| bdiQPropTreeItemCollisionObject class | makVrv::DtFxCollisionObject | friend |
| collide(const bdiFarPosition &system_pos, const bdiVec3f &planeNormal, float quantum, DtFxParticle *pParticle) const | makVrv::DtFxCollisionObject | virtual |
| create_cfg_entry() | makVrv::DtFxCollisionObject | virtual |
| create_cfg_line() | makVrv::DtFxCollisionObject | virtual |
| DtFxCollisionObject() | makVrv::DtFxCollisionObject | |
| Ellipsoid enum value | makVrv::DtFxCollisionObject | |
| geocentricMatrix() const | makVrv::DtFxCollisionObject | inline |
| globalObject() const | makVrv::DtFxCollisionObject | inline |
| m_bounce_factor | makVrv::DtFxCollisionObject | protected |
| m_collision_behavior | makVrv::DtFxCollisionObject | protected |
| m_ellipsoid_radius | makVrv::DtFxCollisionObject | protected |
| m_global_object | makVrv::DtFxCollisionObject | protected |
| m_normal | makVrv::DtFxCollisionObject | protected |
| m_object_type | makVrv::DtFxCollisionObject | protected |
| m_point | makVrv::DtFxCollisionObject | protected |
| m_quat | makVrv::DtFxCollisionObject | protected |
| m_radius | makVrv::DtFxCollisionObject | protected |
| myGeocentricMatrix | makVrv::DtFxCollisionObject | protected |
| myQuatMatrix | makVrv::DtFxCollisionObject | protected |
| myQuatMatrixInv | makVrv::DtFxCollisionObject | protected |
| normal() const | makVrv::DtFxCollisionObject | inline |
| ObjectType enum name | makVrv::DtFxCollisionObject | |
| objectType() const | makVrv::DtFxCollisionObject | inline |
| Plane enum value | makVrv::DtFxCollisionObject | |
| point() const | makVrv::DtFxCollisionObject | inline |
| radius() const | makVrv::DtFxCollisionObject | inline |
| read_cfg_entry(bdiCfgEntry *entry) | makVrv::DtFxCollisionObject | virtual |
| read_cfg_line(bdiCfgEntryLine *cfg_entry_line) | makVrv::DtFxCollisionObject | virtual |
| render_into_vbo(const bdiFarPosition &eyePoint, const bdiMat4f &geocentricMat, bdiVec3fArray &verts, bdiVec4fArray &colors) const | makVrv::DtFxCollisionObject | virtual |
| setGlobalObject(bool global) | makVrv::DtFxCollisionObject | inline |
| setObjectType(int val) | makVrv::DtFxCollisionObject | inline |
| setPosition(double x, double y, double z) | makVrv::DtFxCollisionObject | virtual |
| setRadius(float radius) | makVrv::DtFxCollisionObject | virtual |
| setRadius(float radius_x, float radius_y, float radius_z) | makVrv::DtFxCollisionObject | virtual |
| setRotation(float angle, float x, float y, float z) | makVrv::DtFxCollisionObject | virtual |
| Sphere enum value | makVrv::DtFxCollisionObject | |
| ~DtFxCollisionObject() | makVrv::DtFxCollisionObject | inlinevirtual |
| ~DtFxCollisionVolumeInterface() | makVrv::DtFxCollisionVolumeInterface | inlinevirtual |