtual void | removeFromScene ()=0 |
| Virtual Functions to be implemented, remove this model from the scene. More... | |
| virtual void | initializeModelInstance () |
| Push any state maintained by the model to the model instance. More... | |
| void | slot_modelInstanceChanged (DtModelInstance *instance) |
| Called when the model instance changed. More... | |
| virtual void | waitAndClearLoadHandle () |
| avoids race condition, on destruction subclasses need to wait for the model to cleanly finish loading this can happen if an object times in and out very quickly More... | |
| virtual void | removedFromLoadQueue () |
| deletes the myInLoadQueueHandle handle More... | |
| virtual void | setDoneBackgroundLoading () |
| called by async task, updates myCurrentlyLoading atomic More... | |
| virtual void | setActivelyBackgroundLoading () |
| called right before tbb task creation More... | |
Protected Attributes inherited from makVrv::DtModel | |
| DtLoaderHandle * | myInLoadQueueHandle |
| DtDe & | myDe |
| const DtUniqueID | myUniqueId |
| The unique id is constant after initialization. More... | |
| bool | myColorBlendingEnabled |
| The color blending enabled is needed to be set by the derived class so it doesn't get down to the model instances when instancing is enabled. More... | |
| DtModelInstance * | myBackgroundModelInstance |
| holds the model created in the background for a bit More... | |
| float | myMinLastFrameDistance |
| last frames mimimal distance to the camera, calculated by the instancing system More... | |
| TransformList | myTransforms |
| We keep our own copy in case we get updates before we get a model instance. More... | |
| DtModelInstance * | myModelInstance |
| int | myModelSet |
| int | myVisualizerType |
| bool | myContributesToBound |
| DtUniqueID | myParentSceneObjectID |
| bool | myIsPropFlag |
| float | myBlendColor [4] |
| bool | myVisibleFlag |
| DtVector | myPositionOffset |
| DtTaitBryan | myOrientationOffset |
| std::string | myModelDefinitionName |
Static Protected Attributes inherited from makVrv::DtModel | |
| static bool | theInittedState |
This class is a virtual class that all Extruded line models must implement.
| makVrv::DtExtrudedLineModel::DtExtrudedLineModel | ( | DtDe & | de, |
| DtUniqueID | id | ||
| ) |
Constructor.
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virtual |
Destructor.
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pure virtual |
@ Sets the values of the extents of the line.
Extents of the line are different than the width or height in that in setting the width or height those are centered around the points. The extents work from the point and move in the direction of the extent in topographic space. For example, if you imagine a straight line, the up extent moves straight up from that line, the down extent straight down, left to the left and right to the right. As the line rotates and orients the extents orient and rotate with that line Sets the height of the line ("above" the origin point)
Implemented in makVrv::DtOsgExtrudedLineModel.
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pure virtual |
Sets the height of the line ("below" the origin point)
Implemented in makVrv::DtOsgExtrudedLineModel.
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pure virtual |
Sets the width of the line ("left" the origin point). If width is set, this will be set to - half width.
Implemented in makVrv::DtOsgExtrudedLineModel.
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pure virtual |
Sets the width of the line ("right" the origin point). If width is set, this will be set to + half width.
Implemented in makVrv::DtOsgExtrudedLineModel.
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pure virtual |
Sets the height of the line ("up/down" the origin point).
If width is set, will zero out width and only contain height or for the entire line
Implemented in makVrv::DtOsgExtrudedLineModel.
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pure virtual |
Sets the dimensions of the line.
Implemented in makVrv::DtOsgExtrudedLineModel.
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pure virtual |
Sets the width of the scribe line.
Implemented in makVrv::DtOsgExtrudedLineModel.
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pure virtual |
Sets the stipple pattern of the line.
Implements makVrv::DtLineModel.
Implemented in makVrv::DtOsgExtrudedLineModel.
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pure virtual |
Set the line stipple pattern and repeat for a segment, according to the OpenGL line stippling specification.
Implemented in makVrv::DtOsgExtrudedLineModel.
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pure virtual |
Sets the width of the line in pixel space, not world.
Clears out any existing dimensional size
Implemented in makVrv::DtOsgExtrudedLineModel.
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pure virtual |
Sets the line to be scribed (default true)
Implemented in makVrv::DtOsgExtrudedLineModel.
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pure virtual |
Sets the color of the scribe line.
Once set it will always be different than the color of the main line
Implemented in makVrv::DtOsgExtrudedLineModel.
Sets the arrow to be on/off at the start of the segment.
Implemented in makVrv::DtOsgExtrudedLineModel.
Sets the arrow to be on/off at the end of the segment. Start and end arrow set are equivalent.
Implemented in makVrv::DtOsgExtrudedLineModel.
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pure virtual |
Sets the size of the arrow (in pixels)
Implemented in makVrv::DtOsgExtrudedLineModel.
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pure virtual |
Sets the style of the arrow. Applies to all segments.
Implemented in makVrv::DtOsgExtrudedLineModel.
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pure virtual |
Sets the color for the segment.
Implemented in makVrv::DtOsgExtrudedLineModel.
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pure virtual |
Sets the style of line to use. See DtLineFacadeBase.h for styles.
Implemented in makVrv::DtOsgExtrudedLineModel.
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pure virtual |
For those lines that support it, whether or not the lines sizes when zooming to pixel space (fixed width) or to the database (non-fixed width).
Default is fixed width. If changing modes, be sure to change the arrow size
Implemented in makVrv::DtOsgExtrudedLineModel.