| virtual makVrv::DtForestEnvManager::~DtForestEnvManager |
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virtual |
| makVrv::DtForestEnvManager::DtForestEnvManager |
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makVrv::DtDe & |
de | ) |
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private |
| void makVrv::DtForestEnvManager::setFarClippingPlane |
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float |
farPlane | ) |
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| float makVrv::DtForestEnvManager::getFarClippingPlane |
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void |
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const |
| void makVrv::DtForestEnvManager::set3DLodDistances |
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float |
fHighDetail3dDistance, |
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float |
fLowDetail3dDistance |
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) |
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| void makVrv::DtForestEnvManager::get3DLodDistances |
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float & |
fHighDetail3dDistance, |
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float & |
fLowDetail3dDistance |
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) |
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| void makVrv::DtForestEnvManager::setBillboardStartEndDistances |
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float |
fBillboardStartDistance, |
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float |
fBillboardEndDistance |
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) |
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| void makVrv::DtForestEnvManager::getBillboardStartEndDistances |
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float & |
fBillboardStartDistance, |
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float & |
fBillboardEndDistance |
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) |
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| void makVrv::DtForestEnvManager::setBillboardFadeOutRange |
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float |
range | ) |
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set the fade out distance for the billboards. The Range - Cull distance = start transition dist
| float makVrv::DtForestEnvManager::billboardFadeOutRange |
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get the fade out distance for the billboards. The Range - Cull distance = start transition dist
| void makVrv::DtForestEnvManager::setTreesEnabled |
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bool |
enabled | ) |
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| bool makVrv::DtForestEnvManager::treesEnabled |
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void |
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const |
| void makVrv::DtForestEnvManager::setBillboardsEnabled |
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bool |
enable | ) |
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| bool makVrv::DtForestEnvManager::billboardsEnabled |
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const |
| void makVrv::DtForestEnvManager::setTreeMeshesEnabled |
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bool |
enable | ) |
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| bool makVrv::DtForestEnvManager::treesMeshesEnabled |
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const |
| void makVrv::DtForestEnvManager::setAmbientScalar |
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float |
val | ) |
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| void makVrv::DtForestEnvManager::setDiffuseScalar |
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float |
val | ) |
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| void makVrv::DtForestEnvManager::setSpecularScalar |
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float |
val | ) |
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| void makVrv::DtForestEnvManager::setTransmissionScalar |
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float |
val | ) |
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| void makVrv::DtForestEnvManager::setAlphaScalar |
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float |
val | ) |
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| float makVrv::DtForestEnvManager::ambientScalar |
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const |
| float makVrv::DtForestEnvManager::diffuseScalar |
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const |
| float makVrv::DtForestEnvManager::specularScalar |
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const |
| float makVrv::DtForestEnvManager::transmissionScalar |
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const |
| float makVrv::DtForestEnvManager::alphaScalar |
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const |
| virtual bool makVrv::DtForestEnvManager::receiveShadows |
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const |
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virtual |
Get / set if trees receive shadows.
| virtual void makVrv::DtForestEnvManager::setReceiveShadows |
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bool |
enable | ) |
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virtual |
| boost::signalslib::signal<void (float)> makVrv::DtForestEnvManager::signal_TreesEnabled |
| boost::signalslib::signal<void (float)> makVrv::DtForestEnvManager::signal_BillboardsEnabled |
| boost::signalslib::signal<void (float)> makVrv::DtForestEnvManager::signal_TreeMeshesEnabled |
| boost::signalslib::signal<void (float)> makVrv::DtForestEnvManager::signal_WindStrengthChanged |
| boost::signalslib::signal<void (float)> makVrv::DtForestEnvManager::signal_WindDirectionChanged |
| boost::signalslib::signal<void (float)> makVrv::DtForestEnvManager::signal_farClippingPlaneSet |
| boost::signalslib::signal<void (float, float)> makVrv::DtForestEnvManager::signal_3DLodDistancesSet |
| boost::signalslib::signal<void (float, float)> makVrv::DtForestEnvManager::signal_BillboardDistancesSet |
| boost::signalslib::signal<void(float)> makVrv::DtForestEnvManager::signal_billboardFadeOutRangeSet |
| boost::signalslib::signal<void (float)> makVrv::DtForestEnvManager::signal_AmbientScalarSet |
| boost::signalslib::signal<void (float)> makVrv::DtForestEnvManager::signal_DiffuseScalarSet |
| boost::signalslib::signal<void (float)> makVrv::DtForestEnvManager::signal_SpecularScalarSet |
| boost::signalslib::signal<void (float)> makVrv::DtForestEnvManager::signal_TransmissionScalarSet |
| boost::signalslib::signal<void (float)> makVrv::DtForestEnvManager::signal_AlphaScalarSet |
| boost::signalslib::signal<void (bool)> makVrv::DtForestEnvManager::signal_receiveShadowsSet |
| float makVrv::DtForestEnvManager::myWindStrength |
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private |
| float makVrv::DtForestEnvManager::myWindDirection |
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private |
| float makVrv::DtForestEnvManager::myFarPlane |
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private |
| float makVrv::DtForestEnvManager::myHighDetail3dDistance |
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private |
| float makVrv::DtForestEnvManager::myLowDetail3dDistance |
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private |
| float makVrv::DtForestEnvManager::myBillboardStartDistance |
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private |
| float makVrv::DtForestEnvManager::myBillboardEndDistance |
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private |
| bool makVrv::DtForestEnvManager::myTreesEnabled |
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private |
| bool makVrv::DtForestEnvManager::myBillboardsEnabled |
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private |
| bool makVrv::DtForestEnvManager::myTreeMeshesEnabled |
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private |
| float makVrv::DtForestEnvManager::myAmbientScalar |
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private |
| float makVrv::DtForestEnvManager::myDiffuseScalar |
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private |
| float makVrv::DtForestEnvManager::mySpecularScalar |
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private |
| float makVrv::DtForestEnvManager::myTransmissionScalar |
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private |
| float makVrv::DtForestEnvManager::myAlphaScalar |
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private |
| bool makVrv::DtForestEnvManager::myReceiveShadows |
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private |
| float makVrv::DtForestEnvManager::myBillboardFadeOutRange |
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private |
The documentation for this class was generated from the following file: