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makVrv::DtIndirectLightPointDrawComponent Member List

This is the complete list of members for makVrv::DtIndirectLightPointDrawComponent, including all inherited members.

addExternallyManagedUniform(osg::ref_ptr< osg::Uniform > uniform)makVrv::DtIndirectDrawComponentvirtual
apply(osg::RenderInfo &renderInfo) overridemakVrv::DtIndirectLightPointDrawComponentvirtual
draw(osg::RenderInfo &renderInfo, const int offsetCommandBuffer, GLenum indicesType, int maxCommands) overridemakVrv::DtIndirectLightPointDrawComponentvirtual
DtIndirectDrawComponent(DtDe &de)makVrv::DtIndirectDrawComponent
DtIndirectLightPointDrawComponent(DtDe &de)makVrv::DtIndirectLightPointDrawComponentprotected
DtIndirectLightPointDrawComponent()=deletemakVrv::DtIndirectLightPointDrawComponentprivate
DtIndirectLightPointDrawComponent(const DtIndirectLightPointDrawComponent &rhs)=deletemakVrv::DtIndirectLightPointDrawComponentprivate
DtIndirectLightPointDrawComponentCreatormakVrv::DtIndirectLightPointDrawComponent
indicesTypeToString(int indicesType)makVrv::DtIndirectDrawComponentprotectedvirtual
initialize(DtIndirectGeometryRegistrar &registrar, DtIndirectEffectTexturesTemplate &effectTexturesState, DtVirtualProgramCache &virtualProgramCache)makVrv::DtIndirectLightPointDrawComponentvirtual
initializeUbosIfNecessary(osg::RenderInfo &renderInfo)makVrv::DtIndirectLightPointDrawComponentprotectedvirtual
myDemakVrv::DtIndirectDrawComponentprotected
myDigitTexturemakVrv::DtIndirectLightPointDrawComponentprotected
myDigitTextureUniformmakVrv::DtIndirectLightPointDrawComponentprotected
myGpuShaderUbomakVrv::DtIndirectLightPointDrawComponentprotected
myGpuShaderUboBindingmakVrv::DtIndirectLightPointDrawComponentprotected
myLightPointManagermakVrv::DtIndirectLightPointDrawComponentprotected
myShaderConstantsmakVrv::DtIndirectLightPointDrawComponentprotected
myStateSetmakVrv::DtIndirectDrawComponentprotected
operator=(const DtIndirectLightPointDrawComponent &rhs)=deletemakVrv::DtIndirectLightPointDrawComponentprivate
releaseGLObjects(osg::State *state) overridemakVrv::DtIndirectLightPointDrawComponentvirtual
shouldDraw(bool isShadowPass) overridemakVrv::DtIndirectLightPointDrawComponentvirtual
update(osg::RenderInfo &renderInfo) overridemakVrv::DtIndirectLightPointDrawComponentvirtual
~DtIndirectDrawComponent()makVrv::DtIndirectDrawComponentvirtual
~DtIndirectLightPointDrawComponent()makVrv::DtIndirectLightPointDrawComponentvirtual

Document ID: Generated on Tue Sep 21 17:42:52 EDT 2021 from SVN revision 234861
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